mirror of
https://github.com/lemmingDev/ESP32-BLE-Gamepad.git
synced 2026-03-03 14:54:09 +01:00
173 lines
5.9 KiB
C++
173 lines
5.9 KiB
C++
/*
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* Flight controller test
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*/
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#include <Arduino.h>
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#include <BleGamepad.h>
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#define numOfButtons 16
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#define numOfHatSwitches 0
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#define enableX true
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#define enableY true
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#define enableZ false
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#define enableRX false
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#define enableRY false
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#define enableRZ false
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#define enableSlider1 false
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#define enableSlider2 false
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#define enableRudder true
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#define enableThrottle true
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#define enableAccelerator false
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#define enableBrake true
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#define enableSteering false
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BleGamepad bleGamepad("BLE Flight Controller", "lemmingDev", 100);
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void setup()
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{
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Serial.begin(115200);
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Serial.println("Starting BLE work!");
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// Setup controller with 16 buttons (plus start and select), accelerator, brake and steering
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BleGamepadConfiguration bleGamepadConfig;
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bleGamepadConfig.setAutoReport(false);
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bleGamepadConfig.setControllerType(CONTROLLER_TYPE_MULTI_AXIS); // CONTROLLER_TYPE_JOYSTICK, CONTROLLER_TYPE_GAMEPAD (DEFAULT), CONTROLLER_TYPE_MULTI_AXIS
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bleGamepadConfig.setButtonCount(numOfButtons);
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bleGamepadConfig.setIncludeStart(true);
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bleGamepadConfig.setIncludeSelect(true);
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bleGamepadConfig.setWhichAxes(enableX, enableY, enableZ, enableRX, enableRY, enableRZ, enableSlider1, enableSlider2); // Can also be done per-axis individually. All are true by default
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bleGamepadConfig.setWhichSimulationControls(enableRudder, enableThrottle, enableAccelerator, enableBrake, enableSteering); // Can also be done per-control individually. All are false by default
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bleGamepadConfig.setHatSwitchCount(numOfHatSwitches); // 1 by default
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// Some non-Windows operating systems and web based gamepad testers don't like min axis set below 0, so 0 is set by default
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bleGamepadConfig.setAxesMin(0x8001); // -32767 --> int16_t - 16 bit signed integer - Can be in decimal or hexadecimal
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bleGamepadConfig.setAxesMax(0x7FFF); // 32767 --> int16_t - 16 bit signed integer - Can be in decimal or hexadecimal
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// Shows how simulation control min/max axes can be set independently of the other axes
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bleGamepadConfig.setSimulationMin(-255); // -255 --> int16_t - 16 bit signed integer - Can be in decimal or hexadecimal
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bleGamepadConfig.setSimulationMax(255); // 255 --> int16_t - 16 bit signed integer - Can be in decimal or hexadecimal
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bleGamepad.begin(&bleGamepadConfig);
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// changing bleGamepadConfig after the begin function has no effect, unless you call the begin function again
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// Set throttle and rudder to min
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bleGamepad.setThrottle(-255);
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bleGamepad.setRudder(-255);
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// Set x and y axes to center
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bleGamepad.setX(0);
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bleGamepad.setY(0);
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}
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void loop()
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{
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if (bleGamepad.isConnected())
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{
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Serial.println("Press all buttons one by one");
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for (int i = 1; i <= numOfButtons; i += 1)
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{
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bleGamepad.press(i);
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bleGamepad.sendReport();
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delay(100);
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bleGamepad.release(i);
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bleGamepad.sendReport();
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delay(25);
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}
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Serial.println("Press start and select");
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bleGamepad.pressSelect();
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bleGamepad.sendReport();
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delay(100);
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bleGamepad.releaseSelect();
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bleGamepad.sendReport();
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delay(100);
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bleGamepad.pressStart();
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bleGamepad.sendReport();
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delay(100);
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bleGamepad.releaseStart();
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bleGamepad.sendReport();
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delay(100);
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Serial.println("Move x axis from center to max");
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for (int i = 0; i > -32767; i -= 256)
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{
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bleGamepad.setX(i);
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bleGamepad.sendReport();
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delay(10);
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}
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Serial.println("Move x axis from min to max");
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for (int i = -32767; i < 32767; i += 256)
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{
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bleGamepad.setX(i);
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bleGamepad.sendReport();
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delay(10);
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}
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Serial.println("Move x axis from max to center");
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for (int i = 32767; i > 0; i -= 256)
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{
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bleGamepad.setX(i);
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bleGamepad.sendReport();
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delay(10);
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}
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bleGamepad.setX(0);
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bleGamepad.sendReport();
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Serial.println("Move y axis from center to max");
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for (int i = 0; i > -32767; i -= 256)
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{
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bleGamepad.setY(i);
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bleGamepad.sendReport();
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delay(10);
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}
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Serial.println("Move y axis from min to max");
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for (int i = -32767; i < 32767; i += 256)
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{
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bleGamepad.setY(i);
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bleGamepad.sendReport();
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delay(10);
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}
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Serial.println("Move y axis from max to center");
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for (int i = 32767; i > 0; i -= 256)
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{
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bleGamepad.setY(i);
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bleGamepad.sendReport();
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delay(10);
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}
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bleGamepad.setY(0);
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bleGamepad.sendReport();
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Serial.println("Move rudder from min to max");
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// for(int i = 255 ; i > -255 ; i -= 2) //Use this for loop setup instead if rudder is reversed
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for (int i = -255; i < 255; i += 2)
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{
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bleGamepad.setRudder(i);
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bleGamepad.sendReport();
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delay(10);
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}
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bleGamepad.setRudder(0);
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bleGamepad.sendReport();
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Serial.println("Move throttle from min to max");
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for (int i = -255; i < 255; i += 2)
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{
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bleGamepad.setThrottle(i);
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bleGamepad.sendReport();
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delay(10);
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}
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bleGamepad.setThrottle(-255);
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bleGamepad.sendReport();
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Serial.println("Move brake from min to max");
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for (int i = -255; i < 255; i += 2)
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{
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bleGamepad.setBrake(i);
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bleGamepad.sendReport();
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delay(10);
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}
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bleGamepad.setBrake(-255);
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bleGamepad.sendReport();
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}
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} |