#include <gbdk/platform.h>
#include <stdint.h>

#include "data.h"

#include "scene00001.h"
#include "scene00002.h"
#include "scene00003.h"
#include "scene00004.h"
#include "scene00005.h"
#include "scene00006.h"
#include "scene00007.h"
#include "scene00008.h"
#include "scene00009.h"
#include "scene00010.h"
#include "scene00011.h"
#include "scene00012.h"
#include "scene00013.h"
#include "scene00014.h"
#include "scene00015.h"
#include "scene00016.h"
#include "scene00017.h"
#include "scene00018.h"
#include "scene00019.h"
#include "scene00020.h"
#include "scene00021.h"
#include "scene00022.h"
#include "scene00023.h"
#include "scene00024.h"
#include "scene00025.h"
#include "scene00026.h"
#include "scene00027.h"
#include "scene00028.h"
#include "scene00029.h"
#include "scene00030.h"
#include "scene00031.h"
#include "scene00032.h"
#include "scene00033.h"
#include "scene00034.h"
#include "scene00035.h"
#include "scene00036.h"
#include "scene00037.h"
#include "scene00038.h"
#include "scene00039.h"
#include "scene00040.h"
#include "scene00041.h"
#include "scene00042.h"
#include "scene00043.h"
#include "scene00044.h"
#include "scene00045.h"
#include "scene00046.h"
#include "scene00047.h"
#include "scene00048.h"
#include "scene00049.h"
#include "scene00050.h"
#include "scene00051.h"
#include "scene00052.h"
#include "scene00053.h"
#include "scene00054.h"
#include "scene00055.h"
#include "scene00056.h"
#include "scene00057.h"
#include "scene00058.h"
#include "scene00059.h"
#include "scene00060.h"
#include "scene00061.h"
#include "scene00062.h"
#include "scene00063.h"
#include "scene00064.h"

const frame_desc_t frames[ANIMATION_FRAME_COUNT] = {
    {.tiles = scene00001_tiles, .bank = BANK(scene00001)},
    {.tiles = scene00002_tiles, .bank = BANK(scene00002)},
    {.tiles = scene00003_tiles, .bank = BANK(scene00003)},
    {.tiles = scene00004_tiles, .bank = BANK(scene00004)},
    {.tiles = scene00005_tiles, .bank = BANK(scene00005)},
    {.tiles = scene00006_tiles, .bank = BANK(scene00006)},
    {.tiles = scene00007_tiles, .bank = BANK(scene00007)},
    {.tiles = scene00008_tiles, .bank = BANK(scene00008)},
    {.tiles = scene00009_tiles, .bank = BANK(scene00009)},
    {.tiles = scene00010_tiles, .bank = BANK(scene00010)},
    {.tiles = scene00011_tiles, .bank = BANK(scene00011)},
    {.tiles = scene00012_tiles, .bank = BANK(scene00012)},
    {.tiles = scene00013_tiles, .bank = BANK(scene00013)},
    {.tiles = scene00014_tiles, .bank = BANK(scene00014)},
    {.tiles = scene00015_tiles, .bank = BANK(scene00015)},
    {.tiles = scene00016_tiles, .bank = BANK(scene00016)},
    {.tiles = scene00017_tiles, .bank = BANK(scene00017)},
    {.tiles = scene00018_tiles, .bank = BANK(scene00018)},
    {.tiles = scene00019_tiles, .bank = BANK(scene00019)},
    {.tiles = scene00020_tiles, .bank = BANK(scene00020)},
    {.tiles = scene00021_tiles, .bank = BANK(scene00021)},
    {.tiles = scene00022_tiles, .bank = BANK(scene00022)},
    {.tiles = scene00023_tiles, .bank = BANK(scene00023)},
    {.tiles = scene00024_tiles, .bank = BANK(scene00024)},
    {.tiles = scene00025_tiles, .bank = BANK(scene00025)},
    {.tiles = scene00026_tiles, .bank = BANK(scene00026)},
    {.tiles = scene00027_tiles, .bank = BANK(scene00027)},
    {.tiles = scene00028_tiles, .bank = BANK(scene00028)},
    {.tiles = scene00029_tiles, .bank = BANK(scene00029)},
    {.tiles = scene00030_tiles, .bank = BANK(scene00030)},
    {.tiles = scene00031_tiles, .bank = BANK(scene00031)},
    {.tiles = scene00032_tiles, .bank = BANK(scene00032)},
    {.tiles = scene00033_tiles, .bank = BANK(scene00033)},
    {.tiles = scene00034_tiles, .bank = BANK(scene00034)},
    {.tiles = scene00035_tiles, .bank = BANK(scene00035)},
    {.tiles = scene00036_tiles, .bank = BANK(scene00036)},
    {.tiles = scene00037_tiles, .bank = BANK(scene00037)},
    {.tiles = scene00038_tiles, .bank = BANK(scene00038)},
    {.tiles = scene00039_tiles, .bank = BANK(scene00039)},
    {.tiles = scene00040_tiles, .bank = BANK(scene00040)},
    {.tiles = scene00041_tiles, .bank = BANK(scene00041)},
    {.tiles = scene00042_tiles, .bank = BANK(scene00042)},
    {.tiles = scene00043_tiles, .bank = BANK(scene00043)},
    {.tiles = scene00044_tiles, .bank = BANK(scene00044)},
    {.tiles = scene00045_tiles, .bank = BANK(scene00045)},
    {.tiles = scene00046_tiles, .bank = BANK(scene00046)},
    {.tiles = scene00047_tiles, .bank = BANK(scene00047)},
    {.tiles = scene00048_tiles, .bank = BANK(scene00048)},
    {.tiles = scene00049_tiles, .bank = BANK(scene00049)},
    {.tiles = scene00050_tiles, .bank = BANK(scene00050)},
    {.tiles = scene00051_tiles, .bank = BANK(scene00051)},
    {.tiles = scene00052_tiles, .bank = BANK(scene00052)},
    {.tiles = scene00053_tiles, .bank = BANK(scene00053)},
    {.tiles = scene00054_tiles, .bank = BANK(scene00054)},
    {.tiles = scene00055_tiles, .bank = BANK(scene00055)},
    {.tiles = scene00056_tiles, .bank = BANK(scene00056)},
    {.tiles = scene00057_tiles, .bank = BANK(scene00057)},
    {.tiles = scene00058_tiles, .bank = BANK(scene00058)},
    {.tiles = scene00059_tiles, .bank = BANK(scene00059)},
    {.tiles = scene00060_tiles, .bank = BANK(scene00060)},
    {.tiles = scene00061_tiles, .bank = BANK(scene00061)},
    {.tiles = scene00062_tiles, .bank = BANK(scene00062)},
    {.tiles = scene00063_tiles, .bank = BANK(scene00063)},
    {.tiles = scene00064_tiles, .bank = BANK(scene00064)}
};
