mirror of
https://github.com/lemmingDev/ESP32-BLE-Gamepad.git
synced 2026-03-04 15:24:11 +01:00
* added support for start and select button * Added the things I forgot * changed header * edited the main file to add support for the different special buttons * added the press and release functions * added stuff to make it more complete. not done yet * this should do it * added back button * made the indentation consistent * small commit so i can continue on my other pc * finished the header for the config class * started working on converting existing code with new config class * replaced all _include variable with calls to the config class * fixed constructor * removed setAutoReport function * fixed a bunch of dumb mistakes * fixed a bunch of dumb mistakes * made the indentation consistent * small commit so i can continue on my other pc * finished the header for the config class * started working on converting existing code with new config class * replaced all _include variable with calls to the config class * removed setAutoReport function * fixed a bunch of dumb mistakes * added report id to list of configurable options * actually finished all the getters and setters from the config class * finished the configuration class * forgot controllertype config * updated the examples * added my own example * added home test to example * ran an autoformatter * added a comment (examples) * more readable copy-by-value * fixed circular dependancy problem * spelling mistake Co-authored-by: Hagedoorn, J.P. (pieter) <j.p.hagedoorn@students.uu.nl>
45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
#include <Arduino.h>
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#include <Bounce2.h> // https://github.com/thomasfredericks/Bounce2
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#include <BleGamepad.h> // https://github.com/lemmingDev/ESP32-BLE-Gamepad
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#define BOUNCE_WITH_PROMPT_DETECTION // Make button state changes available immediately
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#define BUTTON_PIN 35
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#define LED_PIN 13
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Bounce debouncer = Bounce(); // Instantiate a Bounce object
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BleGamepad bleGamepad; // Instantiate a BleGamepad object
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void setup()
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{
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bleGamepad.begin(); // Begin the gamepad
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pinMode(BUTTON_PIN, INPUT_PULLUP); // Setup the button with an internal pull-up
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debouncer.attach(BUTTON_PIN); // After setting up the button, setup the Bounce instance :
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debouncer.interval(5); // interval in ms
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pinMode(LED_PIN, OUTPUT); // Setup the LED :
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}
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void loop()
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{
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if (bleGamepad.isConnected())
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{
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debouncer.update(); // Update the Bounce instance
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int value = debouncer.read(); // Get the updated value
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// Press/release gamepad button and turn on or off the LED as determined by the state
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if (value == LOW)
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{
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digitalWrite(LED_PIN, HIGH);
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bleGamepad.press(BUTTON_1);
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}
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else
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{
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digitalWrite(LED_PIN, LOW);
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bleGamepad.release(BUTTON_1);
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}
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}
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}
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