Files
ESP32-BLE-Gamepad/examples/FlightControllerTest/FlightControllerTest.ino
2021-04-06 12:23:28 +10:00

135 lines
3.6 KiB
C++

/*
* Flight controller test
*/
#include <BleGamepad.h>
#define numOfButtons 32
#define numOfHatSwitches 0
#define enableX true
#define enableY true
#define enableZ false
#define enableRZ false
#define enableRX false
#define enableRY false
#define enableSlider1 false
#define enableSlider2 false
#define enableRudder true
#define enableThrottle true
#define enableAccelerator false
#define enableBrake false
#define enableSteering false
BleGamepad bleGamepad("BLE Flight Controller", "lemmingDev", 100);
void setup()
{
Serial.begin(115200);
Serial.println("Starting BLE work!");
//Setup controller with 10 buttons, accelerator, brake and steering
bleGamepad.setAutoReport(false);
bleGamepad.setControllerType(CONTROLLER_TYPE_MULTI_AXIS); //CONTROLLER_TYPE_JOYSTICK, CONTROLLER_TYPE_GAMEPAD (DEFAULT), CONTROLLER_TYPE_MULTI_AXIS
bleGamepad.begin(numOfButtons,numOfHatSwitches,enableX,enableY,enableZ,enableRZ,enableRX,enableRY,enableSlider1,enableSlider2,enableRudder,enableThrottle,enableAccelerator,enableBrake,enableSteering);
//Set throttle to min
bleGamepad.setThrottle(-32767);
//Set x and y axes and rudder to center
bleGamepad.setX(0);
bleGamepad.setY(0);
bleGamepad.setRudder(0);
}
void loop()
{
if(bleGamepad.isConnected())
{
Serial.println("Press all buttons one by one");
for(int i = 1 ; i <= numOfButtons ; i += 1)
{
bleGamepad.press(i);
bleGamepad.sendReport();
delay(100);
bleGamepad.release(i);
bleGamepad.sendReport();
delay(25);
}
Serial.println("Move x axis from center to max");
for(int i = 0 ; i > -32767 ; i -= 256)
{
bleGamepad.setX(i);
bleGamepad.sendReport();
delay(10);
}
Serial.println("Move x axis from min to max");
for(int i = -32767 ; i < 32767 ; i += 256)
{
bleGamepad.setX(i);
bleGamepad.sendReport();
delay(10);
}
Serial.println("Move x axis from max to center");
for(int i = 32767 ; i > 0 ; i -= 256)
{
bleGamepad.setX(i);
bleGamepad.sendReport();
delay(10);
}
bleGamepad.setX(0);
bleGamepad.sendReport();
Serial.println("Move y axis from center to max");
for(int i = 0 ; i > -32767 ; i -= 256)
{
bleGamepad.setY(i);
bleGamepad.sendReport();
delay(10);
}
Serial.println("Move y axis from min to max");
for(int i = -32767 ; i < 32767 ; i += 256)
{
bleGamepad.setY(i);
bleGamepad.sendReport();
delay(10);
}
Serial.println("Move y axis from max to center");
for(int i = 32767 ; i > 0 ; i -= 256)
{
bleGamepad.setY(i);
bleGamepad.sendReport();
delay(10);
}
bleGamepad.setY(0);
bleGamepad.sendReport();
Serial.println("Move rudder from min to max");
//for(int i = 32767 ; i > -32767 ; i -= 256) //Use this for loop setup instead if rudder is reversed
for(int i = -32767 ; i < 32767 ; i += 256)
{
bleGamepad.setRudder(i);
bleGamepad.sendReport();
delay(10);
}
bleGamepad.setRudder(0);
bleGamepad.sendReport();
Serial.println("Move throttle from min to max");
for(int i = -32767 ; i < 32767 ; i += 256)
{
bleGamepad.setThrottle(i);
bleGamepad.sendReport();
delay(10);
}
bleGamepad.setThrottle(-32767);
bleGamepad.sendReport();
}
}