Merge branch 'v2.0-dev' of https://github.com/nnnick/Chart.js into v2.0-dev

This commit is contained in:
Evert Timberg
2015-11-27 17:37:14 -05:00
3 changed files with 23 additions and 25 deletions

View File

@@ -42,27 +42,26 @@ var myDoughnutChart = new Chart(ctx[1], {
```javascript
var data = {
datasets: [
{
data: [300, 50, 100],
backgroundColors: [
"#F7464A",
"#46BFBD",
"#FDB45C"
],
hoverBackgroundColor:[
"#FF5A5E",
"#5AD3D1",
"#FFC870"
]
},
labels: [
"Red",
"Green",
"Yellow"
]
]
}
labels: [
"Red",
"Green",
"Yellow"
],
datasets: [
{
data: [300, 50, 100],
backgroundColor: [
"#F7464A",
"#46BFBD",
"#FDB45C"
],
hoverBackgroundColor: [
"#FF5A5E",
"#5AD3D1",
"#FFC870"
]
}]
};
```
For a pie chart, you must pass in an array of objects with a value and an optional color property. The value attribute should be a number, Chart.js will total all of the numbers and calculate the relative proportion of each. The color attribute should be a string. Similar to CSS, for this string you can use HEX notation, RGB, RGBA or HSL.

View File

@@ -27,7 +27,6 @@ var srcFiles = [
'./node_modules/color/dist/color.min.js',
'./src/core/core.js',
'./src/core/core.helpers.js',
'./src/core/core.chart.js',
'./src/core/core.element.js',
'./src/core/**',
'./src/controllers/**',

View File

@@ -333,7 +333,7 @@
var d01 = Math.sqrt(Math.pow(current.x - previous.x, 2) + Math.pow(current.y - previous.y, 2));
var d12 = Math.sqrt(Math.pow(next.x - current.x, 2) + Math.pow(next.y - current.y, 2));
var s01 = d01 / (d01 + d12);
var s12 = d12 / (d01 + d12);
@@ -624,7 +624,7 @@
canvas = evt.currentTarget || evt.srcElement,
boundingRect = canvas.getBoundingClientRect();
if (e.touches) {
if (e.touches && e.touches.length > 0) {
mouseX = e.touches[0].clientX;
mouseY = e.touches[0].clientY;
@@ -634,7 +634,7 @@
}
// Scale mouse coordinates into canvas coordinates
// by following the pattern laid out by 'jerryj' in the comments of
// by following the pattern laid out by 'jerryj' in the comments of
// http://www.html5canvastutorials.com/advanced/html5-canvas-mouse-coordinates/
// We divide by the current device pixel ratio, because the canvas is scaled up by that amount in each direction. However