lemmingDev 3f78c7ac83 Individual axes can be set
Now, each axis/hat can be set independently

setLeftThumb takes 2 int16_t parameters for x and y axes
setRightThumb takes 2 int16_t parameters for z and rZ axes
setLeftTrigger takes 1 char parameter for rX axis
setRightTrigger takes 1 char parameter for rY axis
setHat takes a hat position as above (or 0 = centered and 1~8 are the 8 possible directions)

Axes/hat can still be set all at once with setAxes

Library can now disable the aotoReport feature (enabled by default), and manually call the sendReport() function when wanted
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2019-09-14 18:32:50 +10:00
2021-01-07 22:17:37 +10:00
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2021-01-07 22:17:37 +10:00
2021-01-07 22:17:37 +10:00
2021-01-07 22:17:37 +10:00

ESP32-BLE-Gamepad

Bluetooth LE Gamepad library for the ESP32

This library allows you to make the ESP32 act as a Bluetooth Gamepad and control what it does. E.g. move axes and press buttons

Features

  • Button press (32 buttons)
  • Button release (32 buttons)
  • Axes movement (6 axes (x, y, z, rZ, rX, rY) --> (Left Thumb X, Left Thumb Y, Right Thumb X, Right Thumb Y, Left Trigger, Right Trigger)))
  • Point of view hat (d-pad)
  • Report optional battery level to host (basically works, but it doesn't show up in Android's status bar)
  • Customize Bluetooth device name/manufacturer
  • Compatible with Windows
  • Compatible with Android
  • Compatible with Linux (Untested)
  • Compatible with MacOS X (Untested)
  • Compatible with iOS (No - not even for accessibility switch - This is not a “Made for iPhone” (MFI) compatible device)

Installation

Example

/*
 * This example turns the ESP32 into a Bluetooth LE gamepad that presses buttons and moves axis
 * 
 * Possible buttons are:
 * BUTTON_1 through to BUTTON_32 
 * 
 * Possible DPAD/HAT switch position values are: 
 * DPAD_CENTERED, DPAD_UP, DPAD_UP_RIGHT, DPAD_RIGHT, DPAD_DOWN_RIGHT, 
 * DPAD_DOWN, DPAD_DOWN_LEFT, DPAD_LEFT, DPAD_UP_LEFT
 * 
 * bleGamepad.setAxes takes the following int16_t parameters for the Left/Right Thumb X/Y, char for the Left/Right Triggers, and hat switch position as above: 
 * (Left Thumb X, Left Thumb Y, Right Thumb X, Right Thumb Y, Left Trigger, Right Trigger, Hat switch position);
 */
 
#include <BleGamepad.h> 

BleGamepad bleGamepad;

void setup() {
  Serial.begin(115200);
  Serial.println("Starting BLE work!");
  bleGamepad.begin();
}

void loop() {
  if(bleGamepad.isConnected()) {
    Serial.println("Press buttons 1 and 32. Move all axes to max. Set DPAD to down right.");
    bleGamepad.press(BUTTON_1);
    bleGamepad.press(BUTTON_32);
    bleGamepad.setAxes(32767, 32767, 32767, 32767, 255, 255, DPAD_DOWN_RIGHT);
    delay(500);

    Serial.println("Release button 1. Move all axes to min. Set DPAD to centred.");
    bleGamepad.release(BUTTON_1);
    bleGamepad.setAxes(-32767, -32767, -32767, -32767, 0, 0, DPAD_CENTERED);
    delay(500);
  }
}

There is also Bluetooth specific information that you can use (optional):

Instead of BleGamepad bleGamepad; you can do BleGamepad bleGamepad("Bluetooth Device Name", "Bluetooth Device Manufacturer", 100);. The third parameter is the initial battery level of your device. To adjust the battery level later on you can simply call e.g. bleGamepad.setBatteryLevel(50) (set battery level to 50%). By default the battery level will be set to 100%, the device name will be ESP32 BLE Gamepad and the manufacturer will be Espressif.

Credits

Credits to T-vK as this library is based on his ESP32-BLE-Mouse library (https://github.com/T-vK/ESP32-BLE-Mouse) that he provided.

Credits to chegewara as the ESP32-BLE-Mouse library is based on this piece of code that he provided.

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