/** * @file NexButton.h * * The definition of class NexButton. * * @author Wu Pengfei (email:) * @date 2015/8/13 * * @copyright * Copyright (C) 2014-2015 ITEAD Intelligent Systems Co., Ltd. \n * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. */ #ifndef __NEXBUTTON_H__ #define __NEXBUTTON_H__ #include "NexTouch.h" #include "NexHardware.h" /** * @addtogroup Component * @{ */ /** * NexButton component. * * Commonly, you want to do something after push and pop it. It is recommanded that only * call @ref NexTouch::attachPop to satisfy your purpose. * * @warning Please do not call @ref NexTouch::attachPush on this component, even though you can. */ class NexButton: public NexTouch { public: /* methods */ /** * @copydoc NexObject::NexObject(uint8_t pid, uint8_t cid, const char *name); */ NexButton(uint8_t pid, uint8_t cid, const char *name); /** * Get text attribute of component. * * @param buffer - buffer storing text returned. * @param len - length of buffer. * @return The real length of text returned. */ uint16_t getText(char *buffer, uint16_t len); /** * Set text attribute of component. * * @param buffer - text buffer terminated with '\0'. * @return true if success, false for failure. */ bool setText(const char *buffer); }; /** * @} */ #endif /* #ifndef __NEXBUTTON_H__ */