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<div class="textblock"><code>#include &lt;<a class="el" href="nes_2hardware_8h_source.html">nes/hardware.h</a>&gt;</code><br />
<code>#include &lt;types.h&gt;</code><br />
<code>#include &lt;<a class="el" href="stdint_8h_source.html">stdint.h</a>&gt;</code><br />
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<p><a href="nes_2metasprites_8h_source.html">Go to the source code of this file.</a></p>
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Data Structures</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structmetasprite__t.html">metasprite_t</a></td></tr>
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Macros</h2></td></tr>
<tr class="memitem:metasprite_end"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="nes_2metasprites_8h.html#metasprite_end">metasprite_end</a>&#160;&#160;&#160;-128</td></tr>
<tr class="separator:metasprite_end"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:METASPR_ITEM"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="nes_2metasprites_8h.html#METASPR_ITEM">METASPR_ITEM</a>(dy, dx, dt, a)&#160;&#160;&#160;{(dy),(dx),(dt),(a)}</td></tr>
<tr class="separator:METASPR_ITEM"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:METASPR_TERM"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="nes_2metasprites_8h.html#METASPR_TERM">METASPR_TERM</a>&#160;&#160;&#160;{<a class="el" href="sms_2metasprites_8h.html#metasprite_end">metasprite_end</a>}</td></tr>
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Typedefs</h2></td></tr>
<tr class="memitem:metasprite_t"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="structmetasprite__t.html">metasprite_t</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="nes_2metasprites_8h.html#metasprite_t">metasprite_t</a></td></tr>
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Functions</h2></td></tr>
<tr class="memitem:hide_sprites_range"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="nes_2metasprites_8h.html#hide_sprites_range">hide_sprites_range</a> (<a class="el" href="stdint_8h.html#uint8_t">uint8_t</a> from, <a class="el" href="stdint_8h.html#uint8_t">uint8_t</a> to) <a class="el" href="asm_2types_8h.html#OLDCALL">OLDCALL</a></td></tr>
<tr class="separator:hide_sprites_range"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:move_metasprite_ex"><td class="memItemLeft" align="right" valign="top"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="nes_2metasprites_8h.html#move_metasprite_ex">move_metasprite_ex</a> (const <a class="el" href="structmetasprite__t.html">metasprite_t</a> *metasprite, <a class="el" href="stdint_8h.html#uint8_t">uint8_t</a> base_tile, <a class="el" href="stdint_8h.html#uint8_t">uint8_t</a> base_prop, <a class="el" href="stdint_8h.html#uint8_t">uint8_t</a> base_sprite, <a class="el" href="stdint_8h.html#int16_t">int16_t</a> x, <a class="el" href="stdint_8h.html#int16_t">int16_t</a> y)</td></tr>
<tr class="separator:move_metasprite_ex"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:move_metasprite"><td class="memItemLeft" align="right" valign="top"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="nes_2metasprites_8h.html#move_metasprite">move_metasprite</a> (const <a class="el" href="structmetasprite__t.html">metasprite_t</a> *metasprite, <a class="el" href="stdint_8h.html#uint8_t">uint8_t</a> base_tile, <a class="el" href="stdint_8h.html#uint8_t">uint8_t</a> base_sprite, <a class="el" href="stdint_8h.html#int16_t">int16_t</a> x, <a class="el" href="stdint_8h.html#int16_t">int16_t</a> y)</td></tr>
<tr class="separator:move_metasprite"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:move_metasprite_flipx"><td class="memItemLeft" align="right" valign="top"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="nes_2metasprites_8h.html#move_metasprite_flipx">move_metasprite_flipx</a> (const <a class="el" href="structmetasprite__t.html">metasprite_t</a> *metasprite, <a class="el" href="stdint_8h.html#uint8_t">uint8_t</a> base_tile, <a class="el" href="stdint_8h.html#uint8_t">uint8_t</a> base_prop, <a class="el" href="stdint_8h.html#uint8_t">uint8_t</a> base_sprite, <a class="el" href="stdint_8h.html#int16_t">int16_t</a> x, <a class="el" href="stdint_8h.html#int16_t">int16_t</a> y)</td></tr>
<tr class="separator:move_metasprite_flipx"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:move_metasprite_vflip"><td class="memItemLeft" align="right" valign="top"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="nes_2metasprites_8h.html#move_metasprite_vflip">move_metasprite_vflip</a> (const <a class="el" href="structmetasprite__t.html">metasprite_t</a> *metasprite, <a class="el" href="stdint_8h.html#uint8_t">uint8_t</a> base_tile, <a class="el" href="stdint_8h.html#uint8_t">uint8_t</a> base_sprite, <a class="el" href="stdint_8h.html#int16_t">int16_t</a> x, <a class="el" href="stdint_8h.html#int16_t">int16_t</a> y)</td></tr>
<tr class="separator:move_metasprite_vflip"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:move_metasprite_flipy"><td class="memItemLeft" align="right" valign="top"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="nes_2metasprites_8h.html#move_metasprite_flipy">move_metasprite_flipy</a> (const <a class="el" href="structmetasprite__t.html">metasprite_t</a> *metasprite, <a class="el" href="stdint_8h.html#uint8_t">uint8_t</a> base_tile, <a class="el" href="stdint_8h.html#uint8_t">uint8_t</a> base_prop, <a class="el" href="stdint_8h.html#uint8_t">uint8_t</a> base_sprite, <a class="el" href="stdint_8h.html#int16_t">int16_t</a> x, <a class="el" href="stdint_8h.html#int16_t">int16_t</a> y)</td></tr>
<tr class="separator:move_metasprite_flipy"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:move_metasprite_hflip"><td class="memItemLeft" align="right" valign="top"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="nes_2metasprites_8h.html#move_metasprite_hflip">move_metasprite_hflip</a> (const <a class="el" href="structmetasprite__t.html">metasprite_t</a> *metasprite, <a class="el" href="stdint_8h.html#uint8_t">uint8_t</a> base_tile, <a class="el" href="stdint_8h.html#uint8_t">uint8_t</a> base_sprite, <a class="el" href="stdint_8h.html#int16_t">int16_t</a> x, <a class="el" href="stdint_8h.html#int16_t">int16_t</a> y)</td></tr>
<tr class="separator:move_metasprite_hflip"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:move_metasprite_flipxy"><td class="memItemLeft" align="right" valign="top"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="nes_2metasprites_8h.html#move_metasprite_flipxy">move_metasprite_flipxy</a> (const <a class="el" href="structmetasprite__t.html">metasprite_t</a> *metasprite, <a class="el" href="stdint_8h.html#uint8_t">uint8_t</a> base_tile, <a class="el" href="stdint_8h.html#uint8_t">uint8_t</a> base_prop, <a class="el" href="stdint_8h.html#uint8_t">uint8_t</a> base_sprite, <a class="el" href="stdint_8h.html#int16_t">int16_t</a> x, <a class="el" href="stdint_8h.html#int16_t">int16_t</a> y)</td></tr>
<tr class="separator:move_metasprite_flipxy"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:move_metasprite_hvflip"><td class="memItemLeft" align="right" valign="top"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="nes_2metasprites_8h.html#move_metasprite_hvflip">move_metasprite_hvflip</a> (const <a class="el" href="structmetasprite__t.html">metasprite_t</a> *metasprite, <a class="el" href="stdint_8h.html#uint8_t">uint8_t</a> base_tile, <a class="el" href="stdint_8h.html#uint8_t">uint8_t</a> base_sprite, <a class="el" href="stdint_8h.html#int16_t">int16_t</a> x, <a class="el" href="stdint_8h.html#int16_t">int16_t</a> y)</td></tr>
<tr class="separator:move_metasprite_hvflip"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:hide_metasprite"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="nes_2metasprites_8h.html#hide_metasprite">hide_metasprite</a> (const <a class="el" href="structmetasprite__t.html">metasprite_t</a> *metasprite, <a class="el" href="stdint_8h.html#uint8_t">uint8_t</a> base_sprite)</td></tr>
<tr class="separator:hide_metasprite"><td class="memSeparator" colspan="2">&#160;</td></tr>
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Variables</h2></td></tr>
<tr class="memitem:__current_metasprite"><td class="memItemLeft" align="right" valign="top">const void *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="nes_2metasprites_8h.html#__current_metasprite">__current_metasprite</a></td></tr>
<tr class="separator:__current_metasprite"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:__current_base_tile"><td class="memItemLeft" align="right" valign="top"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="nes_2metasprites_8h.html#__current_base_tile">__current_base_tile</a></td></tr>
<tr class="separator:__current_base_tile"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:__current_base_prop"><td class="memItemLeft" align="right" valign="top"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="nes_2metasprites_8h.html#__current_base_prop">__current_base_prop</a></td></tr>
<tr class="separator:__current_base_prop"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:__render_shadow_OAM"><td class="memItemLeft" align="right" valign="top"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="nes_2metasprites_8h.html#__render_shadow_OAM">__render_shadow_OAM</a></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><h1><a class="anchor" id="autotoc_md316"></a>
Metasprite support</h1>
<p >A metasprite is a larger sprite made up from a collection of smaller individual hardware sprites. Different frames of the same metasprites can share tile data.</p>
<p >See the main <a class="el" href="gb_2metasprites_8h.html#metasprite_main_docs">metasprite docs</a> under the game Boy platform for additional details. </p>
</div><h2 class="groupheader">Macro Definition Documentation</h2>
<a id="metasprite_end" name="metasprite_end"></a>
<h2 class="memtitle"><span class="permalink"><a href="#metasprite_end">&#9670;&nbsp;</a></span>metasprite_end</h2>
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<td class="memname">#define metasprite_end&#160;&#160;&#160;-128</td>
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</div><div class="memdoc">
</div>
</div>
<a id="METASPR_ITEM" name="METASPR_ITEM"></a>
<h2 class="memtitle"><span class="permalink"><a href="#METASPR_ITEM">&#9670;&nbsp;</a></span>METASPR_ITEM</h2>
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<td class="memname">#define METASPR_ITEM</td>
<td>(</td>
<td class="paramtype">&#160;</td>
<td class="paramname">dy, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">&#160;</td>
<td class="paramname">dx, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">&#160;</td>
<td class="paramname">dt, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">&#160;</td>
<td class="paramname">a&#160;</td>
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<tr>
<td></td>
<td>)</td>
<td></td><td>&#160;&#160;&#160;{(dy),(dx),(dt),(a)}</td>
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</table>
</div><div class="memdoc">
</div>
</div>
<a id="METASPR_TERM" name="METASPR_TERM"></a>
<h2 class="memtitle"><span class="permalink"><a href="#METASPR_TERM">&#9670;&nbsp;</a></span>METASPR_TERM</h2>
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<td class="memname">#define METASPR_TERM&#160;&#160;&#160;{<a class="el" href="sms_2metasprites_8h.html#metasprite_end">metasprite_end</a>}</td>
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</div><div class="memdoc">
</div>
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<h2 class="groupheader">Typedef Documentation</h2>
<a id="metasprite_t" name="metasprite_t"></a>
<h2 class="memtitle"><span class="permalink"><a href="#metasprite_t">&#9670;&nbsp;</a></span>metasprite_t</h2>
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<td class="memname">typedef struct <a class="el" href="structmetasprite__t.html">metasprite_t</a> <a class="el" href="structmetasprite__t.html">metasprite_t</a></td>
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</div><div class="memdoc">
<p >Metasprite sub-item structure </p><dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">dy</td><td>(int8_t) Y coordinate of the sprite relative to the metasprite origin (pivot) </td></tr>
<tr><td class="paramname">dx</td><td>(int8_t) X coordinate of the sprite relative to the metasprite origin (pivot) </td></tr>
<tr><td class="paramname">dtile</td><td>(uint8_t) Start tile relative to the metasprites own set of tiles </td></tr>
<tr><td class="paramname">props</td><td>(uint8_t) Property Flags</td></tr>
</table>
</dd>
</dl>
<p>Metasprites are built from multiple <a class="el" href="structmetasprite__t.html">metasprite_t</a> items (one for each sub-sprite) and a pool of tiles they reference. If a metasprite has multiple frames then each frame will be built from some number of <a class="el" href="structmetasprite__t.html">metasprite_t</a> items (which may vary based on how many sprites are required for that particular frame).</p>
<p >A metasprite frame is terminated with a {metasprite_end} entry. </p>
</div>
</div>
<h2 class="groupheader">Function Documentation</h2>
<a id="hide_sprites_range" name="hide_sprites_range"></a>
<h2 class="memtitle"><span class="permalink"><a href="#hide_sprites_range">&#9670;&nbsp;</a></span>hide_sprites_range()</h2>
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<td class="memname">void hide_sprites_range </td>
<td>(</td>
<td class="paramtype"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a>&#160;</td>
<td class="paramname"><em>from</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a>&#160;</td>
<td class="paramname"><em>to</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p >Hides all hardware sprites in range from &lt;= X &lt; to </p><dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">from</td><td>start OAM index </td></tr>
<tr><td class="paramname">to</td><td>finish OAM index </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a id="move_metasprite_ex" name="move_metasprite_ex"></a>
<h2 class="memtitle"><span class="permalink"><a href="#move_metasprite_ex">&#9670;&nbsp;</a></span>move_metasprite_ex()</h2>
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<td class="memname"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a> move_metasprite_ex </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="structmetasprite__t.html">metasprite_t</a> *&#160;</td>
<td class="paramname"><em>metasprite</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a>&#160;</td>
<td class="paramname"><em>base_tile</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a>&#160;</td>
<td class="paramname"><em>base_prop</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a>&#160;</td>
<td class="paramname"><em>base_sprite</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="stdint_8h.html#int16_t">int16_t</a>&#160;</td>
<td class="paramname"><em>x</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="stdint_8h.html#int16_t">int16_t</a>&#160;</td>
<td class="paramname"><em>y</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</td>
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<p >Moves metasprite to the absolute position x and y</p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">metasprite</td><td>Pointer to the first struct of the metasprite (for the desired frame) </td></tr>
<tr><td class="paramname">base_tile</td><td>Number of the first tile where the metasprite's tiles start </td></tr>
<tr><td class="paramname">base_prop</td><td>Base sprite property flags </td></tr>
<tr><td class="paramname">base_sprite</td><td>Number of the first hardware sprite to be used by the metasprite </td></tr>
<tr><td class="paramname">x</td><td>Absolute x coordinate of the sprite </td></tr>
<tr><td class="paramname">y</td><td>Absolute y coordinate of the sprite</td></tr>
</table>
</dd>
</dl>
<p>Moves <b>metasprite</b> to the absolute position <b>x</b> and <b>y</b> (with <b>no flip</b> on the X or Y axis). Hardware sprites are allocated starting from <b>base_sprite</b>, using tiles starting from <b>base_tile</b>.</p>
<p >Sets: </p><ul>
<li>__current_metasprite = metasprite; </li>
<li>__current_base_tile = base_tile;</li>
</ul>
<p>Note: Overwrites OAM sprite properties (such as palette), see <a class="el" href="gb_2metasprites_8h.html#metasprite_and_sprite_properties">Metasprites and sprite properties</a>.</p>
<dl class="section return"><dt>Returns</dt><dd>Number of hardware sprites used to draw this metasprite </dd></dl>
</div>
</div>
<a id="move_metasprite" name="move_metasprite"></a>
<h2 class="memtitle"><span class="permalink"><a href="#move_metasprite">&#9670;&nbsp;</a></span>move_metasprite()</h2>
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<td class="memname"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a> move_metasprite </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="structmetasprite__t.html">metasprite_t</a> *&#160;</td>
<td class="paramname"><em>metasprite</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a>&#160;</td>
<td class="paramname"><em>base_tile</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a>&#160;</td>
<td class="paramname"><em>base_sprite</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="stdint_8h.html#int16_t">int16_t</a>&#160;</td>
<td class="paramname"><em>x</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="stdint_8h.html#int16_t">int16_t</a>&#160;</td>
<td class="paramname"><em>y</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</td>
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<p >Obsolete. Replaced by <a class="el" href="gb_2metasprites_8h.html#move_metasprite_ex">move_metasprite_ex()</a> </p>
</div>
</div>
<a id="move_metasprite_flipx" name="move_metasprite_flipx"></a>
<h2 class="memtitle"><span class="permalink"><a href="#move_metasprite_flipx">&#9670;&nbsp;</a></span>move_metasprite_flipx()</h2>
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<td class="memname"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a> move_metasprite_flipx </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="structmetasprite__t.html">metasprite_t</a> *&#160;</td>
<td class="paramname"><em>metasprite</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a>&#160;</td>
<td class="paramname"><em>base_tile</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a>&#160;</td>
<td class="paramname"><em>base_prop</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a>&#160;</td>
<td class="paramname"><em>base_sprite</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="stdint_8h.html#int16_t">int16_t</a>&#160;</td>
<td class="paramname"><em>x</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="stdint_8h.html#int16_t">int16_t</a>&#160;</td>
<td class="paramname"><em>y</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</td>
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<span class="mlabels"><span class="mlabel">inline</span></span> </td>
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<p >Moves metasprite to the absolute position x and y, <b>flipped by X (horizontally)</b></p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">metasprite</td><td>Pointer to the first struct of the metasprite (for the desired frame) </td></tr>
<tr><td class="paramname">base_tile</td><td>Number of the first tile where the metasprite's tiles start </td></tr>
<tr><td class="paramname">base_prop</td><td>Base sprite property flags </td></tr>
<tr><td class="paramname">base_sprite</td><td>Number of the first hardware sprite to be used by the metasprite </td></tr>
<tr><td class="paramname">x</td><td>Absolute x coordinate of the sprite </td></tr>
<tr><td class="paramname">y</td><td>Absolute y coordinate of the sprite</td></tr>
</table>
</dd>
</dl>
<p>Same as <a class="el" href="gb_2metasprites_8h.html#move_metasprite">move_metasprite()</a>, but with the metasprite flipped by X (horizontally).</p>
<p >Sets: </p><ul>
<li>__current_metasprite = metasprite; </li>
<li>__current_base_tile = base_tile;</li>
</ul>
<p>Note: Overwrites OAM sprite properties (such as palette), see <a class="el" href="gb_2metasprites_8h.html#metasprite_and_sprite_properties">Metasprites and sprite properties</a>.</p>
<dl class="section return"><dt>Returns</dt><dd>Number of hardware sprites used to draw this metasprite</dd></dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="gb_2metasprites_8h.html#move_metasprite">move_metasprite()</a> </dd></dl>
</div>
</div>
<a id="move_metasprite_vflip" name="move_metasprite_vflip"></a>
<h2 class="memtitle"><span class="permalink"><a href="#move_metasprite_vflip">&#9670;&nbsp;</a></span>move_metasprite_vflip()</h2>
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<td class="memname"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a> move_metasprite_vflip </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="structmetasprite__t.html">metasprite_t</a> *&#160;</td>
<td class="paramname"><em>metasprite</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a>&#160;</td>
<td class="paramname"><em>base_tile</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a>&#160;</td>
<td class="paramname"><em>base_sprite</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="stdint_8h.html#int16_t">int16_t</a>&#160;</td>
<td class="paramname"><em>x</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="stdint_8h.html#int16_t">int16_t</a>&#160;</td>
<td class="paramname"><em>y</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</td>
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<p >Obsolete. Replaced by <a class="el" href="gb_2metasprites_8h.html#move_metasprite_flipx">move_metasprite_flipx()</a> </p>
</div>
</div>
<a id="move_metasprite_flipy" name="move_metasprite_flipy"></a>
<h2 class="memtitle"><span class="permalink"><a href="#move_metasprite_flipy">&#9670;&nbsp;</a></span>move_metasprite_flipy()</h2>
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<td class="memname"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a> move_metasprite_flipy </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="structmetasprite__t.html">metasprite_t</a> *&#160;</td>
<td class="paramname"><em>metasprite</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a>&#160;</td>
<td class="paramname"><em>base_tile</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a>&#160;</td>
<td class="paramname"><em>base_prop</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a>&#160;</td>
<td class="paramname"><em>base_sprite</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="stdint_8h.html#int16_t">int16_t</a>&#160;</td>
<td class="paramname"><em>x</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="stdint_8h.html#int16_t">int16_t</a>&#160;</td>
<td class="paramname"><em>y</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</td>
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<span class="mlabels"><span class="mlabel">inline</span></span> </td>
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<p >Moves metasprite to the absolute position x and y, <b>flipped by Y (vertically)</b></p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">metasprite</td><td>Pointer to the first struct of the metasprite (for the desired frame) </td></tr>
<tr><td class="paramname">base_tile</td><td>Number of the first tile where the metasprite's tiles start </td></tr>
<tr><td class="paramname">base_prop</td><td>Base sprite property flags </td></tr>
<tr><td class="paramname">base_sprite</td><td>Number of the first hardware sprite to be used by the metasprite </td></tr>
<tr><td class="paramname">x</td><td>Absolute x coordinate of the sprite </td></tr>
<tr><td class="paramname">y</td><td>Absolute y coordinate of the sprite</td></tr>
</table>
</dd>
</dl>
<p>Same as <a class="el" href="gb_2metasprites_8h.html#move_metasprite">move_metasprite()</a>, but with the metasprite flipped by Y (vertically).</p>
<p >Sets: </p><ul>
<li>__current_metasprite = metasprite; </li>
<li>__current_base_tile = base_tile;</li>
</ul>
<p>Note: Overwrites OAM sprite properties (such as palette), see <a class="el" href="gb_2metasprites_8h.html#metasprite_and_sprite_properties">Metasprites and sprite properties</a>.</p>
<dl class="section return"><dt>Returns</dt><dd>Number of hardware sprites used to draw this metasprite</dd></dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="gb_2metasprites_8h.html#move_metasprite">move_metasprite()</a> </dd></dl>
</div>
</div>
<a id="move_metasprite_hflip" name="move_metasprite_hflip"></a>
<h2 class="memtitle"><span class="permalink"><a href="#move_metasprite_hflip">&#9670;&nbsp;</a></span>move_metasprite_hflip()</h2>
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<td class="memname"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a> move_metasprite_hflip </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="structmetasprite__t.html">metasprite_t</a> *&#160;</td>
<td class="paramname"><em>metasprite</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a>&#160;</td>
<td class="paramname"><em>base_tile</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a>&#160;</td>
<td class="paramname"><em>base_sprite</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="stdint_8h.html#int16_t">int16_t</a>&#160;</td>
<td class="paramname"><em>x</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="stdint_8h.html#int16_t">int16_t</a>&#160;</td>
<td class="paramname"><em>y</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</td>
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<p >Obsolete. Replaced by <a class="el" href="gb_2metasprites_8h.html#move_metasprite_flipy">move_metasprite_flipy()</a> </p>
</div>
</div>
<a id="move_metasprite_flipxy" name="move_metasprite_flipxy"></a>
<h2 class="memtitle"><span class="permalink"><a href="#move_metasprite_flipxy">&#9670;&nbsp;</a></span>move_metasprite_flipxy()</h2>
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<td class="memname"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a> move_metasprite_flipxy </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="structmetasprite__t.html">metasprite_t</a> *&#160;</td>
<td class="paramname"><em>metasprite</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a>&#160;</td>
<td class="paramname"><em>base_tile</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a>&#160;</td>
<td class="paramname"><em>base_prop</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a>&#160;</td>
<td class="paramname"><em>base_sprite</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="stdint_8h.html#int16_t">int16_t</a>&#160;</td>
<td class="paramname"><em>x</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="stdint_8h.html#int16_t">int16_t</a>&#160;</td>
<td class="paramname"><em>y</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">inline</span></span> </td>
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</table>
</div><div class="memdoc">
<p >Moves metasprite to the absolute position x and y, <b>flipped by X and Y (horizontally and vertically)</b></p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">metasprite</td><td>Pointer to the first struct of the metasprite (for the desired frame) </td></tr>
<tr><td class="paramname">base_tile</td><td>Number of the first tile where the metasprite's tiles start </td></tr>
<tr><td class="paramname">base_prop</td><td>Base sprite property flags </td></tr>
<tr><td class="paramname">base_sprite</td><td>Number of the first hardware sprite to be used by the metasprite </td></tr>
<tr><td class="paramname">x</td><td>Absolute x coordinate of the sprite </td></tr>
<tr><td class="paramname">y</td><td>Absolute y coordinate of the sprite</td></tr>
</table>
</dd>
</dl>
<p>Same as <a class="el" href="gb_2metasprites_8h.html#move_metasprite">move_metasprite()</a>, but with the metasprite flipped by X and Y (horizontally and vertically).</p>
<p >Sets: </p><ul>
<li>__current_metasprite = metasprite; </li>
<li>__current_base_tile = base_tile;</li>
</ul>
<p>Note: Overwrites OAM sprite properties (such as palette), see <a class="el" href="gb_2metasprites_8h.html#metasprite_and_sprite_properties">Metasprites and sprite properties</a>.</p>
<dl class="section return"><dt>Returns</dt><dd>Number of hardware sprites used to draw this metasprite</dd></dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="gb_2metasprites_8h.html#move_metasprite">move_metasprite()</a> </dd></dl>
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<a id="move_metasprite_hvflip" name="move_metasprite_hvflip"></a>
<h2 class="memtitle"><span class="permalink"><a href="#move_metasprite_hvflip">&#9670;&nbsp;</a></span>move_metasprite_hvflip()</h2>
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<td class="memname"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a> move_metasprite_hvflip </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="structmetasprite__t.html">metasprite_t</a> *&#160;</td>
<td class="paramname"><em>metasprite</em>, </td>
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<td class="paramtype"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a>&#160;</td>
<td class="paramname"><em>base_tile</em>, </td>
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<td class="paramtype"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a>&#160;</td>
<td class="paramname"><em>base_sprite</em>, </td>
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<td class="paramtype"><a class="el" href="stdint_8h.html#int16_t">int16_t</a>&#160;</td>
<td class="paramname"><em>x</em>, </td>
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<td class="paramname"><em>y</em>&#160;</td>
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<p >Obsolete. Replaced by <a class="el" href="gb_2metasprites_8h.html#move_metasprite_flipxy">move_metasprite_flipxy()</a> </p>
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<a id="hide_metasprite" name="hide_metasprite"></a>
<h2 class="memtitle"><span class="permalink"><a href="#hide_metasprite">&#9670;&nbsp;</a></span>hide_metasprite()</h2>
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<td class="memname">void hide_metasprite </td>
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<td class="paramtype">const <a class="el" href="structmetasprite__t.html">metasprite_t</a> *&#160;</td>
<td class="paramname"><em>metasprite</em>, </td>
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<p >Hides a metasprite from the screen</p>
<dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramname">metasprite</td><td>Pointer to first struct of the desired metasprite frame </td></tr>
<tr><td class="paramname">base_sprite</td><td>Number of hardware sprite to start with</td></tr>
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<p>Sets: </p><ul>
<li>__current_metasprite = metasprite; </li>
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<h2 class="groupheader">Variable Documentation</h2>
<a id="__current_metasprite" name="__current_metasprite"></a>
<h2 class="memtitle"><span class="permalink"><a href="#__current_metasprite">&#9670;&nbsp;</a></span>__current_metasprite</h2>
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<td class="memname">const void* __current_metasprite</td>
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<a id="__current_base_tile" name="__current_base_tile"></a>
<h2 class="memtitle"><span class="permalink"><a href="#__current_base_tile">&#9670;&nbsp;</a></span>__current_base_tile</h2>
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<td class="memname"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a> __current_base_tile</td>
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<h2 class="memtitle"><span class="permalink"><a href="#__current_base_prop">&#9670;&nbsp;</a></span>__current_base_prop</h2>
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<td class="memname"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a> __current_base_prop</td>
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<a id="__render_shadow_OAM" name="__render_shadow_OAM"></a>
<h2 class="memtitle"><span class="permalink"><a href="#__render_shadow_OAM">&#9670;&nbsp;</a></span>__render_shadow_OAM</h2>
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<td class="memname"><a class="el" href="stdint_8h.html#uint8_t">uint8_t</a> __render_shadow_OAM</td>
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<span class="mlabels"><span class="mlabel">extern</span></span> </td>
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