/* Motion controller test USB HID specification can only support 8 axes, plus hat (shows as 9th axis in online testers), so Please don't add more than that So, if you have left thumbstick (X, Y -> 2 axes), then add gyroscope (Rx, Ry, Rz -> 3 axes) and accelerometer (rX, rY, rZ -> 3 axes), then you're already at 8 Windows joy.cpl will show the gyroscope data as X Rotation, Y Rotation and Z Rotation Windows joy.cpl will not show the accelerometer data, but you can see it using online tools such as https://hardwaretester.com/gamepad This HID descriptor uses the correct HID usage IDs for gyroscope (33, 34, 35 -> Rotation -> Rx, Ry, Rz) and accelerometer (40, 41, 42 -> Vector -> Vx, Vy, Vz) https://www.usb.org/sites/default/files/hut1_6.pdf Unfortunately, Windows and other OSs don't usually know exactly what their intent is and may not map them exactly how you think Controllers such as PS3/4 Dual Shock use custom HID reports and drivers to get around this */ #include #include #define numOfButtons 28 #define numOfHatSwitches 0 #define enableX false #define enableY false #define enableZ false #define enableRX false #define enableRY false #define enableRZ false #define enableSlider1 false #define enableSlider2 false int16_t motMin = 0x8000; // -32767 --> Some non-Windows operating systems and web based gamepad testers don't like min axis set below 0, so 0 is set by default int16_t motCenter = 0x00; //int16_t motMin = 0x00; // Set motionulation minimum axes to zero. //int16_t motCenter = 0x3FFF; int16_t motMax = 0x7FFF; // 32767 --> int16_t - 16 bit signed integer - Can be in decimal or hexadecimal int16_t stepAmount = 0xFF; // 255 uint16_t delayAmount = 25; BleGamepad bleGamepad("BLE Motion Controller", "lemmingDev", 100); void setup() { Serial.begin(115200); Serial.println("Starting BLE work!"); // Setup controller with 10 buttons, gyroscope and accelerometer BleGamepadConfiguration bleGamepadConfig; bleGamepadConfig.setAutoReport(false); bleGamepadConfig.setControllerType(CONTROLLER_TYPE_MULTI_AXIS); // CONTROLLER_TYPE_JOYSTICK, CONTROLLER_TYPE_GAMEPAD (DEFAULT), CONTROLLER_TYPE_MULTI_AXIS bleGamepadConfig.setButtonCount(numOfButtons); bleGamepadConfig.setWhichAxes(enableX, enableY, enableZ, enableRX, enableRY, enableRZ, enableSlider1, enableSlider2); // Can also be done per-axis individually. All are true by default bleGamepadConfig.setHatSwitchCount(numOfHatSwitches); // 1 by default bleGamepadConfig.setIncludeGyroscope(true); bleGamepadConfig.setIncludeAccelerometer(true); bleGamepadConfig.setMotionMin(motMin); bleGamepadConfig.setMotionMax(motMax); bleGamepad.begin(&bleGamepadConfig); // Changing bleGamepadConfig after the begin function has no effect, unless you call the begin function again // Set gyroscope and accelerometer to center (first 3 are gyroscope, last 3 are accelerometer) bleGamepad.setMotionControls(motCenter, motCenter, motCenter, motCenter, motCenter, motCenter); bleGamepad.sendReport(); } void loop() { if (bleGamepad.isConnected()) { // // BUTTONS // Serial.println("Press all buttons one by one"); // for (int i = 1; i <= numOfButtons; i += 1) // { // bleGamepad.press(i); // bleGamepad.sendReport(); // delay(100); // bleGamepad.release(i); // bleGamepad.sendReport(); // delay(25); // } // GYROSCOPE Serial.println("Move all 3 gyroscope axes from center to min"); for (int i = motCenter; i > motMin; i -= stepAmount) { bleGamepad.setGyroscope(i, i, i); bleGamepad.sendReport(); delay(delayAmount); } Serial.println("Move all 3 gyroscope axes from min to max"); for (int i = motMin; i < motMax; i += stepAmount) { bleGamepad.setGyroscope(i, i, i); bleGamepad.sendReport(); delay(delayAmount); } Serial.println("Move all 3 gyroscope axes from max to center"); for (int i = motMax; i > motCenter; i -= stepAmount) { bleGamepad.setGyroscope(i, i, i); bleGamepad.sendReport(); delay(delayAmount); } bleGamepad.setGyroscope(motCenter); bleGamepad.sendReport(); // ACCELEROMETER Serial.println("Move all 3 accelerometer axes from center to min"); for (int i = motCenter; i > motMin; i -= stepAmount) { bleGamepad.setAccelerometer(i, i, i); bleGamepad.sendReport(); delay(delayAmount); } Serial.println("Move all 3 accelerometer axes from min to max"); for (int i = motMin; i < motMax; i += stepAmount) { bleGamepad.setAccelerometer(i, i, i); bleGamepad.sendReport(); delay(delayAmount); } Serial.println("Move all 3 accelerometer axes from max to center"); for (int i = motMax; i > motCenter; i -= stepAmount) { bleGamepad.setAccelerometer(i, i, i); bleGamepad.sendReport(); delay(delayAmount); } bleGamepad.setAccelerometer(motCenter); bleGamepad.sendReport(); } }