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- Add missing target to some makefiles - Fix megaduck and cross-platform folders not in list of folders to process
Large Map
Shows how to scroll with maps larger than 32 x 32 tiles using set_bkg_submap().
It fills rows and columns at the edges of the visible viewport (of the hardware Background Map) with the desired sub-region of the large map as it scrolls.
Overworld Map and Tiles are by ArMM1998: https://opengameart.org/content/gameboy-tileset License(s): CC0