#ifdef WINDOWS #include "TextureManager.h" #include "Texture.h" Texture2D *TextureManager::registerTexture(const char *fname) { for (int i = 0; i < loaded.size(); i++) { if (!stricmp(loaded[i]->getName(), fname)) return loaded[i]; } Texture2D *t = new Texture2D(); t->loadTexture(fname); loaded.push_back(t); return t; } #endif