mirror of
https://github.com/openshwprojects/OpenBK7231T_App.git
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166 lines
4.5 KiB
C
166 lines
4.5 KiB
C
// Copyright (c) 2014, Jan Winkler <winkler@cs.uni-bremen.de>
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of Universität Bremen nor the names of its
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// contributors may be used to endorse or promote products derived from
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// this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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/* Author: Jan Winkler */
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#include <math.h>
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static float my_min(float a, float b){
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if(a>b)
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return b;
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return a;
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}
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static float my_max(float a, float b){
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if(a>b)
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return a;
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return b;
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}
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/*! \brief Convert RGB to HSV color space
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Converts a given set of RGB values `r', `g', `b' into HSV
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coordinates. The input RGB values are in the range [0, 1], and the
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output HSV values are in the ranges h = [0, 360], and s, v = [0,
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1], respectively.
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\param fR Red component, used as input, range: [0, 1]
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\param fG Green component, used as input, range: [0, 1]
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\param fB Blue component, used as input, range: [0, 1]
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\param fH Hue component, used as output, range: [0, 360]
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\param fS Hue component, used as output, range: [0, 1]
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\param fV Hue component, used as output, range: [0, 1]
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*/
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void RGBtoHSV(float fR, float fG, float fB, float *ofH, float *ofS, float *ofV) {
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float fH, fS, fV;
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float fCMax;
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float fCMin;
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float fDelta;
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fCMax = my_max(my_max(fR, fG), fB);
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fCMin = my_min(my_min(fR, fG), fB);
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fDelta = fCMax - fCMin;
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if(fDelta > 0) {
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if(fCMax == fR) {
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fH = 60 * (fmod(((fG - fB) / fDelta), 6));
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} else if(fCMax == fG) {
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fH = 60 * (((fB - fR) / fDelta) + 2);
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} else if(fCMax == fB) {
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fH = 60 * (((fR - fG) / fDelta) + 4);
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} else {
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fH = 0;
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}
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if(fCMax > 0) {
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fS = fDelta / fCMax;
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} else {
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fS = 0;
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}
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fV = fCMax;
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} else {
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fH = 0;
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fS = 0;
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fV = fCMax;
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}
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if(fH < 0) {
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fH = 360 + fH;
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}
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*ofH = fH;
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*ofS = fS;
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*ofV = fV;
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}
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/*! \brief Convert HSV to RGB color space
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Converts a given set of HSV values `h', `s', `v' into RGB
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coordinates. The output RGB values are in the range [0, 1], and
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the input HSV values are in the ranges h = [0, 360], and s, v =
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[0, 1], respectively.
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\param fR Red component, used as output, range: [0, 1]
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\param fG Green component, used as output, range: [0, 1]
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\param fB Blue component, used as output, range: [0, 1]
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\param fH Hue component, used as input, range: [0, 360]
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\param fS Hue component, used as input, range: [0, 1]
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\param fV Hue component, used as input, range: [0, 1]
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*/
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void HSVtoRGB(float *ofR, float *ofG, float *ofB, float fH, float fS, float fV) {
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float fC;
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float fHPrime;
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float fX;
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float fM;
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float fR, fG, fB;
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fC = fV * fS; // Chroma
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fHPrime = fmod(fH / 60.0, 6);
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fX = fC * (1 - fabs(fmod(fHPrime, 2) - 1));
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fM = fV - fC;
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if(0 <= fHPrime && fHPrime < 1) {
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fR = fC;
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fG = fX;
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fB = 0;
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} else if(1 <= fHPrime && fHPrime < 2) {
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fR = fX;
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fG = fC;
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fB = 0;
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} else if(2 <= fHPrime && fHPrime < 3) {
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fR = 0;
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fG = fC;
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fB = fX;
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} else if(3 <= fHPrime && fHPrime < 4) {
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fR = 0;
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fG = fX;
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fB = fC;
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} else if(4 <= fHPrime && fHPrime < 5) {
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fR = fX;
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fG = 0;
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fB = fC;
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} else if(5 <= fHPrime && fHPrime < 6) {
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fR = fC;
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fG = 0;
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fB = fX;
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} else {
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fR = 0;
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fG = 0;
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fB = 0;
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}
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fR += fM;
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fG += fM;
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fB += fM;
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*ofR = fR;
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*ofG = fG;
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*ofB = fB;
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}
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