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https://github.com/Denvi/FlatCAM.git
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144 lines
5.2 KiB
Python
144 lines
5.2 KiB
Python
from vispy.visuals import CompoundVisual, LineVisual, MeshVisual
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from vispy.scene.visuals import create_visual_node
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from vispy.gloo import set_state
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from vispy.geometry.triangulation import Triangulation
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from vispy.color import Color
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from shapely.geometry import Polygon, LineString, LinearRing
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import numpy as np
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class ShapeCollectionVisual(CompoundVisual):
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def __init__(self, line_width=1, **kwargs):
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self.data = {}
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self.last_key = -1
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self._mesh = MeshVisual()
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self._line = LineVisual()
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self._line_width = line_width
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CompoundVisual.__init__(self, [self._mesh, self._line], **kwargs)
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self._mesh.set_gl_state(polygon_offset_fill=True, polygon_offset=(1, 1), cull_face=False)
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self.freeze()
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def add(self, shape, color=None, face_color=None, update=False):
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self.last_key += 1
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self.data[self.last_key] = shape, color, face_color
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if update:
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self._update()
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return self.last_key
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def remove(self, key, update=False):
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del self.data[key]
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if update:
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self._update()
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def clear(self, update=False):
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self.data = {}
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if update:
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self._update()
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def _update(self):
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mesh_vertices = np.empty((0, 2)) # Vertices for mesh
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mesh_tris = np.empty((0, 3)) # Faces for mesh
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mesh_colors = np.empty((0, 4)) # Face colors
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line_pts = np.empty((0, 2)) # Vertices for line
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line_colors = np.empty((0, 4)) # Line color
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# Creating arrays for mesh and line from all shapes
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for shape, color, face_color in self.data.values():
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simple = shape.simplify(0.01) # Simplified shape
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pts = np.empty((0, 2)) # Shape line points
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tri_pts = np.empty((0, 2)) # Mesh vertices
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tri_tris = np.empty((0, 3)) # Mesh faces
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if type(shape) == LineString:
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# Prepare lines
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pts = self._linestring_to_segments(np.array(simple))
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elif type(shape) == LinearRing:
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# Prepare lines
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pts = self._linearring_to_segments(np.array(simple))
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elif type(shape) == Polygon:
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# Prepare polygon faces
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if face_color is not None:
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# Concatenated arrays of external & internal line rings
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vertices = self._open_ring(np.array(simple.exterior))
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edges = self._generate_edges(len(vertices))
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for ints in simple.interiors:
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v = self._open_ring(np.array(ints))
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edges = np.append(edges, self._generate_edges(len(v)) + len(vertices), 0)
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vertices = np.append(vertices, v, 0)
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tri = Triangulation(vertices, edges)
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tri.triangulate()
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tri_pts, tri_tris = tri.pts, tri.tris
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# Prepare polygon edges
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if color is not None:
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pts = self._linearring_to_segments(np.array(simple.exterior))
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for ints in simple.interiors:
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pts = np.append(pts, self._linearring_to_segments(np.array(ints)), 0)
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# Appending data for mesh
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if len(tri_pts) > 0 and len(tri_tris) > 0:
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mesh_tris = np.append(mesh_tris, tri_tris + len(mesh_vertices), 0)
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mesh_vertices = np.append(mesh_vertices, tri_pts, 0)
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mesh_colors = np.append(mesh_colors, np.full((len(tri_tris), 4), Color(face_color).rgba), 0)
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# Appending data for line
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if len(pts) > 0:
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line_pts = np.append(line_pts, pts, 0)
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line_colors = np.append(line_colors, np.full((len(pts), 4), Color(color).rgba), 0)
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# Updating mesh
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if len(mesh_vertices) > 0:
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set_state(polygon_offset_fill=False)
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self._mesh.set_data(mesh_vertices, mesh_tris.astype(np.uint32), face_colors=mesh_colors)
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else:
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self._mesh.set_data()
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# Updating line
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if len(line_pts) > 0:
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self._line.set_data(line_pts, line_colors, self._line_width, 'segments')
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else:
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self._line._bounds = None
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self._line._pos = None
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self._line._changed['pos'] = True
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self._line.update()
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def _open_ring(self, vertices):
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return vertices[:-1] if not np.any(vertices[0] != vertices[-1]) else vertices
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def _generate_edges(self, count):
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edges = np.empty((count, 2), dtype=np.uint32)
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edges[:, 0] = np.arange(count)
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edges[:, 1] = edges[:, 0] + 1
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edges[-1, 1] = 0
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return edges
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def _linearring_to_segments(self, arr):
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# Close linear ring
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if np.any(arr[0] != arr[-1]):
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arr = np.concatenate([arr, arr[:1]], axis=0)
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return self._linestring_to_segments(arr)
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def _linestring_to_segments(self, arr):
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lines = []
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for pnt in range(0, len(arr) - 1):
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lines.append(arr[pnt])
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lines.append(arr[pnt + 1])
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return np.array(lines)
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def redraw(self):
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self._update()
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ShapeCollection = create_visual_node(ShapeCollectionVisual)
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