mirror of
https://github.com/lemmingDev/ESP32-BLE-Gamepad.git
synced 2026-02-20 01:21:26 +01:00
27 lines
919 B
C++
27 lines
919 B
C++
#include "BleConnectionStatus.h"
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#include "NimBLELog.h"
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static const char* LOG_TAG = "BleConnectionStatus";
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BleConnectionStatus::BleConnectionStatus(void)
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{
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}
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void BleConnectionStatus::onConnect(NimBLEServer *pServer, NimBLEConnInfo& connInfo)
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{
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NIMBLE_LOGD(LOG_TAG, "onConnect - Connected Address: %s", std::string(connInfo.getAddress()).c_str());
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pServer->updateConnParams(connInfo.getConnHandle(), 6, 7, 0, 600);
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}
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void BleConnectionStatus::onDisconnect(NimBLEServer* pServer, NimBLEConnInfo& connInfo, int reason)
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{
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NIMBLE_LOGD(LOG_TAG, "onDisconnectConnect - Disconnected Address: %s", std::string(connInfo.getAddress()).c_str());
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this->connected = false;
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}
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void BleConnectionStatus::onAuthenticationComplete(NimBLEConnInfo& connInfo)
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{
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NIMBLE_LOGD(LOG_TAG, "onAuthenticationComplete - Authenticated Address: %s", std::string(connInfo.getAddress()).c_str());
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this->connected = true;
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}
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