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- Add missing target to some makefiles - Fix megaduck and cross-platform folders not in list of folders to process
134 lines
4.7 KiB
Makefile
134 lines
4.7 KiB
Makefile
# If you move this project you can change the directory
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# to match your GBDK root directory (ex: GBDK_HOME = "C:/GBDK/"
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ifndef GBDK_HOME
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GBDK_HOME = ../../../
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endif
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LCC = $(GBDK_HOME)/bin/lcc
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PNG2ASSET = $(GBDK_HOME)/bin/png2asset
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# Set platforms to build here, spaced separated. (These are in the separate Makefile.targets)
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# They can also be built/cleaned individually: "make gg" and "make gg-clean"
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# Possible are: gb gbc pocket megaduck sms gg
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TARGETS=gb gbc gg sms nes
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# Configure platform specific LCC flags here:
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LCCFLAGS_gb = -Wl-yt0x1B -autobank # Set an MBC for banking (1B-ROM+MBC5+RAM+BATT)
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LCCFLAGS_pocket = -Wl-yt0x1B -autobank # Usually the same as required for .gb
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LCCFLAGS_duck = -Wl-yt0x1B -autobank # Usually the same as required for .gb
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LCCFLAGS_gbc = -Wl-yt0x1B -Wm-yc -autobank # Same as .gb with: -Wm-yc (gb & gbc) or Wm-yC (gbc exclusive)
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LCCFLAGS_sms =
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LCCFLAGS_gg =
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LCCFLAGS_nes = -autobank
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LCCFLAGS += $(LCCFLAGS_$(EXT)) # This adds the current platform specific LCC Flags
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LCCFLAGS += -Wl-j -Wm-yoA -Wm-ya4 -Wb-ext=.rel -Wb-v # MBC + Autobanking related flags
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P2AFLAGS_gb = -map -bpp 2 -max_palettes 4 -pack_mode gb -noflip
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P2AFLAGS_gbc = -map -use_map_attributes -bpp 2 -max_palettes 8 -pack_mode gb
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P2AFLAGS_pocket = -map -bpp 2 -max_palettes 4 -pack_mode gb -noflip
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P2AFLAGS_duck = -map -bpp 2 -max_palettes 4 -pack_mode gb -noflip
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P2AFLAGS_sms = -map -use_map_attributes -bpp 4 -max_palettes 2 -pack_mode sms
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P2AFLAGS_gg = -map -use_map_attributes -bpp 4 -max_palettes 2 -pack_mode sms
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P2AFLAGS_nes = -map -bpp 2 -max_palettes 4 -pack_mode nes -noflip -use_nes_attributes -b 0
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P2AFLAGS = $(P2AFLAGS_$(EXT))
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# GBDK_DEBUG = ON
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ifdef GBDK_DEBUG
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LCCFLAGS += -debug -v
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endif
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# You can set the name of the ROM file here
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PROJECTNAME = large-map
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CFLAGS = -Wf-MMD -Wf-Wp-MP # Header file dependency output (-MMD) for Makefile use + per-header Phoney rules (-MP)
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# EXT?=gb # Only sets extension to default (game boy .gb) if not populated
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SRCDIR = src
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OBJDIR = obj/$(EXT)
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RESOBJSRC = obj/$(EXT)/res
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RESDIR = res
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BINDIR = build/$(EXT)
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MKDIRS = $(OBJDIR) $(BINDIR) $(RESOBJSRC) # See bottom of Makefile for directory auto-creation
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BINS = $(OBJDIR)/$(PROJECTNAME).$(EXT)
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CSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.c))) $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/*.c)))
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ASMSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.s)))
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OBJS = $(CSOURCES:%.c=$(OBJDIR)/%.o) $(ASMSOURCES:%.s=$(OBJDIR)/%.o)
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# For png2asset: converting map source pngs -> .c -> .o
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MAPPNGS = $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/*.png)))
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MAPSRCS = $(MAPPNGS:%.png=$(RESOBJSRC)/%.c)
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MAPOBJS = $(MAPSRCS:$(RESOBJSRC)/%.c=$(OBJDIR)/%.o)
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.PRECIOUS: $(MAPSRCS)
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CFLAGS += -I$(OBJDIR)
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# Builds all targets sequentially
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all: $(TARGETS)
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compile.bat: Makefile
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@echo "REM Automatically generated from Makefile" > compile.bat
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@make -sn | sed y/\\//\\\\/ | grep -v make >> compile.bat
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# Use png2asset to convert the png into C formatted map data
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# -c ... : Set C output file
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# Convert metasprite .pngs in res/ -> .c files in obj/<platform ext>/src/
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$(RESOBJSRC)/%.c: $(RESDIR)/%.png
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$(PNG2ASSET) $< $(P2AFLAGS) -c $@
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# Compile the map pngs that were converted to .c files
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# .c files in obj/<platform ext>/src/ -> .o files in obj/
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$(OBJDIR)/%.o: $(RESOBJSRC)/%.c
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$(LCC) $(LCCFLAGS) $(CFLAGS) -c -o $@ $<
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# Dependencies (using output from -Wf-MMD -Wf-Wp-MP)
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DEPS = $(OBJS:%.o=%.d)
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-include $(DEPS)
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# Compile .c files in "src/" to .o object files
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$(OBJDIR)/%.o: $(SRCDIR)/%.c
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$(LCC) $(LCCFLAGS) $(CFLAGS) -c -o $@ $<
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# Compile .c files in "res/" to .o object files
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$(OBJDIR)/%.o: $(RESDIR)/%.c
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$(LCC) $(LCCFLAGS) $(CFLAGS) -c -o $@ $<
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# Compile .s assembly files in "src/" to .o object files
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$(OBJDIR)/%.o: $(SRCDIR)/%.s
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$(LCC) $(LCCFLAGS) $(CFLAGS) -c -o $@ $<
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# If needed, compile .c files in "src/" to .s assembly files
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# (not required if .c is compiled directly to .o)
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$(OBJDIR)/%.s: $(SRCDIR)/%.c
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$(LCC) $(LCCFLAGS) $(CFLAGS) -S -o $@ $<
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# Convert and build maps first so they're available when compiling the main sources
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$(OBJS): $(MAPOBJS)
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# Link the compiled object files into a .gb ROM file
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$(BINS): $(OBJS)
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$(LCC) $(LCCFLAGS) $(CFLAGS) -o $(BINDIR)/$(PROJECTNAME).$(EXT) $(MAPOBJS) $(OBJS)
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clean:
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@echo Cleaning
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@for target in $(TARGETS); do \
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$(MAKE) $$target-clean; \
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done
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# Include available build targets
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include Makefile.targets
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# create necessary directories after Makefile is parsed but before build
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# info prevents the command from being pasted into the makefile
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ifneq ($(strip $(EXT)),) # Only make the directories if EXT has been set by a target
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$(info $(shell mkdir -p $(MKDIRS)))
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endif
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