/* * Driving controller test */ #include #include #define numOfButtons 10 #define numOfHatSwitches 0 #define enableX false #define enableY false #define enableZ false #define enableRX false #define enableRY false #define enableRZ false #define enableSlider1 false #define enableSlider2 false #define enableRudder false #define enableThrottle false #define enableAccelerator true #define enableBrake true #define enableSteering true BleGamepad bleGamepad("BLE Driving Controller", "lemmingDev", 100); void setup() { Serial.begin(115200); Serial.println("Starting BLE work!"); // Setup controller with 10 buttons, accelerator, brake and steering BleGamepadConfiguration bleGamepadConfig; bleGamepadConfig.setAutoReport(false); bleGamepadConfig.setControllerType(CONTROLLER_TYPE_GAMEPAD); // CONTROLLER_TYPE_JOYSTICK, CONTROLLER_TYPE_GAMEPAD (DEFAULT), CONTROLLER_TYPE_MULTI_AXIS bleGamepadConfig.setButtonCount(numOfButtons); bleGamepadConfig.setWhichAxes(enableX, enableY, enableZ, enableRX, enableRY, enableRZ, enableSlider1, enableSlider2); // Can also be done per-axis individually. All are true by default bleGamepadConfig.setWhichSimulationControls(enableRudder, enableThrottle, enableAccelerator, enableBrake, enableSteering); // Can also be done per-control individually. All are false by default bleGamepadConfig.setHatSwitchCount(numOfHatSwitches); // 1 by default // Some non-Windows operating systems and web based gamepad testers don't like min axis set below 0, so 0 is set by default bleGamepadConfig.setSimulationMin(0x8001); // -32767 --> int16_t - 16 bit signed integer - Can be in decimal or hexadecimal bleGamepadConfig.setSimulationMax(0x7FFF); //32767 --> int16_t - 16 bit signed integer - Can be in decimal or hexadecimal bleGamepad.begin(&bleGamepadConfig); // changing bleGamepadConfig after the begin function has no effect, unless you call the begin function again // Set accelerator and brake to min bleGamepad.setAccelerator(-32767); bleGamepad.setBrake(-32767); // Set steering to center bleGamepad.setSteering(0); } void loop() { if (bleGamepad.isConnected()) { Serial.println("Press all buttons one by one"); for (int i = 1; i <= numOfButtons; i += 1) { bleGamepad.press(i); bleGamepad.sendReport(); delay(100); bleGamepad.release(i); bleGamepad.sendReport(); delay(25); } Serial.println("Move steering from center to max"); for (int i = 0; i > -32767; i -= 256) { bleGamepad.setSteering(i); bleGamepad.sendReport(); delay(10); } Serial.println("Move steering from min to max"); for (int i = -32767; i < 32767; i += 256) { bleGamepad.setSteering(i); bleGamepad.sendReport(); delay(10); } Serial.println("Move steering from max to center"); for (int i = 32767; i > 0; i -= 256) { bleGamepad.setSteering(i); bleGamepad.sendReport(); delay(10); } bleGamepad.setSteering(0); bleGamepad.sendReport(); Serial.println("Move accelerator from min to max"); // for(int i = 32767 ; i > -32767 ; i -= 256) //Use this for loop setup instead if accelerator is reversed for (int i = -32767; i < 32767; i += 256) { bleGamepad.setAccelerator(i); bleGamepad.sendReport(); delay(10); } bleGamepad.setAccelerator(-32767); bleGamepad.sendReport(); Serial.println("Move brake from min to max"); for (int i = -32767; i < 32767; i += 256) { bleGamepad.setBrake(i); bleGamepad.sendReport(); delay(10); } bleGamepad.setBrake(-32767); bleGamepad.sendReport(); } }