/* * Flight controller test */ #include #include #define numOfButtons 16 #define numOfHatSwitches 0 #define enableX true #define enableY true #define enableZ false #define enableRX false #define enableRY false #define enableRZ false #define enableSlider1 false #define enableSlider2 false #define enableRudder true #define enableThrottle true #define enableAccelerator false #define enableBrake true #define enableSteering false BleGamepad bleGamepad("BLE Flight Controller", "lemmingDev", 100); void setup() { Serial.begin(115200); Serial.println("Starting BLE work!"); // Setup controller with 16 buttons (plus start and select), accelerator, brake and steering BleGamepadConfiguration bleGamepadConfig; bleGamepadConfig.setAutoReport(false); bleGamepadConfig.setControllerType(CONTROLLER_TYPE_MULTI_AXIS); // CONTROLLER_TYPE_JOYSTICK, CONTROLLER_TYPE_GAMEPAD (DEFAULT), CONTROLLER_TYPE_MULTI_AXIS bleGamepadConfig.setButtonCount(numOfButtons); bleGamepadConfig.setIncludeStart(true); bleGamepadConfig.setIncludeSelect(true); bleGamepadConfig.setWhichAxes(enableX, enableY, enableZ, enableRX, enableRY, enableRZ, enableSlider1, enableSlider2); // Can also be done per-axis individually. All are true by default bleGamepadConfig.setWhichSimulationControls(enableRudder, enableThrottle, enableAccelerator, enableBrake, enableSteering); // Can also be done per-control individually. All are false by default bleGamepadConfig.setHatSwitchCount(numOfHatSwitches); // 1 by default // Some non-Windows operating systems and web based gamepad testers don't like min axis set below 0, so 0 is set by default bleGamepadConfig.setAxesMin(0x8001); // -32767 --> int16_t - 16 bit signed integer - Can be in decimal or hexadecimal bleGamepadConfig.setAxesMax(0x7FFF); // 32767 --> int16_t - 16 bit signed integer - Can be in decimal or hexadecimal // Shows how simulation control min/max axes can be set independently of the other axes bleGamepadConfig.setSimulationMin(-255); // -255 --> int16_t - 16 bit signed integer - Can be in decimal or hexadecimal bleGamepadConfig.setSimulationMax(255); // 255 --> int16_t - 16 bit signed integer - Can be in decimal or hexadecimal bleGamepad.begin(&bleGamepadConfig); // changing bleGamepadConfig after the begin function has no effect, unless you call the begin function again // Set throttle and rudder to min bleGamepad.setThrottle(-255); bleGamepad.setRudder(-255); // Set x and y axes to center bleGamepad.setX(0); bleGamepad.setY(0); } void loop() { if (bleGamepad.isConnected()) { Serial.println("Press all buttons one by one"); for (int i = 1; i <= numOfButtons; i += 1) { bleGamepad.press(i); bleGamepad.sendReport(); delay(100); bleGamepad.release(i); bleGamepad.sendReport(); delay(25); } Serial.println("Press start and select"); bleGamepad.pressSelect(); bleGamepad.sendReport(); delay(100); bleGamepad.releaseSelect(); bleGamepad.sendReport(); delay(100); bleGamepad.pressStart(); bleGamepad.sendReport(); delay(100); bleGamepad.releaseStart(); bleGamepad.sendReport(); delay(100); Serial.println("Move x axis from center to max"); for (int i = 0; i > -32767; i -= 256) { bleGamepad.setX(i); bleGamepad.sendReport(); delay(10); } Serial.println("Move x axis from min to max"); for (int i = -32767; i < 32767; i += 256) { bleGamepad.setX(i); bleGamepad.sendReport(); delay(10); } Serial.println("Move x axis from max to center"); for (int i = 32767; i > 0; i -= 256) { bleGamepad.setX(i); bleGamepad.sendReport(); delay(10); } bleGamepad.setX(0); bleGamepad.sendReport(); Serial.println("Move y axis from center to max"); for (int i = 0; i > -32767; i -= 256) { bleGamepad.setY(i); bleGamepad.sendReport(); delay(10); } Serial.println("Move y axis from min to max"); for (int i = -32767; i < 32767; i += 256) { bleGamepad.setY(i); bleGamepad.sendReport(); delay(10); } Serial.println("Move y axis from max to center"); for (int i = 32767; i > 0; i -= 256) { bleGamepad.setY(i); bleGamepad.sendReport(); delay(10); } bleGamepad.setY(0); bleGamepad.sendReport(); Serial.println("Move rudder from min to max"); // for(int i = 255 ; i > -255 ; i -= 2) //Use this for loop setup instead if rudder is reversed for (int i = -255; i < 255; i += 2) { bleGamepad.setRudder(i); bleGamepad.sendReport(); delay(10); } bleGamepad.setRudder(0); bleGamepad.sendReport(); Serial.println("Move throttle from min to max"); for (int i = -255; i < 255; i += 2) { bleGamepad.setThrottle(i); bleGamepad.sendReport(); delay(10); } bleGamepad.setThrottle(-255); bleGamepad.sendReport(); Serial.println("Move brake from min to max"); for (int i = -255; i < 255; i += 2) { bleGamepad.setBrake(i); bleGamepad.sendReport(); delay(10); } bleGamepad.setBrake(-255); bleGamepad.sendReport(); } }