#include "BleConnectionStatus.h" BleConnectionStatus::BleConnectionStatus(void) { } void BleConnectionStatus::onConnect(NimBLEServer *pServer, ble_gap_conn_desc* desc) { pServer->updateConnParams(desc->conn_handle, 6, 7, 0, 600); this->connected = true; } void BleConnectionStatus::onDisconnect(NimBLEServer *pServer) { this->connected = false; }