mirror of
https://github.com/openshwprojects/OpenBK7231T_App.git
synced 2026-03-15 11:49:27 +01:00
sim: improve menu bar, add nfd, add unfinished save/load json sample
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@@ -164,6 +164,7 @@ void CSimulation::matchAllJunctions() {
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class CObject *CSimulation::generateVDD() {
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CObject *o = new CObject();
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o->setName("VDD");
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o->addJunction(0, 0, "VDD");
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o->addLine(0, -20, 0, 0);
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o->addCircle(0, -30, 10);
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@@ -171,6 +172,7 @@ class CObject *CSimulation::generateVDD() {
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}
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class CObject *CSimulation::generateGND() {
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CObject *o = new CObject();
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o->setName("GND");
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o->addJunction(0, -20, "GND");
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o->addLine(0, -20, 0, 0);
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o->addLine(-10, 0, 10, 0);
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@@ -181,6 +183,7 @@ class CObject *CSimulation::generateGND() {
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}
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class CObject *CSimulation::generateButton() {
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CObject *o = new CObject();
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o->setName("Button");
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CJunction *a = o->addJunction(-40, -10, "pad_a");
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CJunction *b = o->addJunction(40, -10, "pad_b");
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o->addLine(40, -10, 20, -10);
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@@ -205,6 +208,7 @@ class CObject *CSimulation::generateButton() {
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class CObject *CSimulation::generateTest() {
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CObject *o = new CObject();
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o->setName("test");
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o->addLine(50, 10, -50, 10);
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o->addLine(50, -10, -50, -10);
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o->addLine(50, -10, 50, 10);
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@@ -214,6 +218,7 @@ class CObject *CSimulation::generateTest() {
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class CObject *CSimulation::generateWB3S() {
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CObject *o = new CObject();
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o->setName("WB3S");
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CControllerSimulatorLink *link = new CControllerSimulatorLink();
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o->setController(link);
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o->addText(-40, -25, "WB3S");
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@@ -259,6 +264,7 @@ class CObject *CSimulation::generateLED_CW() {
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float bulb_radius = 20.0f;
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CObject *o = new CObject();
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o->setName("LED_CW");
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o->addText(-40, -25, "CW");
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//CShape *filler = o->addCircle(0, 0, bulb_radius);
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CShape *body = o->addCircle(0, 0, bulb_radius);
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@@ -281,6 +287,7 @@ class CObject *CSimulation::generateLED_RGB() {
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CObject *o = new CObject();
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o->addText(-40, -25, "RGB");
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o->setName("LED_RGB");
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//CShape *filler = o->addCircle(0, 0, bulb_radius);
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CShape *body = o->addCircle(0, 0, bulb_radius);
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//filler->setFill(true);
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@@ -305,6 +312,7 @@ class CObject *CSimulation::generateBulb() {
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CObject *o = new CObject();
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o->addText(-40, -25, "Bulb");
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o->setName("Bulb");
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CShape *filler = o->addCircle(0, 0, bulb_radius);
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CShape *body = o->addCircle(0, 0, bulb_radius);
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filler->setFill(true);
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