Files
ESP32-BLE-Gamepad/BleConnectionStatus.h
dexterdy acee5ab5ea Seperated configuration from base class for convenience. Added support for special buttons (#97)
* added support for start and select button

* Added the things I forgot

* changed header

* edited the main file to add support for the different special buttons

* added the press and release functions

* added stuff to make it more complete. not done yet

* this should do it

* added back button

* made the indentation consistent

* small commit so i can continue on my other pc

* finished the header for the config class

* started working on converting existing code with new config class

* replaced all _include variable with calls to the config class

* fixed constructor

* removed setAutoReport function

* fixed a bunch of dumb mistakes

* fixed a bunch of dumb mistakes

* made the indentation consistent

* small commit so i can continue on my other pc

* finished the header for the config class

* started working on converting existing code with new config class

* replaced all _include variable with calls to the config class

* removed setAutoReport function

* fixed a bunch of dumb mistakes

* added report id to list of configurable options

* actually finished all the getters and setters from the config class

* finished the configuration class

* forgot controllertype config

* updated the examples

* added my own example

* added home test to example

* ran an autoformatter

* added a comment (examples)

* more readable copy-by-value

* fixed circular dependancy problem

* spelling mistake

Co-authored-by: Hagedoorn, J.P. (pieter) <j.p.hagedoorn@students.uu.nl>
2022-05-01 02:14:13 +10:00

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#ifndef ESP32_BLE_CONNECTION_STATUS_H
#define ESP32_BLE_CONNECTION_STATUS_H
#include "sdkconfig.h"
#if defined(CONFIG_BT_ENABLED)
#include "nimconfig.h"
#if defined(CONFIG_BT_NIMBLE_ROLE_PERIPHERAL)
#include <NimBLEServer.h>
#include "NimBLECharacteristic.h"
class BleConnectionStatus : public NimBLEServerCallbacks
{
public:
BleConnectionStatus(void);
bool connected = false;
void onConnect(NimBLEServer *pServer);
void onDisconnect(NimBLEServer *pServer);
NimBLECharacteristic *inputGamepad;
};
#endif // CONFIG_BT_NIMBLE_ROLE_PERIPHERAL
#endif // CONFIG_BT_ENABLED
#endif // ESP32_BLE_CONNECTION_STATUS_H