// 'argb' - pixel's data of type uint32 var a = (argb >> 24) & 0xff; var r = (argb >> 16) & 0xff; var g = (argb >> 8) & 0xff; var b = (argb >> 0) & 0xff; // place modified value back to variable 'argb' argb = (a << 24) | (r << 16) | (g << 8) | b;