Files
ESP32-BLE-Gamepad/BleGamepad.cpp
lemmingDev 0d66fbca5f Configurable HID descriptor
Major update.
Library now has a configurable HID descriptor that allows users to customise how the gamepad presents itself to the operating system
2021-04-06 12:17:44 +10:00

850 lines
23 KiB
C++

#include <NimBLEDevice.h>
#include <NimBLEUtils.h>
#include <NimBLEServer.h>
#include "NimBLEHIDDevice.h"
#include "HIDTypes.h"
#include "HIDKeyboardTypes.h"
#include <driver/adc.h>
#include "sdkconfig.h"
#include "BleConnectionStatus.h"
#include "BleGamepad.h"
#if defined(CONFIG_ARDUHAL_ESP_LOG)
#include "esp32-hal-log.h"
#define LOG_TAG "BLEGamepad"
#else
#include "esp_log.h"
static const char* LOG_TAG = "BLEGamepad";
#endif
uint8_t tempHidReportDescriptor[150];
int hidReportDescriptorSize = 0;
uint8_t _hidReportId = 3;
uint8_t reportSize = 0;
uint8_t numOfButtonBytes = 0;
BleGamepad::BleGamepad(std::string deviceName, std::string deviceManufacturer, uint8_t batteryLevel) :
_controllerType(CONTROLLER_TYPE_GAMEPAD),
_buttons(),
_x(0),
_y(0),
_z(0),
_rZ(0),
_rX(0),
_rY(0),
_slider1(0),
_slider2(0),
_rudder(0),
_throttle(0),
_accelerator(0),
_brake(0),
_steering(0),
_hat1(0),
_hat2(0),
_hat3(0),
_hat4(0),
_autoReport(true),
_buttonCount(0),
_hatSwitchCount(0),
_includeXAxis(true),
_includeYAxis(true),
_includeZAxis(true),
_includeRxAxis(true),
_includeRyAxis(true),
_includeRzAxis(true),
_includeSlider1(true),
_includeSlider2(true),
_includeRudder(false),
_includeThrottle(false),
_includeAccelerator(false),
_includeBrake(false),
_includeSteering(false),
hid(0)
{
this->resetButtons();
this->deviceName = deviceName;
this->deviceManufacturer = deviceManufacturer;
this->batteryLevel = batteryLevel;
this->connectionStatus = new BleConnectionStatus();
}
void BleGamepad::resetButtons() {
memset(&_buttons,0,sizeof(_buttons));
}
void BleGamepad::setControllerType(uint8_t controllerType){
_controllerType = controllerType;
}
void BleGamepad::begin(uint16_t buttonCount, uint8_t hatSwitchCount, bool includeXAxis, bool includeYAxis, bool includeZAxis, bool includeRzAxis, bool includeRxAxis, bool includeRyAxis, bool includeSlider1, bool includeSlider2, bool includeRudder, bool includeThrottle, bool includeAccelerator, bool includeBrake, bool includeSteering)
{
_buttonCount = buttonCount;
_hatSwitchCount = hatSwitchCount;
_includeXAxis = includeXAxis;
_includeYAxis = includeYAxis;
_includeZAxis = includeZAxis;
_includeRzAxis = includeRzAxis;
_includeRxAxis = includeRxAxis;
_includeRyAxis = includeRyAxis;
_includeSlider1 = includeSlider1;
_includeSlider2 = includeSlider2;
_includeRudder = includeRudder;
_includeThrottle = includeThrottle;
_includeAccelerator = includeAccelerator;
_includeBrake = includeBrake;
_includeSteering = includeSteering;
uint8_t axisCount = 0;
if (_includeXAxis){ axisCount++; }
if (_includeYAxis){ axisCount++; }
if (_includeZAxis){ axisCount++; }
if (_includeRzAxis){ axisCount++; }
if (_includeRxAxis){ axisCount++; }
if (_includeRyAxis){ axisCount++; }
if (_includeSlider1){ axisCount++; }
if (_includeSlider2){ axisCount++; }
uint8_t simulationCount = 0;
if (_includeRudder){ simulationCount++; }
if (_includeThrottle){ simulationCount++; }
if (_includeAccelerator){ simulationCount++; }
if (_includeBrake){ simulationCount++; }
if (_includeSteering){ simulationCount++; }
uint8_t buttonPaddingBits = 8 - (_buttonCount % 8);
if(buttonPaddingBits == 8){buttonPaddingBits = 0;}
uint8_t numOfAxisBytes = axisCount * 2;
uint8_t numOfSimulationBytes = simulationCount * 2;
numOfButtonBytes = _buttonCount / 8;
if( buttonPaddingBits > 0){numOfButtonBytes++;}
reportSize = numOfButtonBytes + numOfAxisBytes + numOfSimulationBytes + _hatSwitchCount;
// USAGE_PAGE (Generic Desktop)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x05;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x01;
// USAGE (Joystick - 0x04; Gamepad - 0x05; Multi-axis Controller - 0x08)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x09;
tempHidReportDescriptor[hidReportDescriptorSize++] = _controllerType;
// COLLECTION (Application)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0xa1;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x01;
// REPORT_ID (Default: 3)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x85;
tempHidReportDescriptor[hidReportDescriptorSize++] = _hidReportId;
if (_buttonCount > 0) {
// USAGE_PAGE (Button)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x05;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x09;
// USAGE_MINIMUM (Button 1)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x19;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x01;
// USAGE_MAXIMUM (Up to 128 buttons possible)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x29;
tempHidReportDescriptor[hidReportDescriptorSize++] = _buttonCount;
// LOGICAL_MINIMUM (0)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x15;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x00;
// LOGICAL_MAXIMUM (1)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x25;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x01;
// REPORT_SIZE (1)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x75;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x01;
// REPORT_COUNT (# of buttons)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x95;
tempHidReportDescriptor[hidReportDescriptorSize++] = _buttonCount;
// UNIT_EXPONENT (0)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x55;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x00;
// UNIT (None)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x65;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x00;
// INPUT (Data,Var,Abs)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x81;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x02;
if (buttonPaddingBits > 0) {
// REPORT_SIZE (1)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x75;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x01;
// REPORT_COUNT (# of padding bits)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x95;
tempHidReportDescriptor[hidReportDescriptorSize++] = buttonPaddingBits;
// INPUT (Const,Var,Abs)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x81;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x03;
} // Padding Bits Needed
} // Buttons
if (axisCount > 0) {
// USAGE_PAGE (Generic Desktop)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x05;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x01;
// USAGE (Pointer)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x09;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x01;
// LOGICAL_MINIMUM (-32767)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x16;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x01;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x80;
// LOGICAL_MAXIMUM (+32767)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x26;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0xFF;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x7F;
// REPORT_SIZE (16)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x75;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x10;
// REPORT_COUNT (axisCount)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x95;
tempHidReportDescriptor[hidReportDescriptorSize++] = axisCount;
// COLLECTION (Physical)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0xA1;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x00;
if (_includeXAxis == true) {
// USAGE (X)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x09;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x30;
}
if (_includeYAxis == true) {
// USAGE (Y)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x09;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x31;
}
if (_includeZAxis == true) {
// USAGE (Z)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x09;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x32;
}
if (_includeRzAxis == true) {
// USAGE (Rz)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x09;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x35;
}
if (_includeRxAxis == true) {
// USAGE (Rx)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x09;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x33;
}
if (_includeRyAxis == true) {
// USAGE (Ry)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x09;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x34;
}
if (_includeSlider1 == true) {
// USAGE (Slider)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x09;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x36;
}
if (_includeSlider2 == true) {
// USAGE (Slider)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x09;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x36;
}
// INPUT (Data,Var,Abs)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x81;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x02;
// END_COLLECTION (Physical)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0xc0;
} // X, Y, Z, Rx, Ry, and Rz Axis
if (simulationCount > 0) {
// USAGE_PAGE (Simulation Controls)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x05;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x02;
// LOGICAL_MINIMUM (-32767)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x16;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x01;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x80;
// LOGICAL_MAXIMUM (+32767)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x26;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0xFF;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x7F;
// REPORT_SIZE (16)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x75;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x10;
// REPORT_COUNT (simulationCount)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x95;
tempHidReportDescriptor[hidReportDescriptorSize++] = simulationCount;
// COLLECTION (Physical)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0xA1;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x00;
if (includeRudder == true) {
// USAGE (Rudder)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x09;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0xBA;
}
if (includeThrottle == true) {
// USAGE (Throttle)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x09;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0xBB;
}
if (includeAccelerator == true) {
// USAGE (Accelerator)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x09;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0xC4;
}
if (includeBrake == true) {
// USAGE (Brake)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x09;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0xC5;
}
if (includeSteering == true) {
// USAGE (Steering)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x09;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0xC8;
}
// INPUT (Data,Var,Abs)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x81;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x02;
// END_COLLECTION (Physical)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0xc0;
} // Simulation Controls
if(_hatSwitchCount > 0){
// COLLECTION (Physical)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0xA1;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x00;
// USAGE_PAGE (Generic Desktop)
tempHidReportDescriptor[hidReportDescriptorSize++] = USAGE_PAGE(1);
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x01;
// USAGE (Hat Switch)
for(int currentHatIndex = 0 ; currentHatIndex < _hatSwitchCount ; currentHatIndex++){
tempHidReportDescriptor[hidReportDescriptorSize++] = USAGE(1);
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x39;
}
// Logical Min (1)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x15;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x01;
// Logical Max (8)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x25;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x08;
// Physical Min (0)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x35;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x00;
// Physical Max (315)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x46;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x3B;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x01;
// Unit (SI Rot : Ang Pos)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x65;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x12;
// Report Size (8)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x75;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x08;
// Report Count (4)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x95;
tempHidReportDescriptor[hidReportDescriptorSize++] = _hatSwitchCount;
// Input (Data, Variable, Absolute)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x81;
tempHidReportDescriptor[hidReportDescriptorSize++] = 0x42;
// END_COLLECTION (Physical)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0xc0;
}
// END_COLLECTION (Application)
tempHidReportDescriptor[hidReportDescriptorSize++] = 0xc0;
xTaskCreate(this->taskServer, "server", 20000, (void *)this, 5, NULL);
}
void BleGamepad::end(void)
{
}
void BleGamepad::setAxes(int16_t x, int16_t y, int16_t z, int16_t rZ, int16_t rX, int16_t rY, int16_t slider1, int16_t slider2, signed char hat1, signed char hat2, signed char hat3, signed char hat4)
{
if(x == -32768) { x = -32767; }
if(y == -32768) { y = -32767; }
if(z == -32768) { z = -32767; }
if(rZ == -32768) { rZ = -32767; }
if(rX == -32768) { rX = -32767; }
if(rY == -32768) { rY = -32767; }
if(slider1 == -32768) { slider1 = -32767; }
if(slider2 == -32768) { slider2 = -32767; }
_x = x;
_y = y;
_z = z;
_rZ = rZ;
_rX = rX;
_rY = rY;
_slider1 = slider1;
_slider2 = slider2;
_hat1 = hat1;
_hat2 = hat2;
_hat3 = hat3;
_hat4 = hat4;
if(_autoReport){ sendReport(); }
}
void BleGamepad::setSimulationControls(int16_t rudder, int16_t throttle, int16_t accelerator, int16_t brake, int16_t steering)
{
if(rudder == -32768) { rudder = -32767; }
if(throttle == -32768) { throttle = -32767; }
if(accelerator == -32768) { accelerator = -32767; }
if(brake == -32768) { brake = -32767; }
if(steering == -32768) { steering = -32767; }
_rudder = rudder;
_throttle = throttle;
_accelerator = accelerator;
_brake = brake;
_steering = steering;
if(_autoReport){ sendReport(); }
}
void BleGamepad::setHats(signed char hat1, signed char hat2, signed char hat3, signed char hat4)
{
_hat1 = hat1;
_hat2 = hat2;
_hat3 = hat3;
_hat4 = hat4;
if(_autoReport){ sendReport(); }
}
void BleGamepad::setSliders(int16_t slider1, int16_t slider2)
{
if(slider1 == -32768) { slider1 = -32767; }
if(slider2 == -32768) { slider2 = -32767; }
_slider1 = slider1;
_slider2 = slider2;
if(_autoReport){ sendReport(); }
}
void BleGamepad::sendReport(void)
{
if (this->isConnected())
{
uint8_t currentReportIndex = 0;
uint8_t m[reportSize];
memset(&m,0,sizeof(m));
memcpy(&m, &_buttons, sizeof(_buttons));
currentReportIndex+=numOfButtonBytes;
if(_includeXAxis){ m[currentReportIndex++] = _x; m[currentReportIndex++] = (_x >> 8); }
if(_includeYAxis){ m[currentReportIndex++] = _y; m[currentReportIndex++] = (_y >> 8); }
if(_includeZAxis){ m[currentReportIndex++] = _z; m[currentReportIndex++] = (_z >> 8); }
if(_includeRzAxis){ m[currentReportIndex++] = _rZ; m[currentReportIndex++] = (_rZ >> 8); }
if(_includeRxAxis){ m[currentReportIndex++] = _rX; m[currentReportIndex++] = (_rX >> 8); }
if(_includeRyAxis){ m[currentReportIndex++] = _rY; m[currentReportIndex++] = (_rY >> 8); }
if(_includeSlider1){ m[currentReportIndex++] = _slider1; m[currentReportIndex++] = (_slider1 >> 8); }
if(_includeSlider2){ m[currentReportIndex++] = _slider2; m[currentReportIndex++] = (_slider2 >> 8); }
if(_includeRudder){ m[currentReportIndex++] = _rudder; m[currentReportIndex++] = (_rudder >> 8); }
if(_includeThrottle){ m[currentReportIndex++] = _throttle; m[currentReportIndex++] = (_throttle >> 8); }
if(_includeAccelerator){ m[currentReportIndex++] = _accelerator; m[currentReportIndex++] = (_accelerator >> 8); }
if(_includeBrake){ m[currentReportIndex++] = _brake; m[currentReportIndex++] = (_brake >> 8); }
if(_includeSteering){ m[currentReportIndex++] = _steering; m[currentReportIndex++] = (_steering >> 8); }
if(_hatSwitchCount > 0)
{
signed char hats[4];
hats[0] = _hat1;
hats[1] = _hat2;
hats[2] = _hat3;
hats[3] = _hat4;
for(int currentHatIndex = _hatSwitchCount -1 ; currentHatIndex >= 0 ; currentHatIndex--)
{
m[currentReportIndex++] = hats[currentHatIndex];
}
}
this->inputGamepad->setValue(m, sizeof(m));
this->inputGamepad->notify();
}
}
void BleGamepad::press(uint8_t b)
{
char index = (b-1) / 8;
char bit = (b-1) % 8;
uint8_t bitmask = (1 << bit);
uint8_t result = _buttons[index] | bitmask;
if (result != _buttons[index])
{
_buttons[index] = result;
}
if(_autoReport){ sendReport(); }
}
void BleGamepad::release(uint8_t b)
{
char index = (b-1) / 8;
char bit = (b-1) % 8;
uint8_t bitmask = (1 << bit);
uint64_t result = _buttons[index] & ~bitmask;
if (result != _buttons[index])
{
_buttons[index] = result;
}
if(_autoReport){ sendReport(); }
}
void BleGamepad::setLeftThumb(int16_t x, int16_t y)
{
if(x == -32768) { x = -32767; }
if(y == -32768) { y = -32767; }
_x = x;
_y = y;
if(_autoReport){ sendReport(); }
}
void BleGamepad::setRightThumb(int16_t z, int16_t rZ)
{
if(z == -32768) { z = -32767; }
if(rZ == -32768) { rZ = -32767; }
_z = z;
_rZ = rZ;
if(_autoReport){ sendReport(); }
}
void BleGamepad::setLeftTrigger(int16_t rX)
{
if(rX == -32768) {rX = -32767; }
_rX = rX;
if(_autoReport){ sendReport(); }
}
void BleGamepad::setRightTrigger(int16_t rY)
{
if(rY == -32768) {rY = -32767; }
_rY = rY;
if(_autoReport){ sendReport(); }
}
void BleGamepad::setTriggers(int16_t rX, int16_t rY)
{
if(rX == -32768) {rX = -32767; }
if(rY == -32768) {rY = -32767; }
_rX = rX;
_rY = rY;
if(_autoReport){ sendReport(); }
}
void BleGamepad::setHat(signed char hat)
{
_hat1 = hat;
if(_autoReport){ sendReport(); }
}
void BleGamepad::setHat1(signed char hat1)
{
_hat1 = hat1;
if(_autoReport){ sendReport(); }
}
void BleGamepad::setHat2(signed char hat2)
{
_hat2 = hat2;
if(_autoReport){ sendReport(); }
}
void BleGamepad::setHat3(signed char hat3)
{
_hat3 = hat3;
if(_autoReport){ sendReport(); }
}
void BleGamepad::setHat4(signed char hat4)
{
_hat4 = hat4;
if(_autoReport){ sendReport(); }
}
void BleGamepad::setX(int16_t x)
{
if(x == -32768) { x = -32767; }
_x = x;
if(_autoReport){ sendReport(); }
}
void BleGamepad::setY(int16_t y)
{
if(y == -32768) { y = -32767; }
_y = y;
if(_autoReport){ sendReport(); }
}
void BleGamepad::setZ(int16_t z)
{
if(z == -32768) { z = -32767; }
_z = z;
if(_autoReport){ sendReport(); }
}
void BleGamepad::setRZ(int16_t rZ)
{
if(rZ == -32768) { rZ = -32767; }
_rZ = rZ;
if(_autoReport){ sendReport(); }
}
void BleGamepad::setRX(int16_t rX)
{
if(rX == -32768) { rX = -32767; }
_rX = rX;
if(_autoReport){ sendReport(); }
}
void BleGamepad::setRY(int16_t rY)
{
if(rY == -32768) { rY = -32767; }
_rY = rY;
if(_autoReport){ sendReport(); }
}
void BleGamepad::setSlider(int16_t slider)
{
if(slider == -32768) { slider = -32767; }
_slider1 = slider;
if(_autoReport){ sendReport(); }
}
void BleGamepad::setSlider1(int16_t slider1)
{
if(slider1 == -32768) { slider1 = -32767; }
_slider1 = slider1;
if(_autoReport){ sendReport(); }
}
void BleGamepad::setSlider2(int16_t slider2)
{
if(slider2 == -32768) { slider2 = -32767; }
_slider2 = slider2;
if(_autoReport){ sendReport(); }
}
void BleGamepad::setRudder(int16_t rudder)
{
if(rudder == -32768) { rudder = -32767; }
_rudder = rudder;
if(_autoReport){ sendReport(); }
}
void BleGamepad::setThrottle(int16_t throttle)
{
if(throttle == -32768) { throttle = -32767; }
_throttle = throttle;
if(_autoReport){ sendReport(); }
}
void BleGamepad::setAccelerator(int16_t accelerator)
{
if(accelerator == -32768) { accelerator = -32767; }
_accelerator = accelerator;
if(_autoReport){ sendReport(); }
}
void BleGamepad::setBrake(int16_t brake)
{
if(brake == -32768) { brake = -32767; }
_brake = brake;
if(_autoReport){ sendReport(); }
}
void BleGamepad::setSteering(int16_t steering)
{
if(steering == -32768) { steering = -32767; }
_steering = steering;
if(_autoReport){ sendReport(); }
}
void BleGamepad::setAutoReport(bool autoReport)
{
_autoReport = autoReport;
}
bool BleGamepad::isPressed(uint8_t b)
{
char index = (b-1) / 8;
char bit = (b-1) % 8;
uint8_t bitmask = (1 << bit);
if ((bitmask & _buttons[index]) > 0)
return true;
return false;
}
bool BleGamepad::isConnected(void)
{
return this->connectionStatus->connected;
}
void BleGamepad::setBatteryLevel(uint8_t level)
{
this->batteryLevel = level;
if (hid != 0)
this->hid->setBatteryLevel(this->batteryLevel);
}
void BleGamepad::taskServer(void* pvParameter)
{
BleGamepad* BleGamepadInstance = (BleGamepad *) pvParameter; //static_cast<BleGamepad *>(pvParameter);
NimBLEDevice::init(BleGamepadInstance->deviceName);
NimBLEServer *pServer = NimBLEDevice::createServer();
pServer->setCallbacks(BleGamepadInstance->connectionStatus);
BleGamepadInstance->hid = new NimBLEHIDDevice(pServer);
BleGamepadInstance->inputGamepad = BleGamepadInstance->hid->inputReport(_hidReportId); // <-- input REPORTID from report map
BleGamepadInstance->connectionStatus->inputGamepad = BleGamepadInstance->inputGamepad;
BleGamepadInstance->hid->manufacturer()->setValue(BleGamepadInstance->deviceManufacturer);
BleGamepadInstance->hid->pnp(0x01,0x02e5,0xabbb,0x0110);
BleGamepadInstance->hid->hidInfo(0x00,0x01);
NimBLESecurity *pSecurity = new NimBLESecurity();
pSecurity->setAuthenticationMode(ESP_LE_AUTH_BOND);
uint8_t *customHidReportDescriptor = new uint8_t[hidReportDescriptorSize];
memcpy(customHidReportDescriptor, tempHidReportDescriptor, hidReportDescriptorSize);
BleGamepadInstance->hid->reportMap((uint8_t*)customHidReportDescriptor, hidReportDescriptorSize);
BleGamepadInstance->hid->startServices();
BleGamepadInstance->onStarted(pServer);
NimBLEAdvertising *pAdvertising = pServer->getAdvertising();
pAdvertising->setAppearance(HID_GAMEPAD);
pAdvertising->addServiceUUID(BleGamepadInstance->hid->hidService()->getUUID());
pAdvertising->start();
BleGamepadInstance->hid->setBatteryLevel(BleGamepadInstance->batteryLevel);
ESP_LOGD(LOG_TAG, "Advertising started!");
vTaskDelay(portMAX_DELAY); //delay(portMAX_DELAY);
}