#include "BleConnectionStatus.h" BleConnectionStatus::BleConnectionStatus(void) { } void BleConnectionStatus::onConnect(NimBLEServer *pServer, NimBLEConnInfo& connInfo) { pServer->updateConnParams(connInfo.getConnHandle(), 6, 7, 0, 600); this->connected = true; } void BleConnectionStatus::onDisconnect(NimBLEServer* pServer, NimBLEConnInfo& connInfo, int reason) { this->connected = false; }