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gbdk-2020/gbdk-lib/examples/cross-platform/simple_physics/Makefile
bbbbbr 65f033ac5e Examples: fix some missing compile.bat
- Add missing target to some makefiles
- Fix megaduck and cross-platform folders not in list of folders to process
2025-11-26 23:33:38 -08:00

119 lines
4.1 KiB
Makefile

# If you move this project you can change the directory
# to match your GBDK root directory (ex: GBDK_HOME = "C:/GBDK/"
ifndef GBDK_HOME
GBDK_HOME = ../../../
endif
LCC = $(GBDK_HOME)/bin/lcc
PNG2ASSET = $(GBDK_HOME)/bin/png2asset
# Set platforms to build here, spaced separated. (These are in the separate Makefile.targets)
# They can also be built/cleaned individually: "make gg" and "make gg-clean"
# Possible are: gb gbc pocket megaduck sms gg
TARGETS=gb gbc pocket megaduck sms gg nes
# Configure platform specific LCC flags here:
LCCFLAGS_gb = -Wl-yt0x1B -autobank # Set an MBC for banking (1B-ROM+MBC5+RAM+BATT)
LCCFLAGS_pocket = -Wl-yt0x1B -autobank # Usually the same as required for .gb
LCCFLAGS_duck = -Wl-yt0x1B -autobank # Usually the same as required for .gb
LCCFLAGS_gbc = -Wl-yt0x1B -Wm-yc -autobank # Same as .gb with: -Wm-yc (gb & gbc) or Wm-yC (gbc exclusive)
LCCFLAGS_sms = -autobank
LCCFLAGS_gg = -autobank
LCCFLAGS_nes =
LCCFLAGS += $(LCCFLAGS_$(EXT)) # This adds the current platform specific LCC Flags
LCCFLAGS += -Wl-j -Wm-yoA -Wm-ya4 -Wb-ext=.rel -Wb-v # MBC + Autobanking related flags
# GBDK_DEBUG = ON
ifdef GBDK_DEBUG
LCCFLAGS += -debug -v
endif
# Add directory where platform specific meta tile sprites get converted into (obj/<platform ext>/src)
# So they can be included with "#include <res/somefile.h>"
CFLAGS += -I$(OBJDIR)
# You can set the name of the ROM file here
PROJECTNAME = physics
SRCDIR = src
OBJDIR = obj/$(EXT)
RESOBJSRC = obj/$(EXT)/res
RESDIR = res
BINDIR = build/$(EXT)
MKDIRS = $(OBJDIR) $(BINDIR) $(RESOBJSRC) # See bottom of Makefile for directory auto-creation
BINS = $(OBJDIR)/$(PROJECTNAME).$(EXT)
# For png2asset: converting metasprite source pngs -> .c -> .o
METAPNGS = $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/*.png)))
METASRCS = $(METAPNGS:%.png=$(RESOBJSRC)/%.c)
METAOBJS = $(METASRCS:$(RESOBJSRC)/%.c=$(OBJDIR)/%.o)
CSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.c))) $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/*.c)))
ASMSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.s)))
OBJS = $(CSOURCES:%.c=$(OBJDIR)/%.o) $(ASMSOURCES:%.s=$(OBJDIR)/%.o)
# Builds all targets sequentially
all: $(TARGETS)
compile.bat: Makefile
@echo "REM Automatically generated from Makefile" > compile.bat
@make -sn | sed y/\\//\\\\/ | grep -v make >> compile.bat
# Use png2asset to convert the png into C formatted metasprite data
# -sh 48 : Sets sprite height to 48 (width remains automatic)
# -spr8x16 : Use 8x16 hardware sprites
# -c ... : Set C output file
# Convert metasprite .pngs in res/ -> .c files in obj/<platform ext>/src/
$(RESOBJSRC)/%.c: $(RESDIR)/%.png
$(PNG2ASSET) $< -sh 48 -spr8x8 -noflip -c $@
# Compile the Metasprite pngs that were converted to .c files
# .c files in obj/<platform ext>/src/ -> .o files in obj/
$(OBJDIR)/%.o: $(RESOBJSRC)/%.c
$(LCC) $(LCCFLAGS) $(CFLAGS) -c -o $@ $<
# Compile .c files in "src/" to .o object files
$(OBJDIR)/%.o: $(SRCDIR)/%.c
$(LCC) $(LCCFLAGS) $(CFLAGS) -c -o $@ $<
# Compile .c files in "res/" to .o object files
$(OBJDIR)/%.o: $(RESDIR)/%.c
$(LCC) $(LCCFLAGS) $(CFLAGS) -c -o $@ $<
# Compile .s assembly files in "src/" to .o object files
$(OBJDIR)/%.o: $(SRCDIR)/%.s
$(LCC) $(LCCFLAGS) $(CFLAGS) -c -o $@ $<
# If needed, compile .c files in "src/" to .s assembly files
# (not required if .c is compiled directly to .o)
$(OBJDIR)/%.s: $(SRCDIR)/%.c
$(LCC) $(LCCFLAGS) $(CFLAGS) -S -o $@ $<
# Convert and build MetaSprites first so they're available when compiling the main sources
$(OBJS): $(METAOBJS)
# Link the compiled object files into a .gb ROM file
$(BINS): $(OBJS)
$(LCC) $(LCCFLAGS) $(CFLAGS) -o $(BINDIR)/$(PROJECTNAME).$(EXT) $(METAOBJS) $(OBJS)
clean:
@echo Cleaning
@for target in $(TARGETS); do \
$(MAKE) $$target-clean; \
done
# Include available build targets
include Makefile.targets
# create necessary directories after Makefile is parsed but before build
# info prevents the command from being pasted into the makefile
ifneq ($(strip $(EXT)),) # Only make the directories if EXT has been set by a target
$(info $(shell mkdir -p $(MKDIRS)))
endif