enable pointStyleWidth for all legend style (#10639)

This commit is contained in:
Dominic Jean
2022-09-01 06:37:12 -04:00
committed by GitHub
parent eee1bf257b
commit 0edb2ac604
6 changed files with 260 additions and 26 deletions

View File

@@ -131,7 +131,7 @@ export function drawPoint(ctx, options, x, y) {
}
export function drawPointLegend(ctx, options, x, y, w) {
let type, xOffset, yOffset, size, cornerRadius, width;
let type, xOffset, yOffset, size, cornerRadius, width, xOffsetW, yOffsetW;
const style = options.pointStyle;
const rotation = options.rotation;
const radius = options.radius;
@@ -166,11 +166,12 @@ export function drawPointLegend(ctx, options, x, y, w) {
ctx.closePath();
break;
case 'triangle':
ctx.moveTo(x + Math.sin(rad) * radius, y - Math.cos(rad) * radius);
width = w ? w / 2 : radius;
ctx.moveTo(x + Math.sin(rad) * width, y - Math.cos(rad) * radius);
rad += TWO_THIRDS_PI;
ctx.lineTo(x + Math.sin(rad) * radius, y - Math.cos(rad) * radius);
ctx.lineTo(x + Math.sin(rad) * width, y - Math.cos(rad) * radius);
rad += TWO_THIRDS_PI;
ctx.lineTo(x + Math.sin(rad) * radius, y - Math.cos(rad) * radius);
ctx.lineTo(x + Math.sin(rad) * width, y - Math.cos(rad) * radius);
ctx.closePath();
break;
case 'rectRounded':
@@ -184,11 +185,13 @@ export function drawPointLegend(ctx, options, x, y, w) {
cornerRadius = radius * 0.516;
size = radius - cornerRadius;
xOffset = Math.cos(rad + QUARTER_PI) * size;
xOffsetW = Math.cos(rad + QUARTER_PI) * (w ? w / 2 - cornerRadius : size);
yOffset = Math.sin(rad + QUARTER_PI) * size;
ctx.arc(x - xOffset, y - yOffset, cornerRadius, rad - PI, rad - HALF_PI);
ctx.arc(x + yOffset, y - xOffset, cornerRadius, rad - HALF_PI, rad);
ctx.arc(x + xOffset, y + yOffset, cornerRadius, rad, rad + HALF_PI);
ctx.arc(x - yOffset, y + xOffset, cornerRadius, rad + HALF_PI, rad + PI);
yOffsetW = Math.sin(rad + QUARTER_PI) * (w ? w / 2 - cornerRadius : size);
ctx.arc(x - xOffsetW, y - yOffset, cornerRadius, rad - PI, rad - HALF_PI);
ctx.arc(x + yOffsetW, y - xOffset, cornerRadius, rad - HALF_PI, rad);
ctx.arc(x + xOffsetW, y + yOffset, cornerRadius, rad, rad + HALF_PI);
ctx.arc(x - yOffsetW, y + xOffset, cornerRadius, rad + HALF_PI, rad + PI);
ctx.closePath();
break;
case 'rect':
@@ -201,39 +204,47 @@ export function drawPointLegend(ctx, options, x, y, w) {
rad += QUARTER_PI;
/* falls through */
case 'rectRot':
xOffsetW = Math.cos(rad) * (w ? w / 2 : radius);
xOffset = Math.cos(rad) * radius;
yOffset = Math.sin(rad) * radius;
ctx.moveTo(x - xOffset, y - yOffset);
ctx.lineTo(x + yOffset, y - xOffset);
ctx.lineTo(x + xOffset, y + yOffset);
ctx.lineTo(x - yOffset, y + xOffset);
yOffsetW = Math.sin(rad) * (w ? w / 2 : radius);
ctx.moveTo(x - xOffsetW, y - yOffset);
ctx.lineTo(x + yOffsetW, y - xOffset);
ctx.lineTo(x + xOffsetW, y + yOffset);
ctx.lineTo(x - yOffsetW, y + xOffset);
ctx.closePath();
break;
case 'crossRot':
rad += QUARTER_PI;
/* falls through */
case 'cross':
xOffsetW = Math.cos(rad) * (w ? w / 2 : radius);
xOffset = Math.cos(rad) * radius;
yOffset = Math.sin(rad) * radius;
ctx.moveTo(x - xOffset, y - yOffset);
ctx.lineTo(x + xOffset, y + yOffset);
ctx.moveTo(x + yOffset, y - xOffset);
ctx.lineTo(x - yOffset, y + xOffset);
yOffsetW = Math.sin(rad) * (w ? w / 2 : radius);
ctx.moveTo(x - xOffsetW, y - yOffset);
ctx.lineTo(x + xOffsetW, y + yOffset);
ctx.moveTo(x + yOffsetW, y - xOffset);
ctx.lineTo(x - yOffsetW, y + xOffset);
break;
case 'star':
xOffsetW = Math.cos(rad) * (w ? w / 2 : radius);
xOffset = Math.cos(rad) * radius;
yOffset = Math.sin(rad) * radius;
ctx.moveTo(x - xOffset, y - yOffset);
ctx.lineTo(x + xOffset, y + yOffset);
ctx.moveTo(x + yOffset, y - xOffset);
ctx.lineTo(x - yOffset, y + xOffset);
yOffsetW = Math.sin(rad) * (w ? w / 2 : radius);
ctx.moveTo(x - xOffsetW, y - yOffset);
ctx.lineTo(x + xOffsetW, y + yOffset);
ctx.moveTo(x + yOffsetW, y - xOffset);
ctx.lineTo(x - yOffsetW, y + xOffset);
rad += QUARTER_PI;
xOffsetW = Math.cos(rad) * (w ? w / 2 : radius);
xOffset = Math.cos(rad) * radius;
yOffset = Math.sin(rad) * radius;
ctx.moveTo(x - xOffset, y - yOffset);
ctx.lineTo(x + xOffset, y + yOffset);
ctx.moveTo(x + yOffset, y - xOffset);
ctx.lineTo(x - yOffset, y + xOffset);
yOffsetW = Math.sin(rad) * (w ? w / 2 : radius);
ctx.moveTo(x - xOffsetW, y - yOffset);
ctx.lineTo(x + xOffsetW, y + yOffset);
ctx.moveTo(x + yOffsetW, y - xOffset);
ctx.lineTo(x - yOffsetW, y + xOffset);
break;
case 'line':
xOffset = w ? w / 2 : Math.cos(rad) * radius;
@@ -243,7 +254,7 @@ export function drawPointLegend(ctx, options, x, y, w) {
break;
case 'dash':
ctx.moveTo(x, y);
ctx.lineTo(x + Math.cos(rad) * radius, y + Math.sin(rad) * radius);
ctx.lineTo(x + Math.cos(rad) * (w ? w / 2 : radius), y + Math.sin(rad) * radius);
break;
}