mirror of
https://github.com/lemmingDev/ESP32-BLE-Gamepad.git
synced 2026-03-04 23:34:10 +01:00
85 lines
2.6 KiB
C++
85 lines
2.6 KiB
C++
/*
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* This code programs a number of pins on an ESP32 as buttons on a BLE gamepad
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*
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* It uses arrays to cut down on code
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*
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* Uses the Bounce2 library to debounce all buttons
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*
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* Uses the rose/fell states of the Bounce instance to track button states
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*
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* Before using, adjust the numOfButtons, buttonPins and physicalButtons to suit your senario
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*
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*/
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#define BOUNCE_WITH_PROMPT_DETECTION // Make button state changes available immediately
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#include <Arduino.h>
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#include <Bounce2.h> // https://github.com/thomasfredericks/Bounce2
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#include <BleGamepad.h> // https://github.com/lemmingDev/ESP32-BLE-Gamepad
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#define numOfButtons 10
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Bounce debouncers[numOfButtons];
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BleGamepad bleGamepad;
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byte buttonPins[numOfButtons] = {0, 35, 17, 18, 19, 23, 25, 26, 27, 32};
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byte physicalButtons[numOfButtons] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
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void setup()
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{
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for (byte currentPinIndex = 0; currentPinIndex < numOfButtons; currentPinIndex++)
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{
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pinMode(buttonPins[currentPinIndex], INPUT_PULLUP);
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debouncers[currentPinIndex] = Bounce();
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debouncers[currentPinIndex].attach(buttonPins[currentPinIndex]); // After setting up the button, setup the Bounce instance :
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debouncers[currentPinIndex].interval(5);
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}
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BleGamepadConfiguration bleGamepadConfig;
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bleGamepadConfig.setButtonCount(numOfButtons);
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bleGamepadConfig.setAutoReport(false);
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bleGamepad.begin(&bleGamepadConfig);
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// changing bleGamepadConfig after the begin function has no effect, unless you call the begin function again
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Serial.begin(115200);
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}
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void loop()
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{
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if (bleGamepad.isConnected())
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{
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bool sendReport = false;
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for (byte currentIndex = 0; currentIndex < numOfButtons; currentIndex++)
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{
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debouncers[currentIndex].update();
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if (debouncers[currentIndex].fell())
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{
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bleGamepad.press(physicalButtons[currentIndex]);
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sendReport = true;
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Serial.print("Button ");
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Serial.print(physicalButtons[currentIndex]);
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Serial.println(" pushed.");
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}
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else if (debouncers[currentIndex].rose())
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{
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bleGamepad.release(physicalButtons[currentIndex]);
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sendReport = true;
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Serial.print("Button ");
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Serial.print(physicalButtons[currentIndex]);
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Serial.println(" released.");
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}
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}
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if (sendReport)
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{
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bleGamepad.sendReport();
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}
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// delay(20); // (Un)comment to remove/add delay between loops
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}
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}
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