Fix tile ID calculation

This commit is contained in:
Mike Walters
2015-09-11 20:11:15 +01:00
parent de9be20257
commit d679ab6b6c

View File

@@ -69,11 +69,10 @@ void Spectrogram::paintEvent(QPaintEvent *event)
for (int y = 0; y < height; y++) {
if (tileLine >= linesPerTile()) {
off_t tileId = lineToSample(rect.y() + y);
int line = rect.y() + y;
tileLine = line % linesPerTile();
off_t tileId = lineToSample(line - tileLine);
tile = getTile(tileId);
// Handle case where we want to draw from part-way through the first tile
tileLine = (rect.y() + y) - sampleToLine(tileId);
}
float *line = &tile[tileLine * fftSize];