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gbdk-2020/gbdk-lib/examples/megaduck/laptop_keyboard/Makefile
bbbbbr 65f033ac5e Examples: fix some missing compile.bat
- Add missing target to some makefiles
- Fix megaduck and cross-platform folders not in list of folders to process
2025-11-26 23:33:38 -08:00

104 lines
3.3 KiB
Makefile

# If you move this project you can change the directory
# to match your GBDK root directory (ex: GBDK_HOME = "C:/GBDK/"
ifndef GBDK_HOME
GBDK_HOME = ../../../
endif
LCC = $(GBDK_HOME)/bin/lcc
# Set platforms to build here, spaced separated. (These are in the separate Makefile.targets)
# They can also be built/cleaned individually: "make gg" and "make gg-clean"
# Possible are: gb gbc pocket megaduck sms gg
TARGETS= megaduck # gb pocket megaduck sms gg nes
# Configure platform specific LCC flags here:
LCCFLAGS_gb = # -Wl-yt0x1B # Set an MBC for banking (1B-ROM+MBC5+RAM+BATT)
LCCFLAGS_pocket = # -Wl-yt0x1B # Usually the same as required for .gb
LCCFLAGS_duck =
LCCFLAGS_gbc = # -Wl-yt0x1B -Wm-yc # Same as .gb with: -Wm-yc (gb & gbc) or Wm-yC (gbc exclusive)
LCCFLAGS_sms =
LCCFLAGS_gg =
LCCFLAGS_nes =
LCCFLAGS += $(LCCFLAGS_$(EXT)) # This adds the current platform specific LCC Flags
LCCFLAGS += -Wl-j # -Wm-yS -Wm-yoA -Wm-ya4 -autobank -Wb-ext=.rel -Wb-v # MBC + Autobanking related flags
LCCFLAGS += -Wf-MMD -Wf-Wp-MP # Header file dependency output (-MMD) for Makefile use + per-header Phony rules (-MP)
CFLAGS += -Wf-MMD -Wf-Wp-MP # Header file dependency output (-MMD) for Makefile use + per-header Phony rules (-MP)
# GBDK_DEBUG = ON
ifdef GBDK_DEBUG
LCCFLAGS += -debug -v
endif
# You can set the name of the ROM file here
PROJECTNAME = megaduck_keyboard
# EXT?=gb # Only sets extension to default (game boy .gb) if not populated
SRCDIR = src
OBJDIR = obj/$(EXT)
RESDIR = res
BINDIR = build/$(EXT)
MKDIRS = $(OBJDIR) $(BINDIR) # See bottom of Makefile for directory auto-creation
BINS = $(OBJDIR)/$(PROJECTNAME).$(EXT)
CSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.c))) $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/*.c)))
ASMSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.s)))
OBJS = $(CSOURCES:%.c=$(OBJDIR)/%.o) $(ASMSOURCES:%.s=$(OBJDIR)/%.o)
# Dependencies (using output from -Wf-MMD -Wf-Wp-MP)
DEPS = $(OBJS:%.o=%.d)
-include $(DEPS)
# Builds all targets sequentially
all: $(TARGETS)
test:
echo $(CSOURCES)
compile.bat: Makefile
@echo "REM Automatically generated from Makefile" > compile.bat
@make -sn | sed y/\\//\\\\/ | sed s/mkdir\ -p\/mkdir\/ | grep -v make >> compile.bat
# Compile .c files in "src/" to .o object files
$(OBJDIR)/%.o: $(SRCDIR)/%.c
$(LCC) $(CFLAGS) -c -o $@ $<
# Compile .c files in "res/" to .o object files
$(OBJDIR)/%.o: $(RESDIR)/%.c
$(LCC) $(CFLAGS) -c -o $@ $<
# Compile .s assembly files in "src/" to .o object files
$(OBJDIR)/%.o: $(SRCDIR)/%.s
$(LCC) $(CFLAGS) -c -o $@ $<
# If needed, compile .c files in "src/" to .s assembly files
# (not required if .c is compiled directly to .o)
$(OBJDIR)/%.s: $(SRCDIR)/%.c
$(LCC) $(CFLAGS) -S -o $@ $<
# Link the compiled object files into a .gb ROM file
$(BINS): $(OBJS)
$(LCC) $(LCCFLAGS) $(CFLAGS) -o $(BINDIR)/$(PROJECTNAME).$(EXT) $(OBJS)
clean:
@echo Cleaning
@for target in $(TARGETS); do \
$(MAKE) $$target-clean; \
done
# Include available build targets
include Makefile.targets
# create necessary directories after Makefile is parsed but before build
# info prevents the command from being pasted into the makefile
ifneq ($(strip $(EXT)),) # Only make the directories if EXT has been set by a target
$(info $(shell mkdir -p $(MKDIRS)))
endif