Files
ESP32-BLE-Gamepad/BleGamepad.cpp
lemmingDev 3f78c7ac83 Individual axes can be set
Now, each axis/hat can be set independently

setLeftThumb takes 2 int16_t parameters for x and y axes
setRightThumb takes 2 int16_t parameters for z and rZ axes
setLeftTrigger takes 1 char parameter for rX axis
setRightTrigger takes 1 char parameter for rY axis
setHat takes a hat position as above (or 0 = centered and 1~8 are the 8 possible directions)

Axes/hat can still be set all at once with setAxes

Library can now disable the aotoReport feature (enabled by default), and manually call the sendReport() function when wanted
2021-01-07 22:17:37 +10:00

259 lines
7.0 KiB
C++

#include <BLEDevice.h>
#include <BLEUtils.h>
#include <BLEServer.h>
#include "BLE2902.h"
#include "BLEHIDDevice.h"
#include "HIDTypes.h"
#include "HIDKeyboardTypes.h"
#include <driver/adc.h>
#include "sdkconfig.h"
#include "BleConnectionStatus.h"
#include "BleGamepad.h"
#if defined(CONFIG_ARDUHAL_ESP_LOG)
#include "esp32-hal-log.h"
#define LOG_TAG ""
#else
#include "esp_log.h"
static const char* LOG_TAG = "BLEDevice";
#endif
static const uint8_t _hidReportDescriptor[] = {
USAGE_PAGE(1), 0x01, // USAGE_PAGE (Generic Desktop)
USAGE(1), 0x05, // USAGE (Gamepad)
COLLECTION(1), 0x01, // COLLECTION (Application)
USAGE(1), 0x01, // USAGE (Pointer)
COLLECTION(1), 0x00, // COLLECTION (Physical)
// ------------------------------------------------- Buttons (1 to 32)
USAGE_PAGE(1), 0x09, // USAGE_PAGE (Button)
USAGE_MINIMUM(1), 0x01, // USAGE_MINIMUM (Button 1)
USAGE_MAXIMUM(1), 0x20, // USAGE_MAXIMUM (Button 32)
LOGICAL_MINIMUM(1), 0x00, // LOGICAL_MINIMUM (0)
LOGICAL_MAXIMUM(1), 0x01, // LOGICAL_MAXIMUM (1)
REPORT_SIZE(1), 0x01, // REPORT_SIZE (1)
REPORT_COUNT(1), 0x20, // REPORT_COUNT (32)
HIDINPUT(1), 0x02, // INPUT (Data, Variable, Absolute) ;32 button bits
// ------------------------------------------------- X/Y position, Z/rZ position
USAGE_PAGE(1), 0x01, // USAGE_PAGE (Generic Desktop)
COLLECTION(1), 0x00, // COLLECTION (Physical)
USAGE(1), 0x30, // USAGE (X)
USAGE(1), 0x31, // USAGE (Y)
USAGE(1), 0x32, // USAGE (Z)
USAGE(1), 0x35, // USAGE (rZ)
0x16, 0x01, 0x80,//LOGICAL_MINIMUM (-32767)
0x26, 0xFF, 0x7F,//LOGICAL_MAXIMUM (32767)
REPORT_SIZE(1), 0x10, // REPORT_SIZE (16)
REPORT_COUNT(1), 0x04, // REPORT_COUNT (4)
HIDINPUT(1), 0x02, // INPUT (Data,Var,Abs)
// ------------------------------------------------- Triggers
USAGE(1), 0x33, // USAGE (rX) Left Trigger
USAGE(1), 0x34, // USAGE (rY) Right Trigger
LOGICAL_MINIMUM(1), 0x81, // LOGICAL_MINIMUM (-127)
LOGICAL_MAXIMUM(1), 0x7f, // LOGICAL_MAXIMUM (127)
REPORT_SIZE(1), 0x08, // REPORT_SIZE (8)
REPORT_COUNT(1), 0x02, // REPORT_COUNT (2)
HIDINPUT(1), 0x02, // INPUT (Data, Variable, Absolute) ;4 bytes (X,Y,Z,rZ)
END_COLLECTION(0), // END_COLLECTION
USAGE_PAGE(1), 0x01, // USAGE_PAGE (Generic Desktop)
USAGE(1), 0x39, // USAGE (Hat switch)
USAGE(1), 0x39, // USAGE (Hat switch)
LOGICAL_MINIMUM(1), 0x01, // LOGICAL_MINIMUM (1)
LOGICAL_MAXIMUM(1), 0x08, // LOGICAL_MAXIMUM (8)
REPORT_SIZE(1), 0x04, // REPORT_SIZE (4)
REPORT_COUNT(1), 0x02, // REPORT_COUNT (2)
HIDINPUT(1), 0x02, // INPUT (Data, Variable, Absolute) ;1 byte Hat1, Hat2
END_COLLECTION(0), // END_COLLECTION
END_COLLECTION(0) // END_COLLECTION
};
BleGamepad::BleGamepad(std::string deviceName, std::string deviceManufacturer, uint8_t batteryLevel) :
_buttons(0),
_x(0),
_y(0),
_z(0),
_rZ(0),
_rX(0),
_rY(0),
_hat(0),
_autoReport(false),
hid(0)
{
this->deviceName = deviceName;
this->deviceManufacturer = deviceManufacturer;
this->batteryLevel = batteryLevel;
this->connectionStatus = new BleConnectionStatus();
}
void BleGamepad::begin(bool autoReport)
{
_autoReport = autoReport;
xTaskCreate(this->taskServer, "server", 20000, (void *)this, 5, NULL);
}
void BleGamepad::end(void)
{
}
void BleGamepad::setAxes(int16_t x, int16_t y, int16_t z, int16_t rZ, char rX, char rY, signed char hat)
{
if(x == -32768) { x = -32767; }
if(y == -32768) { y = -32767; }
if(z == -32768) { z = -32767; }
if(rZ == -32768) { rZ = -32767; }
_x = x;
_y = y;
_z = z;
_rZ = rZ;
_rX = rX;
_rY = rY;
_hat = hat;
if(_autoReport){ sendReport(); }
}
void BleGamepad::sendReport(void)
{
if (this->isConnected())
{
uint8_t m[15];
m[0] = _buttons;
m[1] = (_buttons >> 8);
m[2] = (_buttons >> 16);
m[3] = (_buttons >> 24);
m[4] = _x;
m[5] = (_x >> 8);
m[6] = _y;
m[7] = (_y >> 8);
m[8] = _z;
m[9] = (_z >> 8);
m[10] = _rZ;
m[11] = (_rZ >> 8);
m[12] = (signed char)(_rX - 128);
m[13] = (signed char)(_rY - 128);
m[14] = _hat;
if (m[12] == -128) { m[12] = -127; }
if (m[13] == -128) { m[13] = -127; }
this->inputGamepad->setValue(m, sizeof(m));
this->inputGamepad->notify();
}
}
void BleGamepad::buttons(uint32_t b)
{
if (b != _buttons)
{
_buttons = b;
if(_autoReport){ sendReport(); }
}
}
void BleGamepad::press(uint32_t b)
{
buttons(_buttons | b);
}
void BleGamepad::release(uint32_t b)
{
buttons(_buttons & ~b);
}
void BleGamepad::setLeftThumb(int16_t x, int16_t y)
{
_x = x;
_y = y;
if(_autoReport){ sendReport(); }
}
void BleGamepad::setRightThumb(int16_t z, int16_t rZ)
{
_z = z;
_rZ = rZ;
if(_autoReport){ sendReport(); }
}
void BleGamepad::setLeftTrigger(char rX)
{
_rX = rX;
if(_autoReport){ sendReport(); }
}
void BleGamepad::setRightTrigger(char rY)
{
_rY = rY;
if(_autoReport){ sendReport(); }
}
void BleGamepad::setHat(signed char hat)
{
_hat = hat;
if(_autoReport){ sendReport(); }
}
void BleGamepad::setAutoReport(bool autoReport)
{
_autoReport = autoReport;
}
bool BleGamepad::isPressed(uint32_t b)
{
if ((b & _buttons) > 0)
return true;
return false;
}
bool BleGamepad::isConnected(void)
{
return this->connectionStatus->connected;
}
void BleGamepad::setBatteryLevel(uint8_t level)
{
this->batteryLevel = level;
if (hid != 0)
this->hid->setBatteryLevel(this->batteryLevel);
}
void BleGamepad::taskServer(void* pvParameter)
{
BleGamepad* BleGamepadInstance = (BleGamepad *) pvParameter; //static_cast<BleGamepad *>(pvParameter);
BLEDevice::init(BleGamepadInstance->deviceName);
BLEServer *pServer = BLEDevice::createServer();
pServer->setCallbacks(BleGamepadInstance->connectionStatus);
BleGamepadInstance->hid = new BLEHIDDevice(pServer);
BleGamepadInstance->inputGamepad = BleGamepadInstance->hid->inputReport(0); // <-- input REPORTID from report map
BleGamepadInstance->connectionStatus->inputGamepad = BleGamepadInstance->inputGamepad;
BleGamepadInstance->hid->manufacturer()->setValue(BleGamepadInstance->deviceManufacturer);
BleGamepadInstance->hid->pnp(0x01,0x02e5,0xabcd,0x0110);
BleGamepadInstance->hid->hidInfo(0x00,0x01);
BLESecurity *pSecurity = new BLESecurity();
pSecurity->setAuthenticationMode(ESP_LE_AUTH_BOND);
BleGamepadInstance->hid->reportMap((uint8_t*)_hidReportDescriptor, sizeof(_hidReportDescriptor));
BleGamepadInstance->hid->startServices();
BleGamepadInstance->onStarted(pServer);
BLEAdvertising *pAdvertising = pServer->getAdvertising();
pAdvertising->setAppearance(HID_GAMEPAD);
pAdvertising->addServiceUUID(BleGamepadInstance->hid->hidService()->getUUID());
pAdvertising->start();
BleGamepadInstance->hid->setBatteryLevel(BleGamepadInstance->batteryLevel);
ESP_LOGD(LOG_TAG, "Advertising started!");
vTaskDelay(portMAX_DELAY); //delay(portMAX_DELAY);
}