mirror of
https://github.com/lemmingDev/ESP32-BLE-Gamepad.git
synced 2026-03-10 18:16:57 +01:00
Library now additionally supports: - 2 sliders - 64 buttons (up from 32) - 16bit on all axes (left/right triggers and sliders are unsigned, left/right thumbsticks are centered on zero) - updated examples
416 lines
10 KiB
C++
416 lines
10 KiB
C++
#include <BLEDevice.h>
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#include <BLEUtils.h>
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#include <BLEServer.h>
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#include "BLE2902.h"
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#include "BLEHIDDevice.h"
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#include "HIDTypes.h"
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#include "HIDKeyboardTypes.h"
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#include <driver/adc.h>
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#include "sdkconfig.h"
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#include "BleConnectionStatus.h"
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#include "BleGamepad.h"
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#if defined(CONFIG_ARDUHAL_ESP_LOG)
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#include "esp32-hal-log.h"
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#define LOG_TAG "BLEGamepad"
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#else
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#include "esp_log.h"
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static const char* LOG_TAG = "BLEGamepad";
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#endif
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static const uint8_t _hidReportDescriptor[] = {
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USAGE_PAGE(1), 0x01, // USAGE_PAGE (Generic Desktop)
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USAGE(1), 0x05, // USAGE (Gamepad)
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COLLECTION(1), 0x01, // COLLECTION (Application)
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USAGE(1), 0x01, // USAGE (Pointer)
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COLLECTION(1), 0x00, // COLLECTION (Physical)
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// ------------------------------------------------- Buttons (1 to 64)
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USAGE_PAGE(1), 0x09, // USAGE_PAGE (Button)
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USAGE_MINIMUM(1), 0x01, // USAGE_MINIMUM (Button 1)
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USAGE_MAXIMUM(1), 0x40, // USAGE_MAXIMUM (Button 64)
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LOGICAL_MINIMUM(1), 0x00, // LOGICAL_MINIMUM (0)
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LOGICAL_MAXIMUM(1), 0x01, // LOGICAL_MAXIMUM (1)
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REPORT_SIZE(1), 0x01, // REPORT_SIZE (1)
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REPORT_COUNT(1), 0x40, // REPORT_COUNT (64)
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HIDINPUT(1), 0x02, // INPUT (Data, Variable, Absolute) ;64 button bits
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// ------------------------------------------------- X/Y position, Z/rZ position
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USAGE_PAGE(1), 0x01, // USAGE_PAGE (Generic Desktop)
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COLLECTION(1), 0x00, // COLLECTION (Physical)
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USAGE(1), 0x30, // USAGE (X)
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USAGE(1), 0x31, // USAGE (Y)
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USAGE(1), 0x32, // USAGE (Z)
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USAGE(1), 0x35, // USAGE (rZ)
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0x16, 0x01, 0x80,//LOGICAL_MINIMUM (-32767)
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0x26, 0xFF, 0x7F,//LOGICAL_MAXIMUM (32767)
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REPORT_SIZE(1), 0x10, // REPORT_SIZE (16)
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REPORT_COUNT(1), 0x04, // REPORT_COUNT (4)
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HIDINPUT(1), 0x02, // INPUT (Data,Var,Abs)
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// ------------------------------------------------- Triggers
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USAGE(1), 0x33, // USAGE (rX) Left Trigger
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USAGE(1), 0x34, // USAGE (rY) Right Trigger
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0x15, 0x00, // Logical Minimum (0)
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0x27, 0xFF, 0xFF, 0, 0, // Logical Maximum (65535)
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REPORT_SIZE(1), 0x10, // REPORT_SIZE (16)
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REPORT_COUNT(1), 0x02, // REPORT_COUNT (2)
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HIDINPUT(1), 0x02, // INPUT (Data, Variable, Absolute) ;4 bytes (X,Y,Z,rZ)
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// ------------------------------------------------- Sliders
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USAGE(1), 0x36, // USAGE (Slider) Slider 1
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USAGE(1), 0x36, // USAGE (Slider) Slider 2
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0x15, 0x00, // Logical Minimum (0)
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0x27, 0xFF, 0xFF, 0, 0, // Logical Maximum (65535)
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REPORT_SIZE(1), 0x10, // REPORT_SIZE (16)
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REPORT_COUNT(1), 0x02, // REPORT_COUNT (2)
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HIDINPUT(1), 0x02, // INPUT (Data, Variable, Absolute) ;20 bytes (slider 1 and slider 2)
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END_COLLECTION(0), // END_COLLECTION
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// ------------------------------------------------- Hats
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USAGE_PAGE(1), 0x01, // USAGE_PAGE (Generic Desktop)
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USAGE(1), 0x39, // Usage (Hat Switch) Hat 4
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USAGE(1), 0x39, // Usage (Hat Switch) Hat 3
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USAGE(1), 0x39, // Usage (Hat Switch) Hat 2
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USAGE(1), 0x39, // Usage (Hat Switch) Hat 1
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0x15, 0x01, // Logical Min (1)
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0x25, 0x08, // Logical Max (8)
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0x35, 0x00, // Physical Min (0)
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0x46, 0x3B, 0x01, // Physical Max (315)
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0x65, 0x12, // Unit (SI Rot : Ang Pos)
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0x75, 0x08, // Report Size (8)
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0x95, 0x04, // Report Count (4)
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0x81, 0x42, // Input (Data, Variable, Absolute)
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END_COLLECTION(0), // END_COLLECTION
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END_COLLECTION(0) // END_COLLECTION
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};
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BleGamepad::BleGamepad(std::string deviceName, std::string deviceManufacturer, uint8_t batteryLevel) :
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_buttons(0),
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_x(0),
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_y(0),
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_z(0),
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_rZ(0),
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_rX(0),
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_rY(0),
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_slider1(0),
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_slider2(0),
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_hat1(0),
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_hat2(0),
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_hat3(0),
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_hat4(0),
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_autoReport(false),
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hid(0)
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{
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this->deviceName = deviceName;
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this->deviceManufacturer = deviceManufacturer;
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this->batteryLevel = batteryLevel;
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this->connectionStatus = new BleConnectionStatus();
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}
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void BleGamepad::begin(bool autoReport)
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{
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_autoReport = autoReport;
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xTaskCreate(this->taskServer, "server", 20000, (void *)this, 5, NULL);
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}
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void BleGamepad::end(void)
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{
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}
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void BleGamepad::setAxes(int16_t x, int16_t y, int16_t z, int16_t rZ, uint16_t rX, uint16_t rY, uint16_t slider1, uint16_t slider2, signed char hat1, signed char hat2, signed char hat3, signed char hat4)
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{
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if(x == -32768) { x = -32767; }
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if(y == -32768) { y = -32767; }
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if(z == -32768) { z = -32767; }
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if(rZ == -32768) { rZ = -32767; }
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_x = x;
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_y = y;
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_z = z;
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_rZ = rZ;
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_rX = rX;
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_rY = rY;
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_slider1 = slider1;
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_slider2 = slider2;
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_hat1 = hat1;
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_hat2 = hat2;
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_hat3 = hat3;
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_hat4 = hat4;
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if(_autoReport){ sendReport(); }
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}
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void BleGamepad::setHats(signed char hat1, signed char hat2, signed char hat3, signed char hat4)
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{
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_hat1 = hat1;
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_hat2 = hat2;
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_hat3 = hat3;
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_hat4 = hat4;
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if(_autoReport){ sendReport(); }
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}
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void BleGamepad::setSliders(uint16_t slider1, uint16_t slider2)
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{
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_slider1 = slider1;
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_slider2 = slider2;
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if(_autoReport){ sendReport(); }
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}
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void BleGamepad::sendReport(void)
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{
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if (this->isConnected())
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{
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uint8_t m[28];
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m[0] = _buttons;
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m[1] = (_buttons >> 8);
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m[2] = (_buttons >> 16);
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m[3] = (_buttons >> 24);
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m[4] = (_buttons >> 32);
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m[5] = (_buttons >> 40);
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m[6] = (_buttons >> 48);
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m[7] = (_buttons >> 56);
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m[8] = _x;
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m[9] = (_x >> 8);
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m[10] = _y;
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m[11] = (_y >> 8);
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m[12] = _z;
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m[13] = (_z >> 8);
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m[14] = _rZ;
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m[15] = (_rZ >> 8);
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m[16] = _rX;
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m[17] = (_rX >> 8);
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m[18] = _rY;
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m[19] = (_rY >> 8);
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m[20] = _slider1;
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m[21] = (_slider1 >> 8);
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m[22] = _slider2;
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m[23] = (_slider2 >> 8);
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m[24] = _hat4;
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m[25] = _hat3;
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m[26] = _hat2;
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m[27] = _hat1;
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this->inputGamepad->setValue(m, sizeof(m));
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this->inputGamepad->notify();
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}
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}
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void BleGamepad::buttons(uint64_t b)
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{
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if (b != _buttons)
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{
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_buttons = b;
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if(_autoReport){ sendReport(); }
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}
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}
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void BleGamepad::press(uint64_t b)
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{
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buttons(_buttons | b);
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}
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void BleGamepad::release(uint64_t b)
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{
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buttons(_buttons & ~b);
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}
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void BleGamepad::setLeftThumb(int16_t x, int16_t y)
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{
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if(x == -32768) { x = -32767; }
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if(y == -32768) { y = -32767; }
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_x = x;
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_y = y;
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if(_autoReport){ sendReport(); }
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}
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void BleGamepad::setRightThumb(int16_t z, int16_t rZ)
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{
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if(z == -32768) { z = -32767; }
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if(rZ == -32768) { rZ = -32767; }
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_z = z;
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_rZ = rZ;
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if(_autoReport){ sendReport(); }
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}
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void BleGamepad::setLeftTrigger(uint16_t rX)
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{
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_rX = rX;
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if(_autoReport){ sendReport(); }
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}
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void BleGamepad::setRightTrigger(uint16_t rY)
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{
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_rY = rY;
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if(_autoReport){ sendReport(); }
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}
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void BleGamepad::setHat(signed char hat)
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{
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_hat1 = hat;
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if(_autoReport){ sendReport(); }
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}
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void BleGamepad::setHat1(signed char hat1)
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{
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_hat1 = hat1;
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if(_autoReport){ sendReport(); }
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}
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void BleGamepad::setHat2(signed char hat2)
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{
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_hat2 = hat2;
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if(_autoReport){ sendReport(); }
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}
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void BleGamepad::setHat3(signed char hat3)
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{
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_hat3 = hat3;
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if(_autoReport){ sendReport(); }
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}
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void BleGamepad::setHat4(signed char hat4)
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{
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_hat4 = hat4;
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if(_autoReport){ sendReport(); }
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}
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void BleGamepad::setX(int16_t x)
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{
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if(x == -32768) { x = -32767; }
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_x = x;
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if(_autoReport){ sendReport(); }
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}
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void BleGamepad::setY(int16_t y)
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{
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if(y == -32768) { y = -32767; }
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_y = y;
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if(_autoReport){ sendReport(); }
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}
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void BleGamepad::setZ(int16_t z)
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{
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if(z == -32768) { z = -32767; }
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_z = z;
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if(_autoReport){ sendReport(); }
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}
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void BleGamepad::setRZ(int16_t rZ)
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{
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if(rZ == -32768) { rZ = -32767; }
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_rZ = rZ;
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if(_autoReport){ sendReport(); }
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}
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void BleGamepad::setRX(uint16_t rX)
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{
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_rX = rX;
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if(_autoReport){ sendReport(); }
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}
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void BleGamepad::setRY(uint16_t rY)
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{
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_rY = rY;
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if(_autoReport){ sendReport(); }
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}
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void BleGamepad::setSlider(uint16_t slider)
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{
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_slider1 = slider;
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if(_autoReport){ sendReport(); }
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}
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void BleGamepad::setSlider1(uint16_t slider1)
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{
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_slider1 = slider1;
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if(_autoReport){ sendReport(); }
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}
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void BleGamepad::setSlider2(uint16_t slider2)
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{
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_slider2 = slider2;
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if(_autoReport){ sendReport(); }
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}
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void BleGamepad::setAutoReport(bool autoReport)
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{
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_autoReport = autoReport;
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}
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bool BleGamepad::isPressed(uint64_t b)
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{
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if ((b & _buttons) > 0)
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return true;
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return false;
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}
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bool BleGamepad::isConnected(void)
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{
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return this->connectionStatus->connected;
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}
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void BleGamepad::setBatteryLevel(uint8_t level)
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{
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this->batteryLevel = level;
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if (hid != 0)
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this->hid->setBatteryLevel(this->batteryLevel);
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}
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void BleGamepad::taskServer(void* pvParameter)
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{
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BleGamepad* BleGamepadInstance = (BleGamepad *) pvParameter; //static_cast<BleGamepad *>(pvParameter);
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BLEDevice::init(BleGamepadInstance->deviceName);
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BLEServer *pServer = BLEDevice::createServer();
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pServer->setCallbacks(BleGamepadInstance->connectionStatus);
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BleGamepadInstance->hid = new BLEHIDDevice(pServer);
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BleGamepadInstance->inputGamepad = BleGamepadInstance->hid->inputReport(0); // <-- input REPORTID from report map
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BleGamepadInstance->connectionStatus->inputGamepad = BleGamepadInstance->inputGamepad;
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BleGamepadInstance->hid->manufacturer()->setValue(BleGamepadInstance->deviceManufacturer);
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BleGamepadInstance->hid->pnp(0x01,0x02e5,0xabbb,0x0110);
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BleGamepadInstance->hid->hidInfo(0x00,0x01);
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BLESecurity *pSecurity = new BLESecurity();
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pSecurity->setAuthenticationMode(ESP_LE_AUTH_BOND);
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BleGamepadInstance->hid->reportMap((uint8_t*)_hidReportDescriptor, sizeof(_hidReportDescriptor));
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BleGamepadInstance->hid->startServices();
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BleGamepadInstance->onStarted(pServer);
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BLEAdvertising *pAdvertising = pServer->getAdvertising();
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pAdvertising->setAppearance(HID_GAMEPAD);
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pAdvertising->addServiceUUID(BleGamepadInstance->hid->hidService()->getUUID());
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pAdvertising->start();
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BleGamepadInstance->hid->setBatteryLevel(BleGamepadInstance->batteryLevel);
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ESP_LOGD(LOG_TAG, "Advertising started!");
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vTaskDelay(portMAX_DELAY); //delay(portMAX_DELAY);
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}
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