/** * @file NexDualStateButton.h * * The definition of class NexDSButton. * * @author huang xianming (email:) * @date 2015/11/11 * * * @copyright * Copyright (C) 2014-2015 ITEAD Intelligent Systems Co., Ltd. \n * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. */ #ifndef __NEXDSBUTTON_H__ #define __NEXDSBUTTON_H__ #include "NexTouch.h" #include "NexHardware.h" /** * @addtogroup Component * @{ */ /** * NexDSButton component. * * Commonly, you want to do something after push and pop it. It is recommanded that only * call @ref NexTouch::attachPop to satisfy your purpose. * * @warning Please do not call @ref NexTouch::attachPush on this component, even though you can. */ class NexDSButton: public NexTouch { public: /* methods */ /** * @copydoc NexObject::NexObject(uint8_t pid, uint8_t cid, const char *name); */ NexDSButton(uint8_t pid, uint8_t cid, const char *name); /** * Get number attribute of component. * * @param buffer - buffer storing text returned. * @param len - length of buffer. * @return The real length of text returned. */ bool getValue(uint32_t *number); /** * Set number attribute of component. * * @param buffer - number buffer. * @return true if success, false for failure. */ bool setValue(uint32_t number); }; /** * @} */ #endif /* #ifndef __NEXDSBUTTON_H__ */