mirror of
https://github.com/lemmingDev/ESP32-BLE-Gamepad.git
synced 2026-03-03 06:44:11 +01:00
142 lines
4.9 KiB
C++
142 lines
4.9 KiB
C++
/*
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* Driving controller test
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*/
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#include <Arduino.h>
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#include <BleGamepad.h>
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#define numOfButtons 10
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#define numOfHatSwitches 0
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#define enableX false
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#define enableY false
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#define enableZ false
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#define enableRX false
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#define enableRY false
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#define enableRZ false
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#define enableSlider1 false
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#define enableSlider2 false
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#define enableRudder false
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#define enableThrottle false
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#define enableAccelerator true
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#define enableBrake true
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#define enableSteering true
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//int16_t simMin = 0x8000; // -32767 --> Some non-Windows operating systems and web based gamepad testers don't like min axis set below 0, so 0 is set by default
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//int16_t axesCenter = 0x00;
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int16_t simMin = 0x00; // Set simulation minimum axes to zero.
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int16_t axesCenter = 0x3FFF;
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int16_t simMax = 0x7FFF; // 32767 --> int16_t - 16 bit signed integer - Can be in decimal or hexadecimal
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int16_t stepAmount = 0xFF;
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uint16_t delayAmount = 25;
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BleGamepad bleGamepad("BLE Driving Controller", "lemmingDev", 100);
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void setup()
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{
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Serial.begin(115200);
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Serial.println("Starting BLE work!");
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// Setup controller with 10 buttons, accelerator, brake and steering
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BleGamepadConfiguration bleGamepadConfig;
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bleGamepadConfig.setAutoReport(false);
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bleGamepadConfig.setControllerType(CONTROLLER_TYPE_GAMEPAD); // CONTROLLER_TYPE_JOYSTICK, CONTROLLER_TYPE_GAMEPAD (DEFAULT), CONTROLLER_TYPE_MULTI_AXIS
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bleGamepadConfig.setButtonCount(numOfButtons);
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bleGamepadConfig.setWhichAxes(enableX, enableY, enableZ, enableRX, enableRY, enableRZ, enableSlider1, enableSlider2); // Can also be done per-axis individually. All are true by default
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bleGamepadConfig.setWhichSimulationControls(enableRudder, enableThrottle, enableAccelerator, enableBrake, enableSteering); // Can also be done per-control individually. All are false by default
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bleGamepadConfig.setHatSwitchCount(numOfHatSwitches); // 1 by default
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bleGamepadConfig.setSimulationMin(simMin);
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bleGamepadConfig.setSimulationMax(simMax);
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bleGamepad.begin(&bleGamepadConfig);
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// changing bleGamepadConfig after the begin function has no effect, unless you call the begin function again
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// Set steering to center
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bleGamepad.setSteering(axesCenter);
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// Set brake and accelerator to min
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bleGamepad.setBrake(simMin);
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bleGamepad.setAccelerator(simMax);
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bleGamepad.sendReport();
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}
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void loop()
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{
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if (bleGamepad.isConnected())
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{
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Serial.println("Press all buttons one by one");
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for (int i = 1; i <= numOfButtons; i += 1)
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{
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bleGamepad.press(i);
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bleGamepad.sendReport();
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delay(100);
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bleGamepad.release(i);
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bleGamepad.sendReport();
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delay(25);
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}
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Serial.println("Move steering from center to min");
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for (int i = axesCenter; i > simMin; i -= stepAmount)
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{
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bleGamepad.setSteering(i);
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bleGamepad.sendReport();
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delay(delayAmount);
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}
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Serial.println("Move steering from min to max");
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for (int i = simMin; i < simMax; i += stepAmount)
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{
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bleGamepad.setSteering(i);
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bleGamepad.sendReport();
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delay(delayAmount);
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}
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Serial.println("Move steering from max to center");
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for (int i = simMax; i > axesCenter; i -= stepAmount)
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{
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bleGamepad.setSteering(i);
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bleGamepad.sendReport();
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delay(delayAmount);
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}
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bleGamepad.setSteering(axesCenter);
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bleGamepad.sendReport();
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Serial.println("Move accelerator from min to max");
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// Axis is reversed, so swap min <--> max
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for (int i = simMax; i > simMin; i -= stepAmount)
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{
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bleGamepad.setAccelerator(i);
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bleGamepad.sendReport();
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delay(delayAmount);
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}
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Serial.println("Move accelerator from max to min");
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// Axis is reversed, so swap min <--> max
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for (int i = simMin; i < simMax; i += stepAmount)
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{
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bleGamepad.setAccelerator(i);
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bleGamepad.sendReport();
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delay(delayAmount);
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}
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bleGamepad.setAccelerator(simMax);
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bleGamepad.sendReport();
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Serial.println("Move brake from min to max");
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for (int i = simMin; i < simMax; i += stepAmount)
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{
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bleGamepad.setBrake(i);
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bleGamepad.sendReport();
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delay(delayAmount);
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}
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Serial.println("Move brake from max to min");
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for (int i = simMax; i > simMin; i -= stepAmount)
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{
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bleGamepad.setBrake(i);
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bleGamepad.sendReport();
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delay(delayAmount);
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}
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bleGamepad.setBrake(simMin);
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bleGamepad.sendReport();
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}
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} |