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https://github.com/chartjs/Chart.js.git
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362 lines
9.4 KiB
JavaScript
362 lines
9.4 KiB
JavaScript
import defaults from '../core/core.defaults';
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import Element from '../core/core.element';
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import {_bezierInterpolation, _pointInLine, _steppedInterpolation} from '../helpers/helpers.interpolation';
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import {_computeSegments, _boundSegments} from '../helpers/helpers.segment';
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import {_steppedLineTo, _bezierCurveTo} from '../helpers/helpers.canvas';
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import {_updateBezierControlPoints} from '../helpers/helpers.curve';
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/**
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* @typedef { import("./element.point").default } Point
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*/
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const defaultColor = defaults.color;
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defaults.set('elements', {
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line: {
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tension: 0.4,
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backgroundColor: defaultColor,
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borderWidth: 3,
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borderColor: defaultColor,
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borderCapStyle: 'butt',
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borderDash: [],
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borderDashOffset: 0.0,
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borderJoinStyle: 'miter',
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capBezierPoints: true,
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fill: true
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}
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});
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function setStyle(ctx, vm) {
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ctx.lineCap = vm.borderCapStyle;
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ctx.setLineDash(vm.borderDash);
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ctx.lineDashOffset = vm.borderDashOffset;
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ctx.lineJoin = vm.borderJoinStyle;
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ctx.lineWidth = vm.borderWidth;
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ctx.strokeStyle = vm.borderColor;
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}
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function lineTo(ctx, previous, target) {
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ctx.lineTo(target.x, target.y);
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}
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function getLineMethod(options) {
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if (options.steppedLine) {
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return _steppedLineTo;
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}
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if (options.tension) {
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return _bezierCurveTo;
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}
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return lineTo;
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}
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/**
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* Create path from points, grouping by truncated x-coordinate
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* Points need to be in order by x-coordinate for this to work efficiently
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* @param {CanvasRenderingContext2D} ctx - Context
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* @param {Line} line
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* @param {object} segment
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* @param {number} segment.start - start index of the segment, referring the points array
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* @param {number} segment.end - end index of the segment, referring the points array
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* @param {boolean} segment.loop - indicates that the segment is a loop
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* @param {object} params
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* @param {object} params.move - move to starting point (vs line to it)
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* @param {object} params.reverse - path the segment from end to start
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*/
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function pathSegment(ctx, line, segment, params) {
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const {start, end, loop} = segment;
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const {points, options} = line;
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const lineMethod = getLineMethod(options);
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const count = points.length;
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// eslint-disable-next-line prefer-const
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let {move = true, reverse} = params || {};
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const ilen = end < start ? count + end - start : end - start;
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let i, point, prev;
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for (i = 0; i <= ilen; ++i) {
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point = points[(start + (reverse ? ilen - i : i)) % count];
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if (point.skip) {
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// If there is a skipped point inside a segment, spanGaps must be true
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continue;
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} else if (move) {
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ctx.moveTo(point.x, point.y);
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move = false;
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} else {
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lineMethod(ctx, prev, point, reverse, options.steppedLine);
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}
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prev = point;
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}
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if (loop) {
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point = points[(start + (reverse ? ilen : 0)) % count];
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lineMethod(ctx, prev, point, reverse, options.steppedLine);
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}
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return !!loop;
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}
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/**
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* Create path from points, grouping by truncated x-coordinate
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* Points need to be in order by x-coordinate for this to work efficiently
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* @param {CanvasRenderingContext2D} ctx - Context
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* @param {Line} line
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* @param {object} segment
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* @param {number} segment.start - start index of the segment, referring the points array
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* @param {number} segment.end - end index of the segment, referring the points array
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* @param {boolean} segment.loop - indicates that the segment is a loop
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* @param {object} params
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* @param {object} params.move - move to starting point (vs line to it)
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* @param {object} params.reverse - path the segment from end to start
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*/
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function fastPathSegment(ctx, line, segment, params) {
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const points = line.points;
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const count = points.length;
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const {start, end} = segment;
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const {move = true, reverse} = params || {};
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const ilen = end < start ? count + end - start : end - start;
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let avgX = 0;
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let countX = 0;
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let i, point, prevX, minY, maxY, lastY;
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if (move) {
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point = points[(start + (reverse ? ilen : 0)) % count];
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ctx.moveTo(point.x, point.y);
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}
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for (i = 0; i <= ilen; ++i) {
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point = points[(start + (reverse ? ilen - i : i)) % count];
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if (point.skip) {
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// If there is a skipped point inside a segment, spanGaps must be true
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continue;
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}
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const x = point.x;
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const y = point.y;
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const truncX = x | 0; // truncated x-coordinate
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if (truncX === prevX) {
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// Determine `minY` / `maxY` and `avgX` while we stay within same x-position
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if (y < minY) {
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minY = y;
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} else if (y > maxY) {
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maxY = y;
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}
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// For first point in group, countX is `0`, so average will be `x` / 1.
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avgX = (countX * avgX + x) / ++countX;
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} else {
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if (minY !== maxY) {
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// Draw line to maxY and minY, using the average x-coordinate
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ctx.lineTo(avgX, maxY);
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ctx.lineTo(avgX, minY);
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// Line to y-value of last point in group. So the line continues
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// from correct position. Not using move, to have solid path.
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ctx.lineTo(avgX, lastY);
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}
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// Draw line to next x-position, using the first (or only)
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// y-value in that group
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ctx.lineTo(x, y);
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prevX = truncX;
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countX = 0;
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minY = maxY = y;
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}
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// Keep track of the last y-value in group
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lastY = y;
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}
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}
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/**
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* @param {Line} line - the line
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* @returns {function}
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* @private
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*/
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function _getSegmentMethod(line) {
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const opts = line.options;
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const borderDash = opts.borderDash && opts.borderDash.length;
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const useFastPath = !line._loop && !opts.tension && !opts.steppedLine && !borderDash;
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return useFastPath ? fastPathSegment : pathSegment;
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}
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/**
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* @private
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*/
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function _getInterpolationMethod(options) {
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if (options.steppedLine) {
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return _steppedInterpolation;
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}
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if (options.tension) {
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return _bezierInterpolation;
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}
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return _pointInLine;
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}
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class Line extends Element {
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constructor(cfg) {
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super();
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this.options = undefined;
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this._loop = undefined;
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this._fullLoop = undefined;
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this._controlPointsUpdated = undefined;
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this._points = undefined;
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this._segments = undefined;
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if (cfg) {
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Object.assign(this, cfg);
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}
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}
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updateControlPoints(chartArea) {
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const me = this;
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if (me._controlPointsUpdated) {
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return;
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}
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const options = me.options;
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if (options.tension && !options.steppedLine) {
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const loop = options.spanGaps ? me._loop : me._fullLoop;
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_updateBezierControlPoints(me._points, options, chartArea, loop);
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}
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}
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set points(points) {
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this._points = points;
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delete this._segments;
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}
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get points() {
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return this._points;
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}
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get segments() {
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return this._segments || (this._segments = _computeSegments(this));
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}
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/**
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* First non-skipped point on this line
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* @returns {Point|undefined}
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*/
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first() {
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const segments = this.segments;
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const points = this.points;
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return segments.length && points[segments[0].start];
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}
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/**
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* Last non-skipped point on this line
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* @returns {Point|undefined}
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*/
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last() {
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const segments = this.segments;
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const points = this.points;
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const count = segments.length;
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return count && points[segments[count - 1].end];
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}
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/**
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* Interpolate a point in this line at the same value on `property` as
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* the reference `point` provided
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* @param {Point} point - the reference point
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* @param {string} property - the property to match on
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* @returns {Point|undefined}
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*/
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interpolate(point, property) {
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const me = this;
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const options = me.options;
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const value = point[property];
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const points = me.points;
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const segments = _boundSegments(me, {property, start: value, end: value});
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if (!segments.length) {
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return;
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}
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const result = [];
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const _interpolate = _getInterpolationMethod(options);
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let i, ilen;
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for (i = 0, ilen = segments.length; i < ilen; ++i) {
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const {start, end} = segments[i];
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const p1 = points[start];
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const p2 = points[end];
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if (p1 === p2) {
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result.push(p1);
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continue;
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}
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const t = Math.abs((value - p1[property]) / (p2[property] - p1[property]));
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const interpolated = _interpolate(p1, p2, t, options.steppedLine);
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interpolated[property] = point[property];
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result.push(interpolated);
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}
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return result.length === 1 ? result[0] : result;
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}
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/**
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* Append a segment of this line to current path.
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* @param {CanvasRenderingContext2D} ctx
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* @param {object} segment
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* @param {number} segment.start - start index of the segment, referring the points array
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* @param {number} segment.end - end index of the segment, referring the points array
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* @param {boolean} segment.loop - indicates that the segment is a loop
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* @param {object} params
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* @param {object} params.move - move to starting point (vs line to it)
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* @param {object} params.reverse - path the segment from end to start
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* @returns {undefined|boolean} - true if the segment is a full loop (path should be closed)
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*/
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pathSegment(ctx, segment, params) {
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const segmentMethod = _getSegmentMethod(this);
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return segmentMethod(ctx, this, segment, params);
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}
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/**
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* Append all segments of this line to current path.
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* @param {CanvasRenderingContext2D} ctx
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* @returns {undefined|boolean} - true if line is a full loop (path should be closed)
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*/
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path(ctx) {
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const me = this;
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const segments = me.segments;
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const ilen = segments.length;
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const segmentMethod = _getSegmentMethod(me);
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let loop = me._loop;
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for (let i = 0; i < ilen; ++i) {
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loop &= segmentMethod(ctx, me, segments[i]);
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}
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return !!loop;
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}
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/**
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* Draw
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* @param {CanvasRenderingContext2D} ctx
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*/
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draw(ctx) {
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const me = this;
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if (!me.points.length) {
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return;
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}
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ctx.save();
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setStyle(ctx, me.options);
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ctx.beginPath();
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if (me.path(ctx)) {
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ctx.closePath();
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}
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ctx.stroke();
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ctx.restore();
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}
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}
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Line.prototype._type = 'line';
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export default Line;
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