mirror of
https://github.com/gbdk-2020/gbdk-2020.git
synced 2026-02-20 00:32:21 +01:00
- Add missing target to some makefiles - Fix megaduck and cross-platform folders not in list of folders to process
99 lines
3.3 KiB
Makefile
99 lines
3.3 KiB
Makefile
SHELL := /bin/bash
|
|
|
|
# If you move this project you can change the directory
|
|
# to match your GBDK root directory (ex: GBDK_HOME = "C:/GBDK/"
|
|
ifndef GBDK_HOME
|
|
GBDK_HOME = ../../../
|
|
endif
|
|
|
|
LCC = $(GBDK_HOME)/bin/lcc
|
|
|
|
# Set platforms to build here, spaced separated. (These are in the separate Makefile.targets)
|
|
# They can also be built/cleaned individually: "make gg" and "make gg-clean"
|
|
# Possible are: gb gbc pocket megaduck sms gg
|
|
TARGETS=gb pocket megaduck sms gg nes
|
|
|
|
# Configure platform specific LCC flags here:
|
|
LCCFLAGS_gb = -Wl-yt0x1B # Set an MBC for banking (1B-ROM+MBC5+RAM+BATT)
|
|
LCCFLAGS_pocket = -Wl-yt0x1B # Usually the same as required for .gb
|
|
LCCFLAGS_duck = -Wl-yt0x1B # Usually the same as required for .gb
|
|
LCCFLAGS_gbc = -Wl-yt0x1B -Wm-yc # Same as .gb with: -Wm-yc (gb & gbc) or Wm-yC (gbc exclusive)
|
|
LCCFLAGS_sms =
|
|
LCCFLAGS_gg =
|
|
LCCFLAGS_nes =
|
|
|
|
LCCFLAGS += $(LCCFLAGS_$(EXT)) # This adds the current platform specific LCC Flags
|
|
|
|
LCCFLAGS += -Wl-j -Wm-yoA -Wm-ya4 -autobank -Wb-ext=.rel -Wb-v # MBC + Autobanking related flags
|
|
|
|
# GBDK_DEBUG = ON
|
|
ifdef GBDK_DEBUG
|
|
LCCFLAGS += -debug -v -Wl-u
|
|
endif
|
|
|
|
|
|
# You can set the name of the ROM file here
|
|
PROJECTNAME = bcd
|
|
|
|
# EXT?=gb # Only sets extension to default (game boy .gb) if not populated
|
|
SRCDIR = src
|
|
OBJDIR = obj/$(EXT)
|
|
RESDIR = res
|
|
BINDIR = build/$(EXT)
|
|
MKDIRS = $(OBJDIR) $(BINDIR) # See bottom of Makefile for directory auto-creation
|
|
|
|
BINS = $(OBJDIR)/$(PROJECTNAME).$(EXT)
|
|
CSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.c))) $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/*.c)))
|
|
ASMSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.s)))
|
|
OBJS = $(CSOURCES:%.c=$(OBJDIR)/%.o) $(ASMSOURCES:%.s=$(OBJDIR)/%.o)
|
|
|
|
# Builds all targets sequentially
|
|
all: $(TARGETS)
|
|
|
|
compile.bat: Makefile
|
|
@echo "REM Automatically generated from Makefile" > compile.bat
|
|
@make -sn | sed y/\\//\\\\/ | grep -v make >> compile.bat
|
|
|
|
|
|
# Compile .c files in "src/" to .o object files
|
|
$(OBJDIR)/%.o: $(SRCDIR)/%.c
|
|
$(eval BOFLAG = $(shell echo "$<" | sed -n 's/.*\.bo\([0-9]\+\).*/\-Wf-bo\1/p'))
|
|
# RAM bank flag is not supported for the NES, the other platforms can use it
|
|
ifneq ($(strip $(PLAT)),nes)
|
|
$(eval BAFLAG = $(shell echo "$<" | sed -n 's/.*\.ba\([0-9]\+\).*/\-Wf-ba\1/p'))
|
|
endif
|
|
$(LCC) $(LCCFLAGS) $(CFLAGS) $(BOFLAG) $(BAFLAG) -c -o $@ $<
|
|
|
|
# Compile .c files in "res/" to .o object files
|
|
$(OBJDIR)/%.o: $(RESDIR)/%.c
|
|
$(LCC) $(LCCFLAGS) $(CFLAGS) -c -o $@ $<
|
|
|
|
# Compile .s assembly files in "src/" to .o object files
|
|
$(OBJDIR)/%.o: $(SRCDIR)/%.s
|
|
$(LCC) $(LCCFLAGS) $(CFLAGS) -c -o $@ $<
|
|
|
|
# If needed, compile .c files in "src/" to .s assembly files
|
|
# (not required if .c is compiled directly to .o)
|
|
$(OBJDIR)/%.s: $(SRCDIR)/%.c
|
|
$(LCC) $(LCCFLAGS) $(CFLAGS) -S -o $@ $<
|
|
|
|
# Link the compiled object files into a .gb ROM file
|
|
$(BINS): $(OBJS)
|
|
$(LCC) $(LCCFLAGS) $(CFLAGS) -o $(BINDIR)/$(PROJECTNAME).$(EXT) $(OBJS)
|
|
|
|
clean:
|
|
@echo Cleaning
|
|
@for target in $(TARGETS); do \
|
|
$(MAKE) $$target-clean; \
|
|
done
|
|
|
|
# Include available build targets
|
|
include Makefile.targets
|
|
|
|
|
|
# create necessary directories after Makefile is parsed but before build
|
|
# info prevents the command from being pasted into the makefile
|
|
ifneq ($(strip $(EXT)),) # Only make the directories if EXT has been set by a target
|
|
$(info $(shell mkdir -p $(MKDIRS)))
|
|
endif
|