Files
ESP32-BLE-Gamepad/examples/SingleButtonDebounce/SingleButtonDebounce.ino
dexterdy acee5ab5ea Seperated configuration from base class for convenience. Added support for special buttons (#97)
* added support for start and select button

* Added the things I forgot

* changed header

* edited the main file to add support for the different special buttons

* added the press and release functions

* added stuff to make it more complete. not done yet

* this should do it

* added back button

* made the indentation consistent

* small commit so i can continue on my other pc

* finished the header for the config class

* started working on converting existing code with new config class

* replaced all _include variable with calls to the config class

* fixed constructor

* removed setAutoReport function

* fixed a bunch of dumb mistakes

* fixed a bunch of dumb mistakes

* made the indentation consistent

* small commit so i can continue on my other pc

* finished the header for the config class

* started working on converting existing code with new config class

* replaced all _include variable with calls to the config class

* removed setAutoReport function

* fixed a bunch of dumb mistakes

* added report id to list of configurable options

* actually finished all the getters and setters from the config class

* finished the configuration class

* forgot controllertype config

* updated the examples

* added my own example

* added home test to example

* ran an autoformatter

* added a comment (examples)

* more readable copy-by-value

* fixed circular dependancy problem

* spelling mistake

Co-authored-by: Hagedoorn, J.P. (pieter) <j.p.hagedoorn@students.uu.nl>
2022-05-01 02:14:13 +10:00

45 lines
1.3 KiB
C++

#include <Arduino.h>
#include <Bounce2.h> // https://github.com/thomasfredericks/Bounce2
#include <BleGamepad.h> // https://github.com/lemmingDev/ESP32-BLE-Gamepad
#define BOUNCE_WITH_PROMPT_DETECTION // Make button state changes available immediately
#define BUTTON_PIN 35
#define LED_PIN 13
Bounce debouncer = Bounce(); // Instantiate a Bounce object
BleGamepad bleGamepad; // Instantiate a BleGamepad object
void setup()
{
bleGamepad.begin(); // Begin the gamepad
pinMode(BUTTON_PIN, INPUT_PULLUP); // Setup the button with an internal pull-up
debouncer.attach(BUTTON_PIN); // After setting up the button, setup the Bounce instance :
debouncer.interval(5); // interval in ms
pinMode(LED_PIN, OUTPUT); // Setup the LED :
}
void loop()
{
if (bleGamepad.isConnected())
{
debouncer.update(); // Update the Bounce instance
int value = debouncer.read(); // Get the updated value
// Press/release gamepad button and turn on or off the LED as determined by the state
if (value == LOW)
{
digitalWrite(LED_PIN, HIGH);
bleGamepad.press(BUTTON_1);
}
else
{
digitalWrite(LED_PIN, LOW);
bleGamepad.release(BUTTON_1);
}
}
}