Files
circuitjs1/app/main.js

88 lines
2.6 KiB
JavaScript

const electron = require('electron')
// Module to control application life.
const app = electron.app
// Module to create native browser window.
const BrowserWindow = electron.BrowserWindow
const Menu = electron.Menu
const path = require('path')
const url = require('url')
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
var windows = [];
Menu.setApplicationMenu(false);
// save arguments
global.sharedObject = {prop1: process.argv};
function createWindow () {
// Create the browser window.
var mainWindow = new BrowserWindow({width: 800,
height: 600,
webPreferences: { nativeWindowOpen: true,
preload: path.join(__dirname, 'preload.js')
}
})
windows.push(mainWindow);
// and load the index.html of the app.
mainWindow.loadURL(url.format({
// pathname: path.join(__dirname, 'index.html'),
pathname: path.join(__dirname, 'war/circuitjs.html'),
protocol: 'file:',
slashes: true
}))
// Open the DevTools.
// mainWindow.webContents.openDevTools()
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
var i = windows.indexOf(mainWindow);
if (i >= 0)
windows.splice(i, 1);
})
mainWindow.webContents.on('new-window', (evt, url, frameName, disposition, options) => {
if (disposition == 'save-to-disk')
return;
if (!url.endsWith("circuitjs.html"))
return;
// app is opening a new window. override it by creating a BrowserWindow to work around an electron bug (11128)
evt.preventDefault();
createWindow();
});
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', function () {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (windows.length == 0) {
createWindow()
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.