diff --git a/components/prboom/AUTHORS b/components/prboom/AUTHORS new file mode 100644 index 0000000..7839f8e --- /dev/null +++ b/components/prboom/AUTHORS @@ -0,0 +1,163 @@ +This file is now the amalgamated list of authors, contributors and credits +for PrBoom. Hopefully by keeping these all in one place, they will remain +more accurate. + +Doom was originally written by id software; when playing with any id main +wad file, you can see their list of credits, which includes the list of +programmers. After some years, they released the source code, to allow +others to work on improving the game. + +One of the first projects was DosDoom, by Chi Hoang. This was a quick port +of the released source code, which was for Linux, to DOS. This was then +picked up by TeamTNT (http://www.teamtnt.com/), who produced Boom, a greatly +debugged and extended version of Doom. The Boom programmers were Lee +Killough, Jim Flynn, Rand Phares, Ty Halderman. + +Several projects started working from the Boom source code. One was PrBoom, +made by Florian Schulze, that ported the code to Windows, added suport for +higher resolutions and later OpenGL. Another was Marine's Best Friend +(known as MBF) by Lee Killough, which fixed a lot of Boom bugs and added +many new game features. Finally, there was LxDoom, a port of Boom to Linux +by Colin Phipps. + +In October 1999, id Software re-released the Doom source code under the +GNU General Public License. TeamTNT have also changed to the new license, +and the other sources mentioned above have all allowed their code to be +GPLed. So PrBoom is covered by the GPL. + +In May 2000, LxDoom, PrBoom, and a derived port called LSDLDoom, merged into +one. The current authors of PrBoom are: + +Florian Schulze +Colin Phipps +Neil Stevens - Mac OS X porting +Andrey Budko +Rob Young (RjY) + +Our thanks go to all the authors of the ports mentioned above, and also the +following people who contributed code to LxDoom or PrBoom: + +Jess Haas +Of LSDLdoom, who merged his project into PrBoom, contributing his SDL code. + +Nicolas Kalkhof +Much work on the OpenGL renderer. + +James "Quasar" Haley +Ever willing to talk about source ideas, and has pointed me in the direction of +a lot of Boom and MBF bugs; also various bits code from his port Eternity have +been used, such as the BEX enhancements. + +Bob Aman (sporkmonger.com) +Created the RMUDAnsiTextView class used in the Mac launcher. + +Gady Kozma gady@math.tau.ac.il +Added hires to the SVGALib version of LxDoom, and other useful patches. + +Dick Leban +Lots of feedback about portability issues and helping get the network code +working properly back at v1.3.6. + +Eduardo Casino Almao +Lots of helpful feedback and suggestions, but more importantly actually getting +to grips with the code and giving very precise bug reports and patches. + +Joey Hess +For numerous patches, like the glibc fixes and window manager updates, and +help with the music. + +Ben Winslow +Various useful patches, like the colour ENDOOM code. + +Josh Parsons josh@schlick.anu.edu.au +Sent me the patches to use autoconf for configuring LxDoom. + +Steve Van Devender +Found the bug causing slight noise at the start of sounds playing, and other +patches. + +Barry Mead +Improvements to the mouse code and other odd patches. + +Mattias Kunkel +Made the lxdoom.spec file for creating LxDoom RPMs. + +Vicente Aguilar vicente@hal.dhis.org +Handy patch for the file handling + +Benjamin L McGee +Patch fixing the joystick code. + +Chris Young +Patch improving the ENDOOM printing + +Peter Jay Salzman +Cleanup patches + +Oliver Kraus +Send bug reports and patches for Solaris/Sparc. + +Paul S Jenner +Nice patch to make RPM building easier + +Julian +Fixed inline asm for gcc-2.95 (from Eternity) + +Lionel Ulmer +Patch to fix alignment problems on ARM processors. + +Ville Vuorinen +Spotted and helped patch the player spawn bug, as well as helping with some +Win32 issues. + +Steven Elliot +Misc patches. + +Andreas Dehmel +Spotted & patched a savegame bug. + +Jon Dowland +Bug reports & fixes, documentation improvements. + +If you have sent in patches and I forgot to list you, I apologise. Please email +me and I will add you. + +Also, thanks to the following people who have helped in various ways: + +Simon "fraggle" Howard +More MBF bugs. + +Robert Phipps +Network game testing, feature suggestions etc. + +Udo Monk +His port xdoom is very portable, and I referred to his code sometimes for help +with the X stuff; also his collection of Doom tools (XWadTools) is the +definitive tools collection for Linux. + +Andre Majorel +For Yadex, so I can debug those problematic levels more easily. + +Michael Heasley +Author of musserver, which helped me first add music support. + +Rafael Reilova +Helped with the music server program for LxDoom + +Frederic Oghdayan +For useful feedback on LxDoom v1.0.1, and repeating his bug reports until I +believed them :-). + +Adam Hegyi +Prompted me to hunt down those last few demo sync bugs, and provided some useful +insights and example demos to help. + +Adam Williamson +Pointing me toward yet another compatibility bug. + +Ingo van Lil +Another bug spotter. + +Everyone who contributed indirectly to MBF and Boom and Doom; see the +respective documentation files. + diff --git a/components/prboom/COPYING b/components/prboom/COPYING new file mode 100644 index 0000000..f698bce --- /dev/null +++ b/components/prboom/COPYING @@ -0,0 +1,367 @@ +GNU GENERAL PUBLIC LICENSE +Version 2, June 1991 + +Copyright (C) 1989, 1991 Free Software Foundation, Inc. +59 Temple Place - Suite 330, Boston, MA 02111-1307, USA + +Everyone is permitted to copy and distribute verbatim copies +of this license document, but changing it is not allowed. + +Preamble +The licenses for most software are designed to take away your freedom +to share and change it. 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