Files
ESP32-BLE-Gamepad/examples/FlightControllerTest/FlightControllerTest.ino
2022-08-21 08:57:55 +10:00

154 lines
5.1 KiB
C++

/*
* Flight controller test
*/
#include <Arduino.h>
#include <BleGamepad.h>
#define numOfButtons 32
#define numOfHatSwitches 0
#define enableX true
#define enableY true
#define enableZ false
#define enableRZ false
#define enableRX false
#define enableRY false
#define enableSlider1 false
#define enableSlider2 false
#define enableRudder true
#define enableThrottle true
#define enableAccelerator false
#define enableBrake false
#define enableSteering false
BleGamepad bleGamepad("BLE Flight Controller", "lemmingDev", 100);
void setup()
{
Serial.begin(115200);
Serial.println("Starting BLE work!");
// Setup controller with 32 buttons, accelerator, brake and steering
BleGamepadConfiguration bleGamepadConfig;
bleGamepadConfig.setAutoReport(false);
bleGamepadConfig.setControllerType(CONTROLLER_TYPE_MULTI_AXIS); // CONTROLLER_TYPE_JOYSTICK, CONTROLLER_TYPE_GAMEPAD (DEFAULT), CONTROLLER_TYPE_MULTI_AXIS
bleGamepadConfig.setButtonCount(numOfButtons);
bleGamepadConfig.setIncludeStart(true);
bleGamepadConfig.setIncludeSelect(true);
bleGamepadConfig.setWhichAxes(enableX, enableY, enableZ, enableRX, enableRY, enableRZ, enableSlider1, enableSlider2); // Can also be done per-axis individually. All are true by default
bleGamepadConfig.setWhichSimulationControls(enableRudder, enableThrottle, enableAccelerator, enableBrake, enableSteering); // Can also be done per-control individually. All are false by default
bleGamepadConfig.setHatSwitchCount(numOfHatSwitches); // 1 by default
// Some non-Windows operating systems and web based gamepad testers don't like min axis set below 0, so 0 is set by default
bleGamepadConfig.setAxesMin(0x8001); // -32767 --> int16_t - 16 bit signed integer - Can be in decimal or hexadecimal
bleGamepadConfig.setAxesMax(0x7FFF); // 32767 --> int16_t - 16 bit signed integer - Can be in decimal or hexadecimal
bleGamepad.begin(&bleGamepadConfig);
// changing bleGamepadConfig after the begin function has no effect, unless you call the begin function again
// Set throttle to min
bleGamepad.setThrottle(-32767);
// Set x and y axes and rudder to center
bleGamepad.setX(0);
bleGamepad.setY(0);
bleGamepad.setRudder(0);
}
void loop()
{
if (bleGamepad.isConnected())
{
Serial.println("Press all buttons one by one");
for (int i = 1; i <= numOfButtons; i += 1)
{
bleGamepad.press(i);
bleGamepad.sendReport();
delay(100);
bleGamepad.release(i);
bleGamepad.sendReport();
delay(25);
}
Serial.println("Press start and select");
bleGamepad.pressStart();
delay(100);
bleGamepad.pressSelect();
delay(100);
bleGamepad.releaseStart();
delay(100);
bleGamepad.releaseSelect();
Serial.println("Move x axis from center to max");
for (int i = 0; i > -32767; i -= 256)
{
bleGamepad.setX(i);
bleGamepad.sendReport();
delay(10);
}
Serial.println("Move x axis from min to max");
for (int i = -32767; i < 32767; i += 256)
{
bleGamepad.setX(i);
bleGamepad.sendReport();
delay(10);
}
Serial.println("Move x axis from max to center");
for (int i = 32767; i > 0; i -= 256)
{
bleGamepad.setX(i);
bleGamepad.sendReport();
delay(10);
}
bleGamepad.setX(0);
bleGamepad.sendReport();
Serial.println("Move y axis from center to max");
for (int i = 0; i > -32767; i -= 256)
{
bleGamepad.setY(i);
bleGamepad.sendReport();
delay(10);
}
Serial.println("Move y axis from min to max");
for (int i = -32767; i < 32767; i += 256)
{
bleGamepad.setY(i);
bleGamepad.sendReport();
delay(10);
}
Serial.println("Move y axis from max to center");
for (int i = 32767; i > 0; i -= 256)
{
bleGamepad.setY(i);
bleGamepad.sendReport();
delay(10);
}
bleGamepad.setY(0);
bleGamepad.sendReport();
Serial.println("Move rudder from min to max");
// for(int i = 32767 ; i > -32767 ; i -= 256) //Use this for loop setup instead if rudder is reversed
for (int i = -32767; i < 32767; i += 256)
{
bleGamepad.setRudder(i);
bleGamepad.sendReport();
delay(10);
}
bleGamepad.setRudder(0);
bleGamepad.sendReport();
Serial.println("Move throttle from min to max");
for (int i = -32767; i < 32767; i += 256)
{
bleGamepad.setThrottle(i);
bleGamepad.sendReport();
delay(10);
}
bleGamepad.setThrottle(-32767);
bleGamepad.sendReport();
}
}