Files
ESP32-BLE-Gamepad/examples/MotionController/MotionController.ino
2025-02-07 13:32:31 +09:00

145 lines
5.2 KiB
C++

/*
Motion controller test
USB HID specification can only support 8 axes, plus hat (shows as 9th axis in online testers),
so Please don't add more than that
So, if you have left thumbstick (X, Y -> 2 axes), then add gyroscope (Rx, Ry, Rz -> 3 axes) and
accelerometer (rX, rY, rZ -> 3 axes), then you're already at 8
Windows joy.cpl will show the gyroscope data as X Rotation, Y Rotation and Z Rotation
Windows joy.cpl will not show the accelerometer data, but you can see it using online
tools such as https://hardwaretester.com/gamepad
This HID descriptor uses the correct HID usage IDs for gyroscope (33, 34, 35 -> Rotation -> Rx, Ry, Rz) and
accelerometer (40, 41, 42 -> Vector -> Vx, Vy, Vz)
https://www.usb.org/sites/default/files/hut1_6.pdf
Unfortunately, Windows and other OSs don't usually know exactly what their intent is and may not
map them exactly how you think
Controllers such as PS3/4 Dual Shock use custom HID reports and drivers to get around this
*/
#include <Arduino.h>
#include <BleGamepad.h>
#define numOfButtons 28
#define numOfHatSwitches 0
#define enableX false
#define enableY false
#define enableZ false
#define enableRX false
#define enableRY false
#define enableRZ false
#define enableSlider1 false
#define enableSlider2 false
int16_t motMin = 0x8000; // -32767 --> Some non-Windows operating systems and web based gamepad testers don't like min axis set below 0, so 0 is set by default
int16_t motCenter = 0x00;
//int16_t motMin = 0x00; // Set motionulation minimum axes to zero.
//int16_t motCenter = 0x3FFF;
int16_t motMax = 0x7FFF; // 32767 --> int16_t - 16 bit signed integer - Can be in decimal or hexadecimal
int16_t stepAmount = 0xFF; // 255
uint16_t delayAmount = 25;
BleGamepad bleGamepad("BLE Motion Controller", "lemmingDev", 100);
void setup()
{
Serial.begin(115200);
Serial.println("Starting BLE work!");
// Setup controller with 10 buttons, gyroscope and accelerometer
BleGamepadConfiguration bleGamepadConfig;
bleGamepadConfig.setAutoReport(false);
bleGamepadConfig.setControllerType(CONTROLLER_TYPE_MULTI_AXIS); // CONTROLLER_TYPE_JOYSTICK, CONTROLLER_TYPE_GAMEPAD (DEFAULT), CONTROLLER_TYPE_MULTI_AXIS
bleGamepadConfig.setButtonCount(numOfButtons);
bleGamepadConfig.setWhichAxes(enableX, enableY, enableZ, enableRX, enableRY, enableRZ, enableSlider1, enableSlider2); // Can also be done per-axis individually. All are true by default
bleGamepadConfig.setHatSwitchCount(numOfHatSwitches); // 1 by default
bleGamepadConfig.setIncludeGyroscope(true);
bleGamepadConfig.setIncludeAccelerometer(true);
bleGamepadConfig.setMotionMin(motMin);
bleGamepadConfig.setMotionMax(motMax);
bleGamepad.begin(&bleGamepadConfig);
// Changing bleGamepadConfig after the begin function has no effect, unless you call the begin function again
// Set gyroscope and accelerometer to center (first 3 are gyroscope, last 3 are accelerometer)
bleGamepad.setMotionControls(motCenter, motCenter, motCenter, motCenter, motCenter, motCenter);
bleGamepad.sendReport();
}
void loop()
{
if (bleGamepad.isConnected())
{
// // BUTTONS
// Serial.println("Press all buttons one by one");
// for (int i = 1; i <= numOfButtons; i += 1)
// {
// bleGamepad.press(i);
// bleGamepad.sendReport();
// delay(100);
// bleGamepad.release(i);
// bleGamepad.sendReport();
// delay(25);
// }
// GYROSCOPE
Serial.println("Move all 3 gyroscope axes from center to min");
for (int i = motCenter; i > motMin; i -= stepAmount)
{
bleGamepad.setGyroscope(i, i, i);
bleGamepad.sendReport();
delay(delayAmount);
}
Serial.println("Move all 3 gyroscope axes from min to max");
for (int i = motMin; i < motMax; i += stepAmount)
{
bleGamepad.setGyroscope(i, i, i);
bleGamepad.sendReport();
delay(delayAmount);
}
Serial.println("Move all 3 gyroscope axes from max to center");
for (int i = motMax; i > motCenter; i -= stepAmount)
{
bleGamepad.setGyroscope(i, i, i);
bleGamepad.sendReport();
delay(delayAmount);
}
bleGamepad.setGyroscope(motCenter);
bleGamepad.sendReport();
// ACCELEROMETER
Serial.println("Move all 3 accelerometer axes from center to min");
for (int i = motCenter; i > motMin; i -= stepAmount)
{
bleGamepad.setAccelerometer(i, i, i);
bleGamepad.sendReport();
delay(delayAmount);
}
Serial.println("Move all 3 accelerometer axes from min to max");
for (int i = motMin; i < motMax; i += stepAmount)
{
bleGamepad.setAccelerometer(i, i, i);
bleGamepad.sendReport();
delay(delayAmount);
}
Serial.println("Move all 3 accelerometer axes from max to center");
for (int i = motMax; i > motCenter; i -= stepAmount)
{
bleGamepad.setAccelerometer(i, i, i);
bleGamepad.sendReport();
delay(delayAmount);
}
bleGamepad.setAccelerometer(motCenter);
bleGamepad.sendReport();
}
}