mirror of
https://github.com/miek/inspectrum.git
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76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
/*
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* Copyright (C) 2016, Mike Walters <mike@flomp.net>
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*
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* This file is part of inspectrum.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <QDebug>
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#include <QMouseEvent>
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#include "cursor.h"
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Cursor::Cursor(QObject * parent) : QObject::QObject(parent)
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{
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}
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bool Cursor::pointOverCursor(QPoint point)
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{
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const int margin = 5;
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range_t<int> range = {cursorPosition - margin, cursorPosition + margin};
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return range.contains(point.x());
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}
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bool Cursor::eventFilter(QObject *obj, QEvent *event)
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{
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// Start dragging on left mouse button press, if over a cursor
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if (event->type() == QEvent::MouseButtonPress) {
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QMouseEvent *mouseEvent = static_cast<QMouseEvent *>(event);
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if (mouseEvent->button() == Qt::LeftButton) {
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if (pointOverCursor(mouseEvent->pos())) {
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dragging = true;
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return true;
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}
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}
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// Update current cursor positon if we're dragging
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} else if (event->type() == QEvent::MouseMove) {
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QMouseEvent *mouseEvent = static_cast<QMouseEvent *>(event);
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if (dragging) {
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cursorPosition = mouseEvent->pos().x();
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emit posChanged();
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}
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// Stop dragging on left mouse button release
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} else if (event->type() == QEvent::MouseButtonRelease) {
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QMouseEvent *mouseEvent = static_cast<QMouseEvent *>(event);
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if (mouseEvent->button() == Qt::LeftButton) {
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dragging = false;
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return true;
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}
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}
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return false;
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}
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int Cursor::pos()
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{
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return cursorPosition;
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}
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void Cursor::setPos(int newPos)
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{
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cursorPosition = newPos;
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}
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