/* * Driving controller test */ #include #include #define numOfButtons 10 #define numOfHatSwitches 0 #define enableX false #define enableY false #define enableZ false #define enableRX false #define enableRY false #define enableRZ false #define enableSlider1 false #define enableSlider2 false #define enableRudder false #define enableThrottle false #define enableAccelerator true #define enableBrake true #define enableSteering true //int16_t simMin = 0x8000; // -32767 --> Some non-Windows operating systems and web based gamepad testers don't like min axis set below 0, so 0 is set by default //int16_t axesCenter = 0x00; int16_t simMin = 0x00; // Set simulation minimum axes to zero. int16_t axesCenter = 0x3FFF; int16_t simMax = 0x7FFF; // 32767 --> int16_t - 16 bit signed integer - Can be in decimal or hexadecimal int16_t stepAmount = 0xFF; uint16_t delayAmount = 25; BleGamepad bleGamepad("BLE Driving Controller", "lemmingDev", 100); void setup() { Serial.begin(115200); Serial.println("Starting BLE work!"); // Setup controller with 10 buttons, accelerator, brake and steering BleGamepadConfiguration bleGamepadConfig; bleGamepadConfig.setAutoReport(false); bleGamepadConfig.setControllerType(CONTROLLER_TYPE_GAMEPAD); // CONTROLLER_TYPE_JOYSTICK, CONTROLLER_TYPE_GAMEPAD (DEFAULT), CONTROLLER_TYPE_MULTI_AXIS bleGamepadConfig.setButtonCount(numOfButtons); bleGamepadConfig.setWhichAxes(enableX, enableY, enableZ, enableRX, enableRY, enableRZ, enableSlider1, enableSlider2); // Can also be done per-axis individually. All are true by default bleGamepadConfig.setWhichSimulationControls(enableRudder, enableThrottle, enableAccelerator, enableBrake, enableSteering); // Can also be done per-control individually. All are false by default bleGamepadConfig.setHatSwitchCount(numOfHatSwitches); // 1 by default bleGamepadConfig.setSimulationMin(simMin); bleGamepadConfig.setSimulationMax(simMax); bleGamepad.begin(&bleGamepadConfig); // changing bleGamepadConfig after the begin function has no effect, unless you call the begin function again // Set steering to center bleGamepad.setSteering(axesCenter); // Set brake and accelerator to min bleGamepad.setBrake(simMin); bleGamepad.setAccelerator(simMax); bleGamepad.sendReport(); } void loop() { if (bleGamepad.isConnected()) { Serial.println("Press all buttons one by one"); for (int i = 1; i <= numOfButtons; i += 1) { bleGamepad.press(i); bleGamepad.sendReport(); delay(100); bleGamepad.release(i); bleGamepad.sendReport(); delay(25); } Serial.println("Move steering from center to min"); for (int i = axesCenter; i > simMin; i -= stepAmount) { bleGamepad.setSteering(i); bleGamepad.sendReport(); delay(delayAmount); } Serial.println("Move steering from min to max"); for (int i = simMin; i < simMax; i += stepAmount) { bleGamepad.setSteering(i); bleGamepad.sendReport(); delay(delayAmount); } Serial.println("Move steering from max to center"); for (int i = simMax; i > axesCenter; i -= stepAmount) { bleGamepad.setSteering(i); bleGamepad.sendReport(); delay(delayAmount); } bleGamepad.setSteering(axesCenter); bleGamepad.sendReport(); Serial.println("Move accelerator from min to max"); // Axis is reversed, so swap min <--> max for (int i = simMax; i > simMin; i -= stepAmount) { bleGamepad.setAccelerator(i); bleGamepad.sendReport(); delay(delayAmount); } Serial.println("Move accelerator from max to min"); // Axis is reversed, so swap min <--> max for (int i = simMin; i < simMax; i += stepAmount) { bleGamepad.setAccelerator(i); bleGamepad.sendReport(); delay(delayAmount); } bleGamepad.setAccelerator(simMax); bleGamepad.sendReport(); Serial.println("Move brake from min to max"); for (int i = simMin; i < simMax; i += stepAmount) { bleGamepad.setBrake(i); bleGamepad.sendReport(); delay(delayAmount); } Serial.println("Move brake from max to min"); for (int i = simMax; i > simMin; i -= stepAmount) { bleGamepad.setBrake(i); bleGamepad.sendReport(); delay(delayAmount); } bleGamepad.setBrake(simMin); bleGamepad.sendReport(); } }