Files
ESP32-BLE-Gamepad/BleConnectionStatus.cpp
2019-09-14 18:32:50 +10:00

19 lines
520 B
C++

#include "BleConnectionStatus.h"
BleConnectionStatus::BleConnectionStatus(void) {
}
void BleConnectionStatus::onConnect(BLEServer* pServer)
{
this->connected = true;
BLE2902* desc = (BLE2902*)this->inputGamepad->getDescriptorByUUID(BLEUUID((uint16_t)0x2902));
desc->setNotifications(true);
}
void BleConnectionStatus::onDisconnect(BLEServer* pServer)
{
this->connected = false;
BLE2902* desc = (BLE2902*)this->inputGamepad->getDescriptorByUUID(BLEUUID((uint16_t)0x2902));
desc->setNotifications(false);
}