/* * Flight controller test */ #include #include #define numOfButtons 32 #define numOfHatSwitches 0 #define enableX true #define enableY true #define enableZ false #define enableRZ false #define enableRX false #define enableRY false #define enableSlider1 false #define enableSlider2 false #define enableRudder true #define enableThrottle true #define enableAccelerator false #define enableBrake false #define enableSteering false BleGamepad bleGamepad("BLE Flight Controller", "lemmingDev", 100); void setup() { Serial.begin(115200); Serial.println("Starting BLE work!"); // Setup controller with 32 buttons, accelerator, brake and steering BleGamepadConfiguration bleGamepadConfig; bleGamepadConfig.setAutoReport(false); bleGamepadConfig.setControllerType(CONTROLLER_TYPE_MULTI_AXIS); // CONTROLLER_TYPE_JOYSTICK, CONTROLLER_TYPE_GAMEPAD (DEFAULT), CONTROLLER_TYPE_MULTI_AXIS bleGamepadConfig.setButtonCount(numOfButtons); bleGamepadConfig.setIncludeStart(true); bleGamepadConfig.setIncludeSelect(true); bleGamepadConfig.setWhichAxes(enableX, enableY, enableZ, enableRX, enableRY, enableRZ, enableSlider1, enableSlider2); // Can also be done per-axis individually. All are true by default bleGamepadConfig.setWhichSimulationControls(enableRudder, enableThrottle, enableAccelerator, enableBrake, enableSteering); // Can also be done per-control individually. All are false by default bleGamepadConfig.setHatSwitchCount(numOfHatSwitches); // 1 by default bleGamepad.begin(bleGamepadConfig); // changing bleGamepadConfig after the begin function has no effect, unless you call the begin function again // Set throttle to min bleGamepad.setThrottle(-32767); // Set x and y axes and rudder to center bleGamepad.setX(0); bleGamepad.setY(0); bleGamepad.setRudder(0); } void loop() { if (bleGamepad.isConnected()) { Serial.println("Press all buttons one by one"); for (int i = 1; i <= numOfButtons; i += 1) { bleGamepad.press(i); bleGamepad.sendReport(); delay(100); bleGamepad.release(i); bleGamepad.sendReport(); delay(25); } Serial.println("Press start and select"); bleGamepad.pressStart(); delay(100); bleGamepad.pressSelect(); delay(100); bleGamepad.releaseStart(); delay(100); bleGamepad.releaseSelect(); Serial.println("Move x axis from center to max"); for (int i = 0; i > -32767; i -= 256) { bleGamepad.setX(i); bleGamepad.sendReport(); delay(10); } Serial.println("Move x axis from min to max"); for (int i = -32767; i < 32767; i += 256) { bleGamepad.setX(i); bleGamepad.sendReport(); delay(10); } Serial.println("Move x axis from max to center"); for (int i = 32767; i > 0; i -= 256) { bleGamepad.setX(i); bleGamepad.sendReport(); delay(10); } bleGamepad.setX(0); bleGamepad.sendReport(); Serial.println("Move y axis from center to max"); for (int i = 0; i > -32767; i -= 256) { bleGamepad.setY(i); bleGamepad.sendReport(); delay(10); } Serial.println("Move y axis from min to max"); for (int i = -32767; i < 32767; i += 256) { bleGamepad.setY(i); bleGamepad.sendReport(); delay(10); } Serial.println("Move y axis from max to center"); for (int i = 32767; i > 0; i -= 256) { bleGamepad.setY(i); bleGamepad.sendReport(); delay(10); } bleGamepad.setY(0); bleGamepad.sendReport(); Serial.println("Move rudder from min to max"); // for(int i = 32767 ; i > -32767 ; i -= 256) //Use this for loop setup instead if rudder is reversed for (int i = -32767; i < 32767; i += 256) { bleGamepad.setRudder(i); bleGamepad.sendReport(); delay(10); } bleGamepad.setRudder(0); bleGamepad.sendReport(); Serial.println("Move throttle from min to max"); for (int i = -32767; i < 32767; i += 256) { bleGamepad.setThrottle(i); bleGamepad.sendReport(); delay(10); } bleGamepad.setThrottle(-32767); bleGamepad.sendReport(); } }