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https://github.com/chartjs/Chart.js.git
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Merge pull request #1068 from nnnick/animation-refactory
Animation refactory
This commit is contained in:
@@ -915,7 +915,7 @@
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},
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stop : function(){
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// Stops any current animation loop occuring
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cancelAnimFrame(this.animationFrame);
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Chart.animationService.cancelAnimation(this);
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return this;
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},
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resize : function(callback){
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@@ -939,15 +939,26 @@
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if (reflow){
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this.reflow();
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}
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if (this.options.animation && !reflow){
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helpers.animationLoop(
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this.draw,
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this.options.animationSteps,
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this.options.animationEasing,
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this.options.onAnimationProgress,
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this.options.onAnimationComplete,
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this
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);
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var animation = new Chart.Animation();
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animation.numSteps = this.options.animationSteps;
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animation.easing = this.options.animationEasing;
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// render function
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animation.render = function(chartInstance, animationObject) {
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var easingFunction = helpers.easingEffects[animationObject.easing];
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var stepDecimal = animationObject.currentStep / animationObject.numSteps;
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var easeDecimal = easingFunction(stepDecimal);
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chartInstance.draw(easeDecimal, stepDecimal, animationObject.currentStep);
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};
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// user events
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animation.onAnimationProgress = this.options.onAnimationProgress;
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animation.onAnimationComplete = this.options.onAnimationComplete;
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Chart.animationService.addAnimation(this, animation);
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}
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else{
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this.draw();
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@@ -1354,6 +1365,16 @@
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}
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});
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Chart.Animation = Chart.Element.extend({
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currentStep: null, // the current animation step
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numSteps: 60, // default number of steps
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easing: "", // the easing to use for this animation
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render: null, // render function used by the animation service
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onAnimationProgress: null, // user specified callback to fire on each step of the animation
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onAnimationComplete: null, // user specified callback to fire when the animation finishes
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});
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Chart.Tooltip = Chart.Element.extend({
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draw : function(){
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@@ -2059,6 +2080,90 @@
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}
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});
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Chart.animationService = {
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frameDuration: 17,
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animations: [],
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dropFrames: 0,
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addAnimation: function(chartInstance, animationObject) {
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for (var index = 0; index < this.animations.length; ++ index){
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if (this.animations[index].chartInstance === chartInstance){
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// replacing an in progress animation
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this.animations[index].animationObject = animationObject;
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return;
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}
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}
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this.animations.push({
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chartInstance: chartInstance,
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animationObject: animationObject
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});
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// If there are no animations queued, manually kickstart a digest, for lack of a better word
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if (this.animations.length == 1) {
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helpers.requestAnimFrame.call(window, this.digestWrapper);
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}
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},
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// Cancel the animation for a given chart instance
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cancelAnimation: function(chartInstance) {
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var index = helpers.findNextWhere(this.animations, function(animationWrapper) {
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return animationWrapper.chartInstance === chartInstance;
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});
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if (index)
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{
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this.animations.splice(index, 1);
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}
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},
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// calls startDigest with the proper context
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digestWrapper: function() {
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Chart.animationService.startDigest.call(Chart.animationService);
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},
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startDigest: function() {
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var startTime = Date.now();
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var framesToDrop = 0;
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if(this.dropFrames > 1){
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framesToDrop = Math.floor(this.dropFrames);
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this.dropFrames -= framesToDrop;
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}
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for (var i = 0; i < this.animations.length; i++) {
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if (this.animations[i].animationObject.currentStep === null){
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this.animations[i].animationObject.currentStep = 0;
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}
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this.animations[i].animationObject.currentStep += 1 + framesToDrop;
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if(this.animations[i].animationObject.currentStep > this.animations[i].animationObject.numSteps){
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this.animations[i].animationObject.currentStep = this.animations[i].animationObject.numSteps;
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}
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this.animations[i].animationObject.render(this.animations[i].chartInstance, this.animations[i].animationObject);
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if (this.animations[i].animationObject.currentStep == this.animations[i].animationObject.numSteps){
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// executed the last frame. Remove the animation.
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this.animations.splice(i, 1);
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// Keep the index in place to offset the splice
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i--;
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}
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}
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var endTime = Date.now();
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var delay = endTime - startTime - this.frameDuration;
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var frameDelay = delay / this.frameDuration;
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if(frameDelay > 1){
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this.dropFrames += frameDelay;
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}
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// Do we have more stuff to animate?
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if (this.animations.length > 0){
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helpers.requestAnimFrame.call(window, this.digestWrapper);
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}
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}
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};
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// Attach global event to resize each chart instance when the browser resizes
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helpers.addEvent(window, "resize", (function(){
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// Basic debounce of resize function so it doesn't hurt performance when resizing browser.
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