Files
ESP32-BLE-Gamepad/BleConnectionStatus.h

26 lines
742 B
C++

#ifndef ESP32_BLE_CONNECTION_STATUS_H
#define ESP32_BLE_CONNECTION_STATUS_H
#include "sdkconfig.h"
#if defined(CONFIG_BT_ENABLED)
#include "nimconfig.h"
#if defined(CONFIG_BT_NIMBLE_ROLE_PERIPHERAL)
#include <NimBLEServer.h>
#include "NimBLECharacteristic.h"
#include "NimBLEConnInfo.h"
class BleConnectionStatus : public NimBLEServerCallbacks
{
public:
BleConnectionStatus(void);
bool connected = false;
void onConnect(NimBLEServer *pServer, NimBLEConnInfo& connInfo) override;
void onDisconnect(NimBLEServer *pServer, NimBLEConnInfo& connInfo, int reason) override;
NimBLECharacteristic *inputGamepad;
};
#endif // CONFIG_BT_NIMBLE_ROLE_PERIPHERAL
#endif // CONFIG_BT_ENABLED
#endif // ESP32_BLE_CONNECTION_STATUS_H