mirror of
https://github.com/lemmingDev/ESP32-BLE-Gamepad.git
synced 2026-03-03 23:04:08 +01:00
135 lines
3.6 KiB
C++
135 lines
3.6 KiB
C++
/*
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* Flight controller test
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*/
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#include <BleGamepad.h>
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#define numOfButtons 32
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#define numOfHatSwitches 0
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#define enableX true
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#define enableY true
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#define enableZ false
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#define enableRZ false
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#define enableRX false
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#define enableRY false
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#define enableSlider1 false
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#define enableSlider2 false
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#define enableRudder true
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#define enableThrottle true
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#define enableAccelerator false
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#define enableBrake false
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#define enableSteering false
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BleGamepad bleGamepad("BLE Flight Controller", "lemmingDev", 100);
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void setup()
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{
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Serial.begin(115200);
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Serial.println("Starting BLE work!");
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//Setup controller with 10 buttons, accelerator, brake and steering
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bleGamepad.setAutoReport(false);
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bleGamepad.setControllerType(CONTROLLER_TYPE_MULTI_AXIS); //CONTROLLER_TYPE_JOYSTICK, CONTROLLER_TYPE_GAMEPAD (DEFAULT), CONTROLLER_TYPE_MULTI_AXIS
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bleGamepad.begin(numOfButtons,numOfHatSwitches,enableX,enableY,enableZ,enableRZ,enableRX,enableRY,enableSlider1,enableSlider2,enableRudder,enableThrottle,enableAccelerator,enableBrake,enableSteering);
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//Set throttle to min
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bleGamepad.setThrottle(-32767);
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//Set x and y axes and rudder to center
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bleGamepad.setX(0);
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bleGamepad.setY(0);
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bleGamepad.setRudder(0);
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}
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void loop()
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{
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if(bleGamepad.isConnected())
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{
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Serial.println("Press all buttons one by one");
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for(int i = 1 ; i <= numOfButtons ; i += 1)
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{
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bleGamepad.press(i);
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bleGamepad.sendReport();
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delay(100);
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bleGamepad.release(i);
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bleGamepad.sendReport();
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delay(25);
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}
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Serial.println("Move x axis from center to max");
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for(int i = 0 ; i > -32767 ; i -= 256)
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{
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bleGamepad.setX(i);
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bleGamepad.sendReport();
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delay(10);
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}
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Serial.println("Move x axis from min to max");
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for(int i = -32767 ; i < 32767 ; i += 256)
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{
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bleGamepad.setX(i);
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bleGamepad.sendReport();
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delay(10);
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}
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Serial.println("Move x axis from max to center");
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for(int i = 32767 ; i > 0 ; i -= 256)
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{
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bleGamepad.setX(i);
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bleGamepad.sendReport();
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delay(10);
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}
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bleGamepad.setX(0);
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bleGamepad.sendReport();
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Serial.println("Move y axis from center to max");
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for(int i = 0 ; i > -32767 ; i -= 256)
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{
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bleGamepad.setY(i);
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bleGamepad.sendReport();
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delay(10);
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}
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Serial.println("Move y axis from min to max");
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for(int i = -32767 ; i < 32767 ; i += 256)
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{
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bleGamepad.setY(i);
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bleGamepad.sendReport();
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delay(10);
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}
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Serial.println("Move y axis from max to center");
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for(int i = 32767 ; i > 0 ; i -= 256)
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{
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bleGamepad.setY(i);
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bleGamepad.sendReport();
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delay(10);
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}
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bleGamepad.setY(0);
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bleGamepad.sendReport();
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Serial.println("Move rudder from min to max");
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//for(int i = 32767 ; i > -32767 ; i -= 256) //Use this for loop setup instead if rudder is reversed
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for(int i = -32767 ; i < 32767 ; i += 256)
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{
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bleGamepad.setRudder(i);
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bleGamepad.sendReport();
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delay(10);
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}
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bleGamepad.setRudder(0);
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bleGamepad.sendReport();
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Serial.println("Move throttle from min to max");
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for(int i = -32767 ; i < 32767 ; i += 256)
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{
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bleGamepad.setThrottle(i);
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bleGamepad.sendReport();
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delay(10);
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}
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bleGamepad.setThrottle(-32767);
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bleGamepad.sendReport();
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}
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} |