forked from Mirrors/Marlin
🩹 Prevent BED_TRAMMING_Z_HOP too far (#27939)
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@@ -144,7 +144,7 @@ static void _lcd_goto_next_corner() {
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}
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}
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float z = current_position.z + (BED_TRAMMING_Z_HOP);
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float z = _MIN(current_position.z + (BED_TRAMMING_Z_HOP), Z_MAX_POS);
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#if ALL(BED_TRAMMING_USE_PROBE, BLTOUCH)
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z += bltouch.z_extra_clearance();
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#endif
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