Files
ESP32-BLE-Gamepad/examples/DrivingControllerTest/DrivingControllerTest.ino
2025-02-07 13:32:31 +09:00

142 lines
4.9 KiB
C++

/*
* Driving controller test
*/
#include <Arduino.h>
#include <BleGamepad.h>
#define numOfButtons 10
#define numOfHatSwitches 0
#define enableX false
#define enableY false
#define enableZ false
#define enableRX false
#define enableRY false
#define enableRZ false
#define enableSlider1 false
#define enableSlider2 false
#define enableRudder false
#define enableThrottle false
#define enableAccelerator true
#define enableBrake true
#define enableSteering true
//int16_t simMin = 0x8000; // -32767 --> Some non-Windows operating systems and web based gamepad testers don't like min axis set below 0, so 0 is set by default
//int16_t axesCenter = 0x00;
int16_t simMin = 0x00; // Set simulation minimum axes to zero.
int16_t axesCenter = 0x3FFF;
int16_t simMax = 0x7FFF; // 32767 --> int16_t - 16 bit signed integer - Can be in decimal or hexadecimal
int16_t stepAmount = 0xFF;
uint16_t delayAmount = 25;
BleGamepad bleGamepad("BLE Driving Controller", "lemmingDev", 100);
void setup()
{
Serial.begin(115200);
Serial.println("Starting BLE work!");
// Setup controller with 10 buttons, accelerator, brake and steering
BleGamepadConfiguration bleGamepadConfig;
bleGamepadConfig.setAutoReport(false);
bleGamepadConfig.setControllerType(CONTROLLER_TYPE_GAMEPAD); // CONTROLLER_TYPE_JOYSTICK, CONTROLLER_TYPE_GAMEPAD (DEFAULT), CONTROLLER_TYPE_MULTI_AXIS
bleGamepadConfig.setButtonCount(numOfButtons);
bleGamepadConfig.setWhichAxes(enableX, enableY, enableZ, enableRX, enableRY, enableRZ, enableSlider1, enableSlider2); // Can also be done per-axis individually. All are true by default
bleGamepadConfig.setWhichSimulationControls(enableRudder, enableThrottle, enableAccelerator, enableBrake, enableSteering); // Can also be done per-control individually. All are false by default
bleGamepadConfig.setHatSwitchCount(numOfHatSwitches); // 1 by default
bleGamepadConfig.setSimulationMin(simMin);
bleGamepadConfig.setSimulationMax(simMax);
bleGamepad.begin(&bleGamepadConfig);
// changing bleGamepadConfig after the begin function has no effect, unless you call the begin function again
// Set steering to center
bleGamepad.setSteering(axesCenter);
// Set brake and accelerator to min
bleGamepad.setBrake(simMin);
bleGamepad.setAccelerator(simMax);
bleGamepad.sendReport();
}
void loop()
{
if (bleGamepad.isConnected())
{
Serial.println("Press all buttons one by one");
for (int i = 1; i <= numOfButtons; i += 1)
{
bleGamepad.press(i);
bleGamepad.sendReport();
delay(100);
bleGamepad.release(i);
bleGamepad.sendReport();
delay(25);
}
Serial.println("Move steering from center to min");
for (int i = axesCenter; i > simMin; i -= stepAmount)
{
bleGamepad.setSteering(i);
bleGamepad.sendReport();
delay(delayAmount);
}
Serial.println("Move steering from min to max");
for (int i = simMin; i < simMax; i += stepAmount)
{
bleGamepad.setSteering(i);
bleGamepad.sendReport();
delay(delayAmount);
}
Serial.println("Move steering from max to center");
for (int i = simMax; i > axesCenter; i -= stepAmount)
{
bleGamepad.setSteering(i);
bleGamepad.sendReport();
delay(delayAmount);
}
bleGamepad.setSteering(axesCenter);
bleGamepad.sendReport();
Serial.println("Move accelerator from min to max");
// Axis is reversed, so swap min <--> max
for (int i = simMax; i > simMin; i -= stepAmount)
{
bleGamepad.setAccelerator(i);
bleGamepad.sendReport();
delay(delayAmount);
}
Serial.println("Move accelerator from max to min");
// Axis is reversed, so swap min <--> max
for (int i = simMin; i < simMax; i += stepAmount)
{
bleGamepad.setAccelerator(i);
bleGamepad.sendReport();
delay(delayAmount);
}
bleGamepad.setAccelerator(simMax);
bleGamepad.sendReport();
Serial.println("Move brake from min to max");
for (int i = simMin; i < simMax; i += stepAmount)
{
bleGamepad.setBrake(i);
bleGamepad.sendReport();
delay(delayAmount);
}
Serial.println("Move brake from max to min");
for (int i = simMax; i > simMin; i -= stepAmount)
{
bleGamepad.setBrake(i);
bleGamepad.sendReport();
delay(delayAmount);
}
bleGamepad.setBrake(simMin);
bleGamepad.sendReport();
}
}