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Project folder refactoring
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158
code/lib/RemoteSwitch/RemoteReceiver.cpp
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158
code/lib/RemoteSwitch/RemoteReceiver.cpp
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/*
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* RemoteSwitch library v2.0.0 made by Randy Simons http://randysimons.nl
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* See RemoteSwitchSender.h for details.
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*
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* License: "Free BSD license". See license.txt
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*/
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#include "RemoteReceiver.h"
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/************
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* RemoteReceiver
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************/
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unsigned short RemoteReceiver::_interrupt;
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volatile int RemoteReceiver::_state;
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unsigned short RemoteReceiver::_minRepeats;
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RemoteReceiverCallBack RemoteReceiver::_callback;
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boolean RemoteReceiver::_inCallback = false;
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void RemoteReceiver::init(unsigned short interrupt, unsigned short minRepeats, RemoteReceiverCallBack callback) {
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_interrupt = interrupt;
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_minRepeats = minRepeats;
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_callback = callback;
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//enable();
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}
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void RemoteReceiver::enable() {
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_state = -1;
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attachInterrupt(_interrupt, interruptHandler, CHANGE);
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}
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void RemoteReceiver::disable() {
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detachInterrupt(_interrupt);
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}
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void RemoteReceiver::interruptHandler() {
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static unsigned int period; //Calculated duration of 1 period
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static unsigned short receivedBit; //Contains "bit" currently receiving
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static unsigned long receivedCode; //Contains received code
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static unsigned long previousCode; //Contains previous received code
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static unsigned short repeats = 0; //The number of times the an identical code is received in a row.
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static unsigned long lastChange=0; //Timestamp of previous edge
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static unsigned int min1Period, max1Period, min3Period, max3Period;
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unsigned long currentTime=micros();
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unsigned int duration=currentTime-lastChange; //Duration = Time between edges
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lastChange=currentTime;
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if (_state==-1) { //Waiting for sync-signal
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if (duration>3720) { //==31*120 minimal time between two edges before decoding starts.
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//Sync signal received.. Preparing for decoding
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period=duration/31;
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receivedCode=previousCode=repeats=0;
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//Allow for large error-margin. ElCheapo-hardware :(
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min1Period=period*4/10; //Avoid floating point math; saves memory.
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max1Period=period*16/10;
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min3Period=period*23/10;
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max3Period=period*37/10;
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}
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else {
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return;
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}
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} else if (_state<48) { //Decoding message
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//bit part durations can ONLY be 1 or 3 periods.
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if (duration>=min1Period && duration<=max1Period) {
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bitClear(receivedBit,_state%4); //Note: this sets the bits in reversed order! Correct order would be: 3-(_state%4), but that's overhead we don't want.
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}
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else if (duration>=min3Period && duration<=max3Period) {
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bitSet(receivedBit,_state%4); //Note: this sets the bits in reversed order!
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}
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else { //Otherwise the entire sequence is invalid
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_state=-1;
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return;
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}
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if ((_state%4)==3) { //Last bit part?
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//Shift
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receivedCode*=3;
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//Decode bit.
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if (receivedBit==B1010) { //short long short long == B0101, but bits are set in reversed order, so compare to B1010
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//bit "0" received
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receivedCode+=0; //I hope the optimizer handles this ;)
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}
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else if (receivedBit==B0101) { //long short long short == B101, but bits are set in reversed order, so compare to B0101
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//bit "1" received
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receivedCode+=1;
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}
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else if (receivedBit==B0110) { //short long long short. Reversed too, but makes no difference.
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//bit "f" received
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receivedCode+=2;
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}
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else {
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//Bit was rubbish. Abort.
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_state=-1;
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return;
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}
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}
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} else if (_state==48) { //Waiting for sync bit part 1
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//Must be 1 period.
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if (duration<min1Period || duration>max1Period) {
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_state=-1;
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return;
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}
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} else { //Waiting for sync bit part 2
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//Must be 31 periods.
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if (duration<period*25 || duration>period*36) {
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_state=-1;
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return;
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}
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//receivedCode is a valid code!
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if (receivedCode!=previousCode) {
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repeats=0;
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previousCode=receivedCode;
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}
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repeats++;
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if (repeats>=_minRepeats) {
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if (!_inCallback) {
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_inCallback = true;
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(_callback)(receivedCode, period);
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_inCallback = false;
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}
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//Reset after callback.
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_state=-1;
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return;
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}
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//Reset for next round
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receivedCode = 0;
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_state=0; //no need to wait for another sync-bit!
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return;
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}
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_state++;
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return;
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}
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boolean RemoteReceiver::isReceiving(int waitMillis) {
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unsigned long startTime=millis();
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int waited; //signed int!
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do {
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if (_state!=-1) {
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return true;
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}
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waited = (millis()-startTime);
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} while(waited>=0 && waited <= waitMillis); //Yes, clock wraps every 50 days. And then you'd have to wait for a looooong time.
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return false;
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}
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