mirror of
https://github.com/lemmingDev/ESP32-BLE-Gamepad.git
synced 2026-03-21 15:36:58 +01:00
* added support for start and select button * Added the things I forgot * changed header * edited the main file to add support for the different special buttons * added the press and release functions * added stuff to make it more complete. not done yet * this should do it * added back button * made the indentation consistent * small commit so i can continue on my other pc * finished the header for the config class * started working on converting existing code with new config class * replaced all _include variable with calls to the config class * fixed constructor * removed setAutoReport function * fixed a bunch of dumb mistakes * fixed a bunch of dumb mistakes * made the indentation consistent * small commit so i can continue on my other pc * finished the header for the config class * started working on converting existing code with new config class * replaced all _include variable with calls to the config class * removed setAutoReport function * fixed a bunch of dumb mistakes * added report id to list of configurable options * actually finished all the getters and setters from the config class * finished the configuration class * forgot controllertype config * updated the examples * added my own example * added home test to example * ran an autoformatter * added a comment (examples) * more readable copy-by-value * fixed circular dependancy problem * spelling mistake Co-authored-by: Hagedoorn, J.P. (pieter) <j.p.hagedoorn@students.uu.nl>
85 lines
2.6 KiB
C++
85 lines
2.6 KiB
C++
/*
|
|
* This code programs a number of pins on an ESP32 as buttons on a BLE gamepad
|
|
*
|
|
* It uses arrays to cut down on code
|
|
*
|
|
* Uses the Bounce2 library to debounce all buttons
|
|
*
|
|
* Uses the rose/fell states of the Bounce instance to track button states
|
|
*
|
|
* Before using, adjust the numOfButtons, buttonPins and physicalButtons to suit your senario
|
|
*
|
|
*/
|
|
|
|
#define BOUNCE_WITH_PROMPT_DETECTION // Make button state changes available immediately
|
|
|
|
#include <Arduino.h>
|
|
#include <Bounce2.h> // https://github.com/thomasfredericks/Bounce2
|
|
#include <BleGamepad.h> // https://github.com/lemmingDev/ESP32-BLE-Gamepad
|
|
|
|
#define numOfButtons 10
|
|
|
|
Bounce debouncers[numOfButtons];
|
|
BleGamepad bleGamepad;
|
|
|
|
byte buttonPins[numOfButtons] = {0, 35, 17, 18, 19, 23, 25, 26, 27, 32};
|
|
byte physicalButtons[numOfButtons] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
|
|
|
|
void setup()
|
|
{
|
|
for (byte currentPinIndex = 0; currentPinIndex < numOfButtons; currentPinIndex++)
|
|
{
|
|
pinMode(buttonPins[currentPinIndex], INPUT_PULLUP);
|
|
|
|
debouncers[currentPinIndex] = Bounce();
|
|
debouncers[currentPinIndex].attach(buttonPins[currentPinIndex]); // After setting up the button, setup the Bounce instance :
|
|
debouncers[currentPinIndex].interval(5);
|
|
}
|
|
|
|
BleGamepadConfiguration bleGamepadConfig;
|
|
bleGamepadConfig.setButtonCount(numOfButtons);
|
|
bleGamepadConfig.setAutoReport(false);
|
|
bleGamepad.begin(bleGamepadConfig);
|
|
|
|
// changing bleGamepadConfig after the begin function has no effect, unless you call the begin function again
|
|
|
|
Serial.begin(115200);
|
|
}
|
|
|
|
void loop()
|
|
{
|
|
if (bleGamepad.isConnected())
|
|
{
|
|
bool sendReport = false;
|
|
|
|
for (byte currentIndex = 0; currentIndex < numOfButtons; currentIndex++)
|
|
{
|
|
debouncers[currentIndex].update();
|
|
|
|
if (debouncers[currentIndex].fell())
|
|
{
|
|
bleGamepad.press(physicalButtons[currentIndex]);
|
|
sendReport = true;
|
|
Serial.print("Button ");
|
|
Serial.print(physicalButtons[currentIndex]);
|
|
Serial.println(" pushed.");
|
|
}
|
|
else if (debouncers[currentIndex].rose())
|
|
{
|
|
bleGamepad.release(physicalButtons[currentIndex]);
|
|
sendReport = true;
|
|
Serial.print("Button ");
|
|
Serial.print(physicalButtons[currentIndex]);
|
|
Serial.println(" released.");
|
|
}
|
|
}
|
|
|
|
if (sendReport)
|
|
{
|
|
bleGamepad.sendReport();
|
|
}
|
|
|
|
// delay(20); // (Un)comment to remove/add delay between loops
|
|
}
|
|
}
|