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341 lines
13 KiB
JavaScript
341 lines
13 KiB
JavaScript
import {_isPointInArea} from '../helpers/helpers.canvas';
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import {_lookupByKey, _rlookupByKey} from '../helpers/helpers.collection';
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import {getRelativePosition as helpersGetRelativePosition} from '../helpers/helpers.dom';
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/**
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* @typedef { import("./core.controller").default } Chart
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* @typedef { import("../platform/platform.base").ChartEvent } ChartEvent
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* @typedef {{axis?: string, intersect?: boolean}} InteractionOptions
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* @typedef {{datasetIndex: number, index: number, element: import("./core.element").default}} InteractionItem
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*/
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/**
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* Helper function to get relative position for an event
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* @param {Event|ChartEvent} e - The event to get the position for
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* @param {Chart} chart - The chart
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* @returns {object} the event position
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*/
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function getRelativePosition(e, chart) {
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if ('native' in e) {
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return {
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x: e.x,
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y: e.y
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};
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}
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return helpersGetRelativePosition(e, chart);
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}
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/**
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* Helper function to traverse all of the visible elements in the chart
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* @param {Chart} chart - the chart
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* @param {function} handler - the callback to execute for each visible item
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*/
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function evaluateAllVisibleItems(chart, handler) {
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const metasets = chart.getSortedVisibleDatasetMetas();
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let index, data, element;
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for (let i = 0, ilen = metasets.length; i < ilen; ++i) {
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({index, data} = metasets[i]);
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for (let j = 0, jlen = data.length; j < jlen; ++j) {
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element = data[j];
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if (!element.skip) {
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handler(element, index, j);
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}
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}
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}
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}
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/**
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* Helper function to do binary search when possible
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* @param {object} metaset - the dataset meta
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* @param {string} axis - the axis mide. x|y|xy
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* @param {number} value - the value to find
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* @param {boolean} [intersect] - should the element intersect
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* @returns {{lo:number, hi:number}} indices to search data array between
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*/
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function binarySearch(metaset, axis, value, intersect) {
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const {controller, data, _sorted} = metaset;
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const iScale = controller._cachedMeta.iScale;
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if (iScale && axis === iScale.axis && _sorted && data.length) {
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const lookupMethod = iScale._reversePixels ? _rlookupByKey : _lookupByKey;
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if (!intersect) {
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return lookupMethod(data, axis, value);
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} else if (controller._sharedOptions) {
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// _sharedOptions indicates that each element has equal options -> equal proportions
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// So we can do a ranged binary search based on the range of first element and
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// be confident to get the full range of indices that can intersect with the value.
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const el = data[0];
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const range = typeof el.getRange === 'function' && el.getRange(axis);
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if (range) {
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const start = lookupMethod(data, axis, value - range);
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const end = lookupMethod(data, axis, value + range);
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return {lo: start.lo, hi: end.hi};
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}
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}
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}
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// Default to all elements, when binary search can not be used.
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return {lo: 0, hi: data.length - 1};
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}
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/**
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* Helper function to get items using binary search, when the data is sorted.
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* @param {Chart} chart - the chart
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* @param {string} axis - the axis mode. x|y|xy
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* @param {object} position - the point to be nearest to
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* @param {function} handler - the callback to execute for each visible item
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* @param {boolean} [intersect] - consider intersecting items
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*/
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function optimizedEvaluateItems(chart, axis, position, handler, intersect) {
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const metasets = chart.getSortedVisibleDatasetMetas();
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const value = position[axis];
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for (let i = 0, ilen = metasets.length; i < ilen; ++i) {
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const {index, data} = metasets[i];
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const {lo, hi} = binarySearch(metasets[i], axis, value, intersect);
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for (let j = lo; j <= hi; ++j) {
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const element = data[j];
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if (!element.skip) {
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handler(element, index, j);
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}
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}
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}
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}
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/**
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* Get a distance metric function for two points based on the
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* axis mode setting
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* @param {string} axis - the axis mode. x|y|xy
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*/
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function getDistanceMetricForAxis(axis) {
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const useX = axis.indexOf('x') !== -1;
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const useY = axis.indexOf('y') !== -1;
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return function(pt1, pt2) {
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const deltaX = useX ? Math.abs(pt1.x - pt2.x) : 0;
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const deltaY = useY ? Math.abs(pt1.y - pt2.y) : 0;
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return Math.sqrt(Math.pow(deltaX, 2) + Math.pow(deltaY, 2));
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};
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}
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/**
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* Helper function to get the items that intersect the event position
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* @param {Chart} chart - the chart
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* @param {object} position - the point to be nearest to
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* @param {string} axis - the axis mode. x|y|xy
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* @param {boolean} [useFinalPosition] - use the element's animation target instead of current position
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* @return {InteractionItem[]} the nearest items
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*/
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function getIntersectItems(chart, position, axis, useFinalPosition) {
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const items = [];
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if (!_isPointInArea(position, chart.chartArea, chart._minPadding)) {
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return items;
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}
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const evaluationFunc = function(element, datasetIndex, index) {
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if (element.inRange(position.x, position.y, useFinalPosition)) {
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items.push({element, datasetIndex, index});
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}
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};
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optimizedEvaluateItems(chart, axis, position, evaluationFunc, true);
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return items;
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}
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/**
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* Helper function to get the items nearest to the event position considering all visible items in the chart
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* @param {Chart} chart - the chart to look at elements from
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* @param {object} position - the point to be nearest to
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* @param {string} axis - the axes along which to measure distance
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* @param {boolean} [intersect] - if true, only consider items that intersect the position
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* @param {boolean} [useFinalPosition] - use the elements animation target instead of current position
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* @return {InteractionItem[]} the nearest items
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*/
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function getNearestItems(chart, position, axis, intersect, useFinalPosition) {
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const distanceMetric = getDistanceMetricForAxis(axis);
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let minDistance = Number.POSITIVE_INFINITY;
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let items = [];
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if (!_isPointInArea(position, chart.chartArea, chart._minPadding)) {
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return items;
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}
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const evaluationFunc = function(element, datasetIndex, index) {
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if (intersect && !element.inRange(position.x, position.y, useFinalPosition)) {
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return;
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}
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const center = element.getCenterPoint(useFinalPosition);
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const distance = distanceMetric(position, center);
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if (distance < minDistance) {
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items = [{element, datasetIndex, index}];
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minDistance = distance;
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} else if (distance === minDistance) {
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// Can have multiple items at the same distance in which case we sort by size
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items.push({element, datasetIndex, index});
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}
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};
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optimizedEvaluateItems(chart, axis, position, evaluationFunc);
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return items;
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}
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function getAxisItems(chart, e, options, useFinalPosition) {
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const position = getRelativePosition(e, chart);
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const items = [];
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const axis = options.axis;
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const rangeMethod = axis === 'x' ? 'inXRange' : 'inYRange';
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let intersectsItem = false;
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evaluateAllVisibleItems(chart, (element, datasetIndex, index) => {
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if (element[rangeMethod](position[axis], useFinalPosition)) {
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items.push({element, datasetIndex, index});
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}
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if (element.inRange(position.x, position.y, useFinalPosition)) {
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intersectsItem = true;
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}
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});
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// If we want to trigger on an intersect and we don't have any items
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// that intersect the position, return nothing
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if (options.intersect && !intersectsItem) {
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return [];
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}
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return items;
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}
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/**
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* Contains interaction related functions
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* @namespace Chart.Interaction
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*/
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export default {
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// Helper function for different modes
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modes: {
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/**
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* Returns items at the same index. If the options.intersect parameter is true, we only return items if we intersect something
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* If the options.intersect mode is false, we find the nearest item and return the items at the same index as that item
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* @function Chart.Interaction.modes.index
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* @since v2.4.0
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* @param {Chart} chart - the chart we are returning items from
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* @param {Event} e - the event we are find things at
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* @param {InteractionOptions} options - options to use
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* @param {boolean} [useFinalPosition] - use final element position (animation target)
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* @return {InteractionItem[]} - items that are found
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*/
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index(chart, e, options, useFinalPosition) {
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const position = getRelativePosition(e, chart);
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// Default axis for index mode is 'x' to match old behaviour
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const axis = options.axis || 'x';
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const items = options.intersect
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? getIntersectItems(chart, position, axis, useFinalPosition)
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: getNearestItems(chart, position, axis, false, useFinalPosition);
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const elements = [];
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if (!items.length) {
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return [];
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}
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chart.getSortedVisibleDatasetMetas().forEach((meta) => {
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const index = items[0].index;
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const element = meta.data[index];
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// don't count items that are skipped (null data)
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if (element && !element.skip) {
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elements.push({element, datasetIndex: meta.index, index});
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}
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});
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return elements;
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},
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/**
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* Returns items in the same dataset. If the options.intersect parameter is true, we only return items if we intersect something
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* If the options.intersect is false, we find the nearest item and return the items in that dataset
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* @function Chart.Interaction.modes.dataset
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* @param {Chart} chart - the chart we are returning items from
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* @param {Event} e - the event we are find things at
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* @param {InteractionOptions} options - options to use
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* @param {boolean} [useFinalPosition] - use final element position (animation target)
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* @return {InteractionItem[]} - items that are found
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*/
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dataset(chart, e, options, useFinalPosition) {
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const position = getRelativePosition(e, chart);
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const axis = options.axis || 'xy';
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let items = options.intersect
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? getIntersectItems(chart, position, axis, useFinalPosition) :
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getNearestItems(chart, position, axis, false, useFinalPosition);
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if (items.length > 0) {
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const datasetIndex = items[0].datasetIndex;
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const data = chart.getDatasetMeta(datasetIndex).data;
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items = [];
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for (let i = 0; i < data.length; ++i) {
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items.push({element: data[i], datasetIndex, index: i});
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}
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}
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return items;
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},
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/**
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* Point mode returns all elements that hit test based on the event position
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* of the event
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* @function Chart.Interaction.modes.intersect
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* @param {Chart} chart - the chart we are returning items from
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* @param {Event} e - the event we are find things at
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* @param {InteractionOptions} options - options to use
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* @param {boolean} [useFinalPosition] - use final element position (animation target)
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* @return {InteractionItem[]} - items that are found
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*/
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point(chart, e, options, useFinalPosition) {
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const position = getRelativePosition(e, chart);
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const axis = options.axis || 'xy';
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return getIntersectItems(chart, position, axis, useFinalPosition);
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},
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/**
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* nearest mode returns the element closest to the point
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* @function Chart.Interaction.modes.intersect
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* @param {Chart} chart - the chart we are returning items from
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* @param {Event} e - the event we are find things at
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* @param {InteractionOptions} options - options to use
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* @param {boolean} [useFinalPosition] - use final element position (animation target)
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* @return {InteractionItem[]} - items that are found
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*/
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nearest(chart, e, options, useFinalPosition) {
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const position = getRelativePosition(e, chart);
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const axis = options.axis || 'xy';
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return getNearestItems(chart, position, axis, options.intersect, useFinalPosition);
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},
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/**
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* x mode returns the elements that hit-test at the current x coordinate
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* @function Chart.Interaction.modes.x
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* @param {Chart} chart - the chart we are returning items from
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* @param {Event} e - the event we are find things at
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* @param {InteractionOptions} options - options to use
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* @param {boolean} [useFinalPosition] - use final element position (animation target)
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* @return {InteractionItem[]} - items that are found
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*/
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x(chart, e, options, useFinalPosition) {
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options.axis = 'x';
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return getAxisItems(chart, e, options, useFinalPosition);
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},
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/**
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* y mode returns the elements that hit-test at the current y coordinate
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* @function Chart.Interaction.modes.y
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* @param {Chart} chart - the chart we are returning items from
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* @param {Event} e - the event we are find things at
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* @param {InteractionOptions} options - options to use
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* @param {boolean} [useFinalPosition] - use final element position (animation target)
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* @return {InteractionItem[]} - items that are found
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*/
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y(chart, e, options, useFinalPosition) {
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options.axis = 'y';
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return getAxisItems(chart, e, options, useFinalPosition);
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}
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}
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};
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