Files
ESP32-BLE-Gamepad/BleConnectionStatus.cpp
2020-10-06 20:58:53 +09:00

15 lines
269 B
C++

#include "BleConnectionStatus.h"
BleConnectionStatus::BleConnectionStatus(void) {
}
void BleConnectionStatus::onConnect(NimBLEServer* pServer)
{
this->connected = true;
}
void BleConnectionStatus::onDisconnect(NimBLEServer* pServer)
{
this->connected = false;
}